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Creating a Stylized Horror Character in Maya 2022

  • DESIGN
  • Feb 28, 2025
SynopsisCreating a Stylized Horror Character in Maya 2022, available...
Creating a Stylized Horror Character in Maya 2022  No.1

Creating a Stylized Horror Character in Maya 2022, available at $49.99, has an average rating of 5, with 81 lectures, based on 2 reviews, and has 1008 subscribers.

You will learn about Students will learn how to use modelling tools in Maya Students will learn how to model a character Students will learn how to texture a character Students will learn how to light and render a character This course is ideal for individuals who are It is for beginner to intermediate level students It is particularly useful for It is for beginner to intermediate level students.

Enroll now: Creating a Stylized Horror Character in Maya 2022

Summary

Title: Creating a Stylized Horror Character in Maya 2022

Price: $49.99

Average Rating: 5

Number of Lectures: 81

Number of Published Lectures: 81

Number of Curriculum Items: 81

Number of Published Curriculum Objects: 81

Original Price: $39.99

Quality Status: approved

Status: Live

What You Will Learn

  • Students will learn how to use modelling tools in Maya
  • Students will learn how to model a character
  • Students will learn how to texture a character
  • Students will learn how to light and render a character
  • Who Should Attend

  • It is for beginner to intermediate level students
  • Target Audiences

  • It is for beginner to intermediate level students
  • You will begin by getting familiar with the Maya interface. Then you will learn some of the basic concepts and modelling tools inside of Maya. It is important to learn how to navigate the camera and how to select objects.

    Next, you will begin the modelling process. This is a human character so you will learn how to model the head, eyes, mouth, teeth, tongue, and the rest of the body, like the arms, hands, and legs. You will learn the importance of topology and how to get the topological workflow right to achieve a great looking result.

    Then we will move to the UV mapping process. This is an important step in the 3D model creaton, as creating UV maps will allow you to paint textures and plug these texture maps into the model. The texturing process will be done in Photoshop.

    Then we will go back into Maya, and you will learn how to plug the texture maps into the 3D models using shaders from Maya’s Hypershade menu.

    Finally, we will create a background, and set up a camera, which will enable us to render the character. You will also learn and understand the concept of how lights work in Maya, and how to use these lights to create a great looking scene. And finally, you will learn how to render out the final render to give yourself a gorgeous looking render.

    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: 001- Meet Daisy

    Lecture 2: 002- Some Basics

    Lecture 3: 003- Selecting Components

    Chapter 2: Modelling

    Lecture 1: 004- Creating a New Project

    Lecture 2: 005- Setting up the Image Plane

    Lecture 3: 006- Starting on the Head

    Lecture 4: 007- Creating the Neck

    Lecture 5: 008- Starting on the Tee Shirt

    Lecture 6: 009- Creating the Sleeves

    Lecture 7: 010- Finishing the Tee Shirt

    Lecture 8: 011- Finishing the Neck and Tee Shirt

    Lecture 9: 012- Creating the Tee Shirt Collar

    Lecture 10: 013- Creating the Legs

    Lecture 11: 014- Starting on the Boot

    Lecture 12: 015- Finishing the Boot

    Lecture 13: 016- Creating the Arm and Starting the Fingers

    Lecture 14: 017- Continuing the Fingers

    Lecture 15: 018- Creating the Thumb and Palm

    Lecture 16: 019- Creating the Knife

    Lecture 17: 020- Starting the Dead Bunny

    Lecture 18: 021- Finishing the Bunny Ears

    Lecture 19: 022- Starting the Bunnys Mouth and Eyes

    Lecture 20: 023- Using Quad Draw to Create the Bunnys Facial Topology Part 1

    Lecture 21: 024- Using Quad Draw to Create the Bunnys Facial Topology Part 2

    Lecture 22: 025- Using Quad Draw to Create the Bunnys Facial Topology Part 3

    Lecture 23: 026- Using Quad Draw to Create the Bunnys Facial Topology Part 4

    Lecture 24: 027- Using Quad Draw to Create the Bunnys Facial Topology Part 5

    Lecture 25: 028- Connecting the Ears and Body to the Bunnys Head

    Lecture 26: 029- Creating the Tongue and Adding Thickness to the Mouth and Eyes

    Lecture 27: 030- Using Quad Draw to Create the Girls Head

    Lecture 28: 031- Finishing Quad Drawing the Girls Head

    Lecture 29: 032- Creating the Mouth

    Lecture 30: 033- Creating the Teeth

    Lecture 31: 034- Creating the Tongue

    Lecture 32: 035- Creating the Right Eye

    Lecture 33: 036- Creating the Left Eye

    Lecture 34: 037- Creating the Iris for the Eye

    Lecture 35: 038- Creating the Horns

    Lecture 36: 039- Creating the Nose (Optional)

    Lecture 37: 040- Attaching the Thumb Part 1

    Lecture 38: 041- Attaching the Thumb Part 2

    Lecture 39: 042- Attaching the Hand to the Arm

    Lecture 40: 043- Creating New Bunny Ears Part 1

    Lecture 41: 044- Finishing the New Bunny Ears

    Lecture 42: 045- Finishing the Arm

    Lecture 43: 046- Finishing the Hand Part 1

    Lecture 44: 047- Finishing the Hand Part 2

    Lecture 45: 048- Finishing the Hand Part 3

    Lecture 46: 049- Finishing the Hand Part 4

    Lecture 47: 050- Creating the Spine

    Lecture 48: 051- Creating the Blood

    Lecture 49: 052- Making the Blood Bigger

    Lecture 50: 053- Positioning the Knife in the Hand

    Lecture 51: 054- Starting on the Hair

    Lecture 52: 055- Continuing the Hair Part 1

    Lecture 53: 056- Continuing the Hair Part 2

    Lecture 54: 057- Finishing the Hair

    Lecture 55: 058- Starting on the Bow

    Lecture 56: 059- Continuing the Bow

    Lecture 57: 060- Finishing the Bow

    Lecture 58: 061- Cleaning up the Scene

    Chapter 3: Texturing

    Lecture 1: 062- Creating the Camera Angle

    Lecture 2: 063- Starting on Creating the Background

    Lecture 3: 064- Finishing the Background

    Lecture 4: 065- Making Additional Changes

    Lecture 5: 066- Creating the UV Map for the Tee Shirt

    Lecture 6: 067- Texturing the Tee Shirt

    Lecture 7: 068- Creating the Tee Shirt Texture Shader

    Lecture 8: 069- Creating the UV Map for the Knife

    Lecture 9: 070- Texturing the Knife

    Lecture 10: 071- Creating the Knife Texture Shader

    Lecture 11: 072- Creating the UV Map for the Head

    Lecture 12: 073- Texturing the Head

    Lecture 13: 074- Creating the Head Texture Shader

    Lecture 14: 075- Texturing the Rest of the Character and Background

    Chapter 4: Lighting and Rendering

    Lecture 1: 076- Lighting the Scene Part 1

    Lecture 2: 077- Creating Ambient Occlusion

    Lecture 3: 078- Continuing Lighting the Scene Part 1

    Lecture 4: 079- Continuing Lighting the Scene Part 2

    Lecture 5: 080- Finishing the Lighting

    Lecture 6: 081- Setting up the Final Render

    Instructors

  • Creating a Stylized Horror Character in Maya 2022  No.2
    Digital Saucer Studios
    Become a Great Digital Artist
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