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Building 3d Worlds with The Modular Workflow for Games

  • DESIGN
  • Mar 04, 2025
SynopsisBuilding 3d Worlds with The Modular Workflow for Games, avail...
Building 3d Worlds with The Modular Workflow for Games  No.1

Building 3d Worlds with The Modular Workflow for Games, available at $39.99, has an average rating of 4.25, with 11 lectures, based on 68 reviews, and has 603 subscribers.

You will learn about Learn to create scenes utilizing the Modular Building workflow Learn to quickly build meshes on the grid that are highly reusable and simple to make This course is ideal for individuals who are Beginners to Intermediate 3d Environment Artists interested in learning to build modular worlds It is particularly useful for Beginners to Intermediate 3d Environment Artists interested in learning to build modular worlds.

Enroll now: Building 3d Worlds with The Modular Workflow for Games

Summary

Title: Building 3d Worlds with The Modular Workflow for Games

Price: $39.99

Average Rating: 4.25

Number of Lectures: 11

Number of Published Lectures: 11

Number of Curriculum Items: 11

Number of Published Curriculum Objects: 11

Original Price: $19.99

Quality Status: approved

Status: Live

What You Will Learn

  • Learn to create scenes utilizing the Modular Building workflow
  • Learn to quickly build meshes on the grid that are highly reusable and simple to make
  • Who Should Attend

  • Beginners to Intermediate 3d Environment Artists interested in learning to build modular worlds
  • Target Audiences

  • Beginners to Intermediate 3d Environment Artists interested in learning to build modular worlds
  • In this video we discuss creating modular assets on the grid that are highly reusable, use Photoshop to create a texture sheet to quickly map to our modular building set, and quick UV techniques for these types of assets. Lastly, this tutorial discusses how to rapidly build inside UDK using grid snaps and a handful of meshes.


    About the Instructor:

    Tyler Wanlass was a co-founder @3dmotive and an entrepreneur, designer and artist. He previously worked in the game industry for 5 years on AAA console and iOS titles while at Activision owned High Moon Studios and later at independent studio Psyonix. He currently works as an entrepreneur and designer, working to develop startups and business products.

    Course Curriculum

    Chapter 1: Introduction to the Modular Workflow

    Lecture 1: Introduction

    Lecture 2: Modularity in an Environment

    Lecture 3: Great Reference is the Key to Success

    Lecture 4: Setting up the Grid in Photoshop

    Lecture 5: Extracting Images for Your Texture

    Lecture 6: Setting up the Grid in 3ds Max

    Lecture 7: Modeling and UVing a Trim Piece

    Lecture 8: Creating a Window Asset

    Lecture 9: Pivots, Naming and Lightmap UVs

    Lecture 10: Using Modularity in UDK, and Final Presentation

    Lecture 11: Bonus Lecture: Further Learning with 3dmotive

    Instructors

  • Building 3d Worlds with The Modular Workflow for Games  No.2
    3dmotive LLC
    High Quality 3d and Game Art Training by Industry Pros!
  • Rating Distribution

  • 1 stars: 1 votes
  • 2 stars: 2 votes
  • 3 stars: 12 votes
  • 4 stars: 20 votes
  • 5 stars: 33 votes
  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!