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Asset creation in Blender 2.9 (only Blender required)

  • DESIGN
  • Mar 04, 2025
SynopsisAsset creation in Blender 2.9 (only Blender required , availa...
Asset creation in Blender 2.9 (only required)  No.1

Asset creation in Blender 2.9 (only Blender required), available at $19.99, has an average rating of 3.9, with 31 lectures, based on 17 reviews, and has 114 subscribers.

You will learn about 3D Real-time Asset creation from scratch 3D Modelling in Blender UV unwrapping Procedural texturing using Blender PBR workflow in Blender Baking PBR maps in Blender This course is ideal for individuals who are Aspiring 3D artist or Prop designers or Game Designers and developers or 3D enthusiast or Beginner or Intermediate Blender users It is particularly useful for Aspiring 3D artist or Prop designers or Game Designers and developers or 3D enthusiast or Beginner or Intermediate Blender users.

Enroll now: Asset creation in Blender 2.9 (only Blender required)

Summary

Title: Asset creation in Blender 2.9 (only Blender required)

Price: $19.99

Average Rating: 3.9

Number of Lectures: 31

Number of Published Lectures: 31

Number of Curriculum Items: 31

Number of Published Curriculum Objects: 31

Original Price: $34.99

Quality Status: approved

Status: Live

What You Will Learn

  • 3D Real-time Asset creation from scratch
  • 3D Modelling in Blender
  • UV unwrapping
  • Procedural texturing using Blender
  • PBR workflow in Blender
  • Baking PBR maps in Blender
  • Who Should Attend

  • Aspiring 3D artist
  • Prop designers
  • Game Designers and developers
  • 3D enthusiast
  • Beginner or Intermediate Blender users
  • Target Audiences

  • Aspiring 3D artist
  • Prop designers
  • Game Designers and developers
  • 3D enthusiast
  • Beginner or Intermediate Blender users
  • Hello everyone! I am Harshavardhan from India . I have been an active blender user for the past 4 years. I welcome you all to the course, asset creation in blender. We will be learning how to model a hurricane lamp from scratch. We will then unwrap UVs followed by a full texturing session which will provide you an introduction to the huge world of procedural texturing techniques inside of blender. We will then bake our generated textures in PBR maps like the base colour, metallic, roughness, normal and opacity map. The techniques used in this course can be used for asset creation in games and in real-time visualisation.

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    The best part is we will be doing all the modelling, UV unwrapping, texturing and baking all inside of blender without the need for any other third party texturing software. In my opinion, the node based shader editor in blender is as powerful as any other dedicated texturing software. This course is aimed to be short and crisp with the entire duration of just under 3 and a half hours. where I aim to deliver the most relevant information in a short span of time. I am excited as you are. Enroll now and I hope to see you in the course.

    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Introduction

    Lecture 2: Addons

    Chapter 2: Modelling

    Lecture 1: Parts Of A Hurricane Lamp

    Lecture 2: Setting Up References & Caliberation

    Lecture 3: Modelling The Fuel Tank

    Lecture 4: Modelling The Collar & Wick Holder

    Lecture 5: Modelling The Lamp Chimney

    Lecture 6: Modelling The Ventillation Cap

    Lecture 7: Modelling The Frame

    Lecture 8: Modelling The Handle

    Lecture 9: Modelling The Metal Support Rings

    Lecture 10: Modelling The Lever

    Lecture 11: Modelling The Knob

    Lecture 12: Modellig The Wick

    Lecture 13: Checking The Normal Orientation

    Chapter 3: UV unwrapping

    Lecture 1: Marking Seams & Unwraping

    Lecture 2: Laying Out UVs

    Chapter 4: PBR Material Texturing

    Lecture 1: Assigning Basic Materials

    Lecture 2: Baking Curvature Map

    Lecture 3: Creating The Metal & Paint

    Lecture 4: Texturing The Lamp Chimney

    Lecture 5: Texturing The Wick

    Lecture 6: Adding Scratches

    Chapter 5: Baking PBR Maps

    Lecture 1: Baking The Base Color

    Lecture 2: Baking The Roughness

    Lecture 3: Baking The Metallic

    Lecture 4: Baking The Normal Map

    Lecture 5: Baking The Transparency Map

    Chapter 6: Conclusion

    Lecture 1: Applying The Textures

    Lecture 2: A Simple Test Render

    Lecture 3: Conclusion

    Instructors

  • Asset creation in Blender 2.9 (only required)  No.2
    Harshavardhan Saravanan
    Co-Founder | CGI Artist | Author
  • Rating Distribution

  • 1 stars: 0 votes
  • 2 stars: 3 votes
  • 3 stars: 2 votes
  • 4 stars: 5 votes
  • 5 stars: 7 votes
  • Frequently Asked Questions

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