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Learn the ART of ZBrush

  • DESIGN
  • Feb 13, 2025
SynopsisLearn the ART of ZBrush, available at $79.99, has an average...
Learn the ART of ZBrush  No.1

Learn the ART of ZBrush, available at $79.99, has an average rating of 4.55, with 137 lectures, 5 quizzes, based on 175 reviews, and has 1329 subscribers.

You will learn about Learn to Use ZBrush in a professional capacity, with emphasis on environment objects, props and creatures. This course is ideal for individuals who are Beginners who are keen to learn the latest techniques in 3D modelling for games. It is particularly useful for Beginners who are keen to learn the latest techniques in 3D modelling for games.

Enroll now: Learn the ART of ZBrush

Summary

Title: Learn the ART of ZBrush

Price: $79.99

Average Rating: 4.55

Number of Lectures: 137

Number of Quizzes: 5

Number of Published Lectures: 136

Number of Published Quizzes: 5

Number of Curriculum Items: 142

Number of Published Curriculum Objects: 141

Original Price: $39.99

Quality Status: approved

Status: Live

What You Will Learn

  • Learn to Use ZBrush in a professional capacity, with emphasis on environment objects, props and creatures.
  • Who Should Attend

  • Beginners who are keen to learn the latest techniques in 3D modelling for games.
  • Target Audiences

  • Beginners who are keen to learn the latest techniques in 3D modelling for games.
  • Bringing ZBrush into your art pipeline is now more important than ever before. With the launch of new hardware and ever increasing rendering power and tools, like the new Unreal Engine 5, ZBrush sits in a sweet spot that let’s you create art for this market of current and next-generation video games like never before.

    This course assumes you know nothing about ZBrush, that you’ve never used it, and I will guide you through all of it’s quirks and gems from start to finish. ZