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Game Level with Godot 3.2 and Blender 2.82

  • DESIGN
  • Mar 08, 2025
SynopsisGame Level with Godot 3.2 and Blender 2.82, available at $49....
Game Level with Godot 3.2 and Blender 2.82  No.1

Game Level with Godot 3.2 and Blender 2.82, available at $49.99, has an average rating of 4.2, with 25 lectures, based on 12 reviews, and has 205 subscribers.

You will learn about How to create a game map in Godot with assets created in Blender. This course is ideal for individuals who are Game artist, Game dev, 3D Artist, developer It is particularly useful for Game artist, Game dev, 3D Artist, developer.

Enroll now: Game Level with Godot 3.2 and Blender 2.82

Summary

Title: Game Level with Godot 3.2 and Blender 2.82

Price: $49.99

Average Rating: 4.2

Number of Lectures: 25

Number of Published Lectures: 25

Number of Curriculum Items: 25

Number of Published Curriculum Objects: 25

Original Price: 22.99

Quality Status: approved

Status: Live

What You Will Learn

  • How to create a game map in Godot with assets created in Blender.
  • Who Should Attend

  • Game artist, Game dev, 3D Artist, developer
  • Target Audiences

  • Game artist, Game dev, 3D Artist, developer
  • In this course you will learn the technique on how to make a Game Level in Godot 3.2, how to load meshes exported by Blender and textured with Substance Painter, set the scene, sculpt a 3D terrain, create trees with animated leaves.

    In this course we do not explain step by step how to make the mesh but the procedure for creating a game level and how to set up the work flow.

    P.S. Sorry for the translation but English is not my native language.

    Course Curriculum

    Chapter 1: Intro

    Lecture 1: Intro

    Lecture 2: Preparation of the work to be done

    Lecture 3: We illustrate the programs we will use and what we will use them for

    Lecture 4: We sketch the map to be created on Krita

    Chapter 2: Modelling with Blender 2.82

    Lecture 1: We are looking for the Reference

    Lecture 2: First two Models

    Lecture 3: Unwrapping

    Lecture 4: Texturing

    Lecture 5: We assign the textures in Blender and export the model for Godot

    Lecture 6: Let's test the models on Godot

    Lecture 7: Timelapse building other elements

    Chapter 3: Vegetation

    Lecture 1: Let's create trees with Tree It

    Lecture 2: Let's create the grass

    Chapter 4: The map in Godot

    Lecture 1: We install Godot Addons

    Lecture 2: Sculpt the ground

    Lecture 3: We texture the ground with Quixel Mixer

    Lecture 4: Import the Meshes

    Lecture 5: Let's complete the map

    Lecture 6: Import the trees in Godot

    Lecture 7: Let's plant the trees

    Lecture 8: Setup ambient illumination

    Lecture 9: Let's optimize the scene

    Lecture 10: Grass in the scene

    Lecture 11: We create the sea with Godot's visual shader

    Lecture 12: The maps is ready!

    Instructors

  • Game Level with Godot 3.2 and Blender 2.82  No.2
    Davide Prestino
    Davide Prestino
  • Rating Distribution

  • 1 stars: 0 votes
  • 2 stars: 0 votes
  • 3 stars: 4 votes
  • 4 stars: 1 votes
  • 5 stars: 7 votes
  • Frequently Asked Questions

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