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Advanced Scene Creation for Games

  • DESIGN
  • Feb 14, 2025
SynopsisAdvanced Scene Creation for Games, available at $59.99, has a...
Advanced Scene Creation for Games  No.1

Advanced Scene Creation for Games, available at $59.99, has an average rating of 4.65, with 79 lectures, based on 18 reviews, and has 351 subscribers.

You will learn about How to plan for an Environment Art piece Make a blockout to ensure that the ideas are working correctly When to rush for a prop and where to put details How to sculpt in Zbrush for environments Making Master Materials for games How to set to simple yet effective Niagara particles to add motion to the scene This course is ideal for individuals who are I have designed this course for intermediate 3d environment art students, who want to make beautiful looking environments for games and movies. It is particularly useful for I have designed this course for intermediate 3d environment art students, who want to make beautiful looking environments for games and movies.

Enroll now: Advanced Scene Creation for Games

Summary

Title: Advanced Scene Creation for Games

Price: $59.99

Average Rating: 4.65

Number of Lectures: 79

Number of Published Lectures: 79

Number of Curriculum Items: 79

Number of Published Curriculum Objects: 79

Original Price: $89.99

Quality Status: approved

Status: Live

What You Will Learn

  • How to plan for an Environment Art piece
  • Make a blockout to ensure that the ideas are working correctly
  • When to rush for a prop and where to put details
  • How to sculpt in Zbrush for environments
  • Making Master Materials for games
  • How to set to simple yet effective Niagara particles to add motion to the scene
  • Who Should Attend

  • I have designed this course for intermediate 3d environment art students, who want to make beautiful looking environments for games and movies.
  • Target Audiences

  • I have designed this course for intermediate 3d environment art students, who want to make beautiful looking environments for games and movies.
  • Do you want to make a dark and moody scene using the new methods for games?

    Then I welcome you to Nexttut education’s Advanced Scene Creation for Games.

    About Me:

    My name is Arash Aref and I have been an Environment Art Instructor for a while. I have taught a lot of students how to make art for games; specially in the fields of environment art.

    By the End Of This Course, You Will Be Able To:

  • Create a Dark and Moody environment for games using the new methods and workflows

  • Make an environment in a no-concept-art situation, by looking at references and mixing with your own ideas

  • Use Modularity, Vertex Blending, Decals for the most variety

  • Put a difference between hero props and secondary props, and learn where to sacrifice quality to save time and energy; and spending it on other places.

  • What You Will Learn:

  • How to plan for an Environment Art piece

  • Make a blockout to ensure that the ideas are working correctly

  • When to rush for a prop and where to put details

  • How to sculpt in Zbrush for environments

  • Making Master Materials for games

  • How to set to simple yet effective Niagara particles to add motion to the scene

  • Course Project Overview:

    We will first start by taking a look at references, in this scenario we do not have an actual concept art. So we create a mood board by existing photos and then combine them in our mind to get a sense of the final product. Then to make sure that the idea is going to work, we will set up a blockout of the scene to get a feeling about the scale, composition and probability of the environment. Then we will start to generate art to replace the blcokout, and we do it in an iterative fashion, we do not make anything in one go; but rather we do it in multiple steps. We are going to create a lot of props and textures for this project, and we learn which props are more important and why? And of course where to sacrifice quality on some props to put that saved time and energy for another more important prop. We have a focus on material creation and how to reuse the same material and changing it in multiple scenarios for multiple use cases. We will learn about setting up a modular environment and how to clear the repetition by using vertex blending decals and set dressing props. And games are all about saving for performance, so we are going to learn some simple techniques to work more efficiently. Finally, there is going to be some content relative to the VFX and lighting.

    Who is This Course For?

  • I have designed this course for intermediate 3d environment art students, who want to make beautiful looking environments, but they struggle to get it because they don’t find a tutorial which is a step by step, no fast-forward, no skip.

  • The course is also for artists who want to speed up their workflow in Unreal Engine 5, Blender, Substance 3D Designer, Substance 3D Painter and Zbrush and improve their skill in creating an environment.

  • Who is Not The Ideal Student For This Course?

    This course is not designed for absolute beginners.

    What Are The Requirements Or Prerequisites For Taking This Course?

