HOME > DESIGN > Prop modeling and texturing in Maya ZBrush Substance Painter

Prop modeling and texturing in Maya ZBrush Substance Painter

  • DESIGN
  • Mar 06, 2025
SynopsisProp modeling and texturing in Maya ZBrush Substance Painter,...
Prop modeling and texturing in Maya ZBrush Substance Painter  No.1

Prop modeling and texturing in Maya ZBrush Substance Painter, available at $64.99, has an average rating of 4.2, with 18 lectures, based on 33 reviews, and has 157 subscribers.

You will learn about At the end of the course, you will be able to create your own assets or props with great quality and excellent detail. Autodesk Maya for inorganic modeling. ZBrush for assets detailing. Substance Painter for PBR texturing. Substance Painter from zero. Workflow between these 3 powerfull programas. Import normal maps from ZBrush to Maya. Import textures from Substance Painter to Maya. Set materials, textures and illumination setting in Maya to get the final render. This course is ideal for individuals who are Any enthusiast, student or professional who wants to learn the complete process for assets and props creation with great quality using Maya, ZBrush and Substance Painter 2019. It is particularly useful for Any enthusiast, student or professional who wants to learn the complete process for assets and props creation with great quality using Maya, ZBrush and Substance Painter 2019.

Enroll now: Prop modeling and texturing in Maya ZBrush Substance Painter

Summary

Title: Prop modeling and texturing in Maya ZBrush Substance Painter

Price: $64.99

Average Rating: 4.2

Number of Lectures: 18

Number of Published Lectures: 18

Number of Curriculum Items: 18

Number of Published Curriculum Objects: 18

Original Price: $74.99

Quality Status: approved

Status: Live

What You Will Learn

  • At the end of the course, you will be able to create your own assets or props with great quality and excellent detail.
  • Autodesk Maya for inorganic modeling.
  • ZBrush for assets detailing.
  • Substance Painter for PBR texturing.
  • Substance Painter from zero.
  • Workflow between these 3 powerfull programas.
  • Import normal maps from ZBrush to Maya.
  • Import textures from Substance Painter to Maya.
  • Set materials, textures and illumination setting in Maya to get the final render.
  • Who Should Attend

  • Any enthusiast, student or professional who wants to learn the complete process for assets and props creation with great quality using Maya, ZBrush and Substance Painter 2019.
  • Target Audiences

  • Any enthusiast, student or professional who wants to learn the complete process for assets and props creation with great quality using Maya, ZBrush and Substance Painter 2019.
  • Learn the complete process to create assets or props for videogames using Maya, ZBrush and Substance Painter 2019.

    First in Maya we are going to create the base model with simple geometry, also we are going to create a correct UV map with an excelent automatic method, from there we’ll take our base model to ZBrush for detailing, we’re going to teach you some brushes to get detail very easy in ZBrush, afterwards we’ll take the model to Substance Painter 2019 for PBR textuting and get a realistic look for the shield.

    Finally we’ll return all the detail from ZBrush and texture from Substance Painter to Maya, set the materials, textures and illumination settings to get the final render in Maya.

    All in this complete course.

    Course Curriculum

    Chapter 1: Introduction and base modeling

    Lecture 1: Introduction

    Lecture 2: Creating the shield base

    Lecture 3: Adding details

    Lecture 4: Finalizing the shield

    Lecture 5: Organizing scene

    Chapter 2: UV maps creation

    Lecture 1: Creating the UV maps

    Lecture 2: Finalizing UV maps and preparing the model

    Chapter 3: ZBrush detailing

    Lecture 1: Exporting to ZBrush

    Lecture 2: Detailing our shield in ZBrush

    Lecture 3: Adding more detail

    Lecture 4: Detailing the wood

    Lecture 5: Finalizing the shield detail

    Lecture 6: Exporting detail to Maya

    Chapter 4: Substance Painter texturing

    Lecture 1: Taking our shield to Substance Painter

    Lecture 2: Texturing our shield

    Lecture 3: Adding detail to the texture

    Lecture 4: Finalizing the texturing process and exporting textures

    Lecture 5: Final render

    Instructors

  • Prop modeling and texturing in Maya ZBrush Substance Painter  No.2
    Rey3D .com
    Professional instructor of 3D and VFX certified by Autodesk
  • Rating Distribution

  • 1 stars: 0 votes
  • 2 stars: 1 votes
  • 3 stars: 6 votes
  • 4 stars: 12 votes
  • 5 stars: 14 votes
  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!