Sculpt a Mech Head with ZBrush and Present it in Keyshot
- DESIGN
- Mar 05, 2025

Sculpt a Mech Head with ZBrush and Present it in Keyshot, available at $34.99, has an average rating of 4, with 23 lectures, based on 17 reviews, and has 175 subscribers.
You will learn about Model a mech head or helmet inside of ZBrush Add quick materials to the object and render it inside of Keyshot This course is ideal for individuals who are Intermediate students who already have a working knowledge of ZBrush It is particularly useful for Intermediate students who already have a working knowledge of ZBrush.
Enroll now: Sculpt a Mech Head with ZBrush and Present it in Keyshot
Summary
Title: Sculpt a Mech Head with ZBrush and Present it in Keyshot
Price: $34.99
Average Rating: 4
Number of Lectures: 23
Number of Published Lectures: 23
Number of Curriculum Items: 23
Number of Published Curriculum Objects: 23
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
Who Should Attend
Target Audiences
In this series, we’re going to jump into an introduction to creating a Mech Head in ZBrush. We’ll initially use Dynamesh to create the foundational shapes before refining them and creating new polygroups within each subtool. We’ll then extrude some of the polygroups to help create the plating on different parts of the mesh before using some alphas to create some smaller details over the model. We’ll utilize the IMM brush particularly to add in elements to our Mech Head to finalize details. Lastly, we’ll quickly drop the model into KeyShot for our final test renders.
(Students – please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)
More about the Instructor:
Stephen Wells is an expert 3D modeler for characters, props, vehicles, weapons and environments and have created both high and low polygon assets for game productions. He has over 20 years experience in creating a variety of game assets for several different genres (fantasy, sci-fi, combat, superheroes, horror, etc) using 3ds Max, Maya, Photoshop, ZBrush, Mudbox, Topogun, and xNormal. As an enthusiastic instructor, he loves creating video tutorials on a wide variety of subjects to help students better their skillsets.
Course Curriculum
Chapter 1: Blocking out the Major Shapes of the Bust
Lecture 1: Introduction to the Course
Lecture 2: Roughing Out Dynamesh Shapes
Lecture 3: Shaping Up the Helmet
Lecture 4: Adding Elements to the Helmet
Lecture 5: Creating a Neck and Chest
Lecture 6: Using Masking to Pull Out Shapes
Lecture 7: Using the Action Line for Chest Elements
Lecture 8: Tweaking Parts of the Chest
Chapter 2: Reworking the Chest and Adding Cut Lines
Lecture 1: Introduction
Lecture 2: Drawing in the Chest Plating
Lecture 3: Using Slice Curve for Plating
Lecture 4: Cleaning Up Geometry
Lecture 5: Trying Out a New Helmet
Lecture 6: Reusing and Reworking the Original Helmet
Lecture 7: Extruding the Helmet Plating
Lecture 8: Adding New Bits to the Helmet
Chapter 3: Refining with Small Details and Final Presentation
Lecture 1: Introduction
Lecture 2: Cutting in Edges with Dam Standard
Lecture 3: Adding Screws with Alphas
Lecture 4: Using the IMM Brush on the Torso
Lecture 5: Using the IMM Brush on the Helmet
Lecture 6: Adding a Piece to the Torso
Lecture 7: Adding in Hoses and Quick Render in Keyshot
Instructors

3dmotive LLC
High Quality 3d and Game Art Training by Industry Pros!
Rating Distribution
Frequently Asked Questions
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You can view and review the lecture materials indefinitely, like an on-demand channel.
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