One Only Mobile App UIUX Design Masterclass with Figma
- DESIGN
- Mar 03, 2025

One & Only Mobile App UI/UX Design Masterclass with Figma, available at $54.99, has an average rating of 4.85, with 96 lectures, based on 47 reviews, and has 388 subscribers.
You will learn about Design Mobile Applications Design Applications for both Android and iOS Create an Application Prototype Introduction with Figma Figma Interface Figma Features Figma Shortcuts Create Animations in Figma And much more! This course is ideal for individuals who are Mobile Designers or Android Developers or iOS Developers or Mobile Developers or UI Designers or UX Designers or Anyone who wants to learn how to use Figma or Anyone who wants to learn how to Design Mobile Applications or Anyone who wants to learn how to create Prototypes with Figma or Anyone who wants to learn how to Create Beautiful Designs or Anyone who wants to learn how to Create a Mobile App Design before start Coding It is particularly useful for Mobile Designers or Android Developers or iOS Developers or Mobile Developers or UI Designers or UX Designers or Anyone who wants to learn how to use Figma or Anyone who wants to learn how to Design Mobile Applications or Anyone who wants to learn how to create Prototypes with Figma or Anyone who wants to learn how to Create Beautiful Designs or Anyone who wants to learn how to Create a Mobile App Design before start Coding.
Enroll now: One & Only Mobile App UI/UX Design Masterclass with Figma
Summary
Title: One & Only Mobile App UI/UX Design Masterclass with Figma
Price: $54.99
Average Rating: 4.85
Number of Lectures: 96
Number of Published Lectures: 96
Number of Curriculum Items: 96
Number of Published Curriculum Objects: 96
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
Who Should Attend
Target Audiences
Welcome to my course. This course will be all about the Figma. Figma is one of the most complete, collaborative and community-driven design softwares out there. With Figma you can do all different sorts of things, from UI/UX Design, Graphic Design, Wireframing, Brainstorming to Prototyping and Creating your own Design Systems, all of that, in an easy and collaborative way with other people.
To be honest, this course has a lot to offer. We are going to start by introducing with some of most important features in Figma. Then after that I’m going to show you in practice how to work with all of the tools that are available in Figma. How to apply them in a real-world projects.
And only after that, after you’re comfortable enough, then we are going to start working on our own project design from scratch. That project will be a Mobile application, or a game, called Tic-Tac-Toe.
That project will have around 70-80 different screen designs, including a design for both light and a dark theme. You will learn how to make your own Design System, how to create unique and reusable custom UI components, and more.
After we complete all of that, at the end, like a cherry on top of the cake, we are going to create a real prototype application out of that same design. You will learn how to give a life to your design, by creating an interactive animations. We are going to build a real application flow, for all those 80 different screens.
I could go on with this a lot more, but why waste your time. Enroll in this course and let’s get started!
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: Desktop vs Browser Version
Lecture 3: Download and Install Figma
Lecture 4: Figma Interface Overview
Lecture 5: Adjust Figma Interface Size
Lecture 6: Canvas Background and Theme
Lecture 7: Offline Mode
Chapter 2: Figma Basics
Lecture 1: Navigating around the Canvas
Lecture 2: Move/Scale Tool
Lecture 3: Frame Tool
Lecture 4: Slice Tool
Lecture 5: Shape Tools
Lecture 6: Pen/Pencil Tool
Lecture 7: Arc Tool
Lecture 8: Boolean Operations
Lecture 9: Layers Panel
Lecture 10: Measure distances between objects
Lecture 11: Custom Thumbnail
Chapter 3: Image
Lecture 1: Image Tool
Lecture 2: Image as a Fill
Lecture 3: Pasting an Image
Lecture 4: Image Effects
Lecture 5: Import Multiple Images at once
Lecture 6: Masks
Chapter 4: Text
Lecture 1: Text Tool
Lecture 2: Formatted Lists
Lecture 3: Emojis within a Text
Lecture 4: Convert Text into a Vector
Lecture 5: Icons as a Text
Lecture 6: Creating a Link
Lecture 7: Managing Text Styles
Chapter 5: Layout Tools
Lecture 1: Groups
Lecture 2: Smart Selection
Lecture 3: Guides
Lecture 4: Constraints
Lecture 5: Grids
Lecture 6: Nudge Values
Lecture 7: Auto Layout
Lecture 8: Outlines Mode
Chapter 6: Styles and Components
Lecture 1: Color Styles
Lecture 2: Text Styles
Lecture 3: Other Styles
Lecture 4: Introducing with Components
Lecture 5: Components Text Property
Lecture 6: Components Boolean Property
Lecture 7: Components Instance Swap Property
Lecture 8: Component Variants
Chapter 7: Collaboration
Lecture 1: Spotlight
Lecture 2: Cursor Chat
Lecture 3: Comments
Chapter 8: Useful Resources
Lecture 1: Fonts
Lecture 2: Colors
Lecture 3: Vectors and other Assets
Lecture 4: Interesting Plugins for Figma
Chapter 9: Tic Tac Toe Game – UI Design Project
Lecture 1: Design Systems
Lecture 2: Project Resources
Lecture 3: Color Styles for the Project
Lecture 4: Text Styles for the Project
Lecture 5: Design the Splash Screen
Lecture 6: Layout of an Onboarding Screen
Lecture 7: Design Onboarding Navigation Component Variants
Lecture 8: Design Onboarding Content Component
Lecture 9: Design Onboarding Image and Finish it
Lecture 10: Design Sign in Screen & Button Component
Lecture 11: Layout of a Preparing Screen
Lecture 12: Design Loading Progress Component
Lecture 13: Preparing Screen – Handle Internet Connection
Lecture 14: Home Screen – Design Score Component
Lecture 15: Design Game History Component
Lecture 16: Design Scoreboard Component
Lecture 17: Design Bottom Bar Component
Lecture 18: Design Top Bar Component
Lecture 19: Design an Input Field and a Game History Screen
Lecture 20: Design Date Picker Component
Lecture 21: Design Scoreboard Screen
Lecture 22: Online Players – Empty State
Lecture 23: Online Players – Status & Small Button Components
Lecture 24: Online Players – Search Players
Lecture 25: Small Button – Different States
Lecture 26: Online Players – Bottom Sheet
Lecture 27: Design Friends Screen
Lecture 28: Design Dialog Component
Lecture 29: Design Game Board Component
Lecture 30: Game Board – Dark Theme
Lecture 31: Finishing the Game Screen
Chapter 10: Prototyping
Lecture 1: About Prototyping
Lecture 2: Flow 1 – On Boarding
Lecture 3: Flow 2 – Sign in without On Boarding
Lecture 4: Flow 3 & 4 – Preparing Screen
Lecture 5: Flow 5 – Home and Game History
Instructors

Stefan Jovanovic
Kotlin Multiplatform Developer
Rating Distribution
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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