Asset creation in Blender 2.9 (only Blender required)
- DESIGN
- Mar 04, 2025

Asset creation in Blender 2.9 (only Blender required), available at $19.99, has an average rating of 3.9, with 31 lectures, based on 17 reviews, and has 114 subscribers.
You will learn about 3D Real-time Asset creation from scratch 3D Modelling in Blender UV unwrapping Procedural texturing using Blender PBR workflow in Blender Baking PBR maps in Blender This course is ideal for individuals who are Aspiring 3D artist or Prop designers or Game Designers and developers or 3D enthusiast or Beginner or Intermediate Blender users It is particularly useful for Aspiring 3D artist or Prop designers or Game Designers and developers or 3D enthusiast or Beginner or Intermediate Blender users.
Enroll now: Asset creation in Blender 2.9 (only Blender required)
Summary
Title: Asset creation in Blender 2.9 (only Blender required)
Price: $19.99
Average Rating: 3.9
Number of Lectures: 31
Number of Published Lectures: 31
Number of Curriculum Items: 31
Number of Published Curriculum Objects: 31
Original Price: $34.99
Quality Status: approved
Status: Live
What You Will Learn
Who Should Attend
Target Audiences
Hello everyone! I am Harshavardhan from India . I have been an active blender user for the past 4 years. I welcome you all to the course, asset creation in blender. We will be learning how to model a hurricane lamp from scratch. We will then unwrap UVs followed by a full texturing session which will provide you an introduction to the huge world of procedural texturing techniques inside of blender. We will then bake our generated textures in PBR maps like the base colour, metallic, roughness, normal and opacity map. The techniques used in this course can be used for asset creation in games and in real-time visualisation.
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The best part is we will be doing all the modelling, UV unwrapping, texturing and baking all inside of blender without the need for any other third party texturing software. In my opinion, the node based shader editor in blender is as powerful as any other dedicated texturing software. This course is aimed to be short and crisp with the entire duration of just under 3 and a half hours. where I aim to deliver the most relevant information in a short span of time. I am excited as you are. Enroll now and I hope to see you in the course.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: Addons
Chapter 2: Modelling
Lecture 1: Parts Of A Hurricane Lamp
Lecture 2: Setting Up References & Caliberation
Lecture 3: Modelling The Fuel Tank
Lecture 4: Modelling The Collar & Wick Holder
Lecture 5: Modelling The Lamp Chimney
Lecture 6: Modelling The Ventillation Cap
Lecture 7: Modelling The Frame
Lecture 8: Modelling The Handle
Lecture 9: Modelling The Metal Support Rings
Lecture 10: Modelling The Lever
Lecture 11: Modelling The Knob
Lecture 12: Modellig The Wick
Lecture 13: Checking The Normal Orientation
Chapter 3: UV unwrapping
Lecture 1: Marking Seams & Unwraping
Lecture 2: Laying Out UVs
Chapter 4: PBR Material Texturing
Lecture 1: Assigning Basic Materials
Lecture 2: Baking Curvature Map
Lecture 3: Creating The Metal & Paint
Lecture 4: Texturing The Lamp Chimney
Lecture 5: Texturing The Wick
Lecture 6: Adding Scratches
Chapter 5: Baking PBR Maps
Lecture 1: Baking The Base Color
Lecture 2: Baking The Roughness
Lecture 3: Baking The Metallic
Lecture 4: Baking The Normal Map
Lecture 5: Baking The Transparency Map
Chapter 6: Conclusion
Lecture 1: Applying The Textures
Lecture 2: A Simple Test Render
Lecture 3: Conclusion
Instructors

Harshavardhan Saravanan
Co-Founder | CGI Artist | Author
Rating Distribution
Frequently Asked Questions
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