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Build a Mechanical Arm with 3ds Max Substance Painter

  • DESIGN
  • Feb 28, 2025
SynopsisBuild a Mechanical Arm with 3ds Max & Substance Painter,...
Build a Mechanical Arm with 3ds Max Substance Painter  No.1

Build a Mechanical Arm with 3ds Max & Substance Painter, available at $19.99, has an average rating of 3.95, with 25 lectures, based on 22 reviews, and has 180 subscribers.

You will learn about Create a proper low and high poly game asset Learn to properly create textures and use baking techniques Make an asset ready for games and film This course is ideal for individuals who are Students and intermediate artists should take this course in order to learn the up-to-date industry standard methods for creating 3d assets. It is particularly useful for Students and intermediate artists should take this course in order to learn the up-to-date industry standard methods for creating 3d assets.

Enroll now: Build a Mechanical Arm with 3ds Max & Substance Painter

Summary

Title: Build a Mechanical Arm with 3ds Max & Substance Painter

Price: $19.99

Average Rating: 3.95

Number of Lectures: 25

Number of Published Lectures: 25

Number of Curriculum Items: 25

Number of Published Curriculum Objects: 25

Original Price: $19.99

Quality Status: approved

Status: Live

What You Will Learn

  • Create a proper low and high poly game asset
  • Learn to properly create textures and use baking techniques
  • Make an asset ready for games and film
  • Who Should Attend

  • Students and intermediate artists should take this course in order to learn the up-to-date industry standard methods for creating 3d assets.
  • Target Audiences

  • Students and intermediate artists should take this course in order to learn the up-to-date industry standard methods for creating 3d assets.
  • In this course we will be looking on how to create a 3d asset from start to finish using 3ds Max. We will be focusing on creating an asset that is focused for games by using the correct texture and optimization techniques. We will be going over on how to create a proper high poly and low poly in 3ds Max and then on how to uv unwrap our low poly and prepare our scene for baking our normal and AO map.

    We will then export everything out of 3ds Max and we will start by baking our texture maps using xNormal. We will then go over the best settings in xNormal to minimize any baking errors – and for the errors that are left, we will go over on how to solve those by hand. Once all our textures are baked, we will start by setting up our scene in Substance Painter and we will start texturing our model. In Substance Painter, we will go over on how to use materials, fill layers, generators, and other techniques to create the final texture for our asset. We will then go into Marmoset Toolbag where we will render our final model and create a nice beauty shot of the final asset.

    More about the Instructor:

    Emiel Sleegers is a self-taught 3d artist currently residing in the Netherlands. He’s been teaching himself 3D art for the past 3-4 years, and has worked as a freelance artist on numerous unannounced projects. He’s a lover of all things 3d and enjoys sharing the knowledge he has obtained with others eager to learn.

    Course Curriculum

    Chapter 1: Course Introduction and Modeling our High Poly Asset

    Lecture 1: Download Course Files Here!

    Lecture 2: Introduction to the Course

    Lecture 3: Creating the base of the model

    Lecture 4: Converting the Base to High Poly

    Lecture 5: Creating Add-ons for the Base

    Lecture 6: Creating the Joints

    Lecture 7: Creating the Top of the Model

    Lecture 8: Creating the End Grip

    Lecture 9: Applying the Finishing Touches

    Chapter 2: Building our Low Poly asset and UV Unwrapping

    Lecture 1: Introduction

    Lecture 2: Converting High Poly to Low Poly

    Lecture 3: Converting High Poly to Low Poly Continued

    Lecture 4: UV Unwrapping the Mesh

    Lecture 5: UV Unwrapping the Mesh Continued

    Lecture 6: Finish UV Unwrapping

    Lecture 7: Placing the UVs

    Chapter 3: Creating Textures and Materials for our Asset

    Lecture 1: Introduction

    Lecture 2: Preparing Model for Baking

    Lecture 3: Baking Texture Maps

    Lecture 4: Preparing normal detail in Substance Painter

    Lecture 5: Finishing the Base Colors and Dirt

    Lecture 6: Applying the Small Details

    Lecture 7: Finishing the Texture and Posing

    Lecture 8: Adding the Final Details, Presentation, and Course Conclusion

    Lecture 9: Bonus Lecture: Further Learning with 3dmotive

    Instructors

  • Build a Mechanical Arm with 3ds Max Substance Painter  No.2
    3dmotive LLC
    High Quality 3d and Game Art Training by Industry Pros!
  • Rating Distribution

  • 1 stars: 0 votes
  • 2 stars: 1 votes
  • 3 stars: 3 votes
  • 4 stars: 6 votes
  • 5 stars: 12 votes
  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!