  • I expect you to have some sort of basic experience with these software packages.

  • You should have the software packages installed on your computer.

  • Join Me Now:

    So if you want to make a realistic environment, then join me now, and take your skills to the next level. Don’t forget that investing in yourself will pay for the rest of your life. Hope to see you in the course.

    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Introduction

    Lecture 2: Download Project Files

    Lecture 3: Road Map For This Project

    Lecture 4: Landscape In Gaea

    Lecture 5: Rough Blockout

    Lecture 6: Gas Station Modularity

    Lecture 7: Finishing Modularity

    Lecture 8: Blockout Lighting

    Chapter 2: Gas Station

    Lecture 1: Control Room Modularity

    Lecture 2: Finishing Modular Blockout

    Lecture 3: Plaster Height Big Shapes

    Lecture 4: Plaster Height Mid Shapes

    Lecture 5: Plaster Base Color

    Lecture 6: Test Plaster Mat In UE5

    Lecture 7: Brick Height Big Shapes

    Lecture 8: Brick Mortar Height

    Lecture 9: Brick Base Color

    Lecture 10: Shop Crown Modeling

    Lecture 11: Texture The Crown

    Lecture 12: Rolling Shutter Modeling

    Lecture 13: Rolling Shutter Texture

    Lecture 14: Door And Windows

    Lecture 15: Baking Door And Windows

    Lecture 16: Texture Door And Windows

    Lecture 17: Check The Results In UE5

    Lecture 18: Walkway And Intro To Zbrush

    Lecture 19: Walkway HighPoly Sculpt

    Lecture 20: Unwrap And Bake Walkway

    Lecture 21: Texture The Walkway

    Lecture 22: Blockout Modular Station

    Lecture 23: Unwrap And Bake Station Kit

    Lecture 24: Texture The Station Kit

    Lecture 25: Snow Material

    Lecture 26: Mud Material Height

    Lecture 27: Mud Material Color

    Lecture 28: Road Material Height

    Lecture 29: Road Material Vertical Line

    Lecture 30: Road Material Color

    Lecture 31: Master Material Creation

    Lecture 32: Second Material Creation

    Lecture 33: Vertex Blend Setup

    Lecture 34: Material Overall Noise

    Lecture 35: Prop Master Material

    Lecture 36: Prop Material Dirt

    Lecture 37: Landscape Material

    Lecture 38: Nanite Landscape Meshes

    Lecture 39: Landscape Spline Road

    Lecture 40: Gas Station Yard

    Chapter 3: Secondary Props

    Lecture 1: Modeling Modular Pipes

    Lecture 2: Unwrap And Texture Pipes

    Lecture 3: Pipe Kit In UE5

    Lecture 4: Chain Link Fence

    Lecture 5: Modeling Extra Props

    Lecture 6: Emisive Material

    Lecture 7: Extra Props Texturing

    Lecture 8: Simulating Plastic Bags

    Lecture 9: Barrel Simulation

    Lecture 10: More Trash Simulation

    Lecture 11: Baking Trash Meshes

    Lecture 12: Texturing Trash Meshes

    Chapter 4: Hero Prop

    Lecture 1: Gas Pump Big Shapes

    Lecture 2: Gas Pump Small Shapes

    Lecture 3: Gas Pump Finishing Details

    Lecture 4: High Poly Gas Pump

    Lecture 5: Unwrap And Bake Gas Pump

    Lecture 6: Texturing Big Shapes

    Lecture 7: Texturing Medium Shapes

    Lecture 8: Texturing Emissive Details

    Lecture 9: Grime And Dirt

    Chapter 5: Decals – Lighting And VFX

    Lecture 1: Crack Decal

    Lecture 2: Water Decal

    Lecture 3: Edge Decals

    Lecture 4: Set Up Scene For Lighting

    Lecture 5: Fog Card Material

    Lecture 6: Finishing Fog Cards

    Lecture 7: Fog Niagara System

    Lecture 8: Snow Particles

    Lecture 9: Light And Post Process

    Chapter 6: Conclusion

    Lecture 1: Thank You

    Instructors

  • Advanced Scene Creation for Games  No.2
    Nexttut Education Pvt.Ltd.
    A specialist in CG tutorials
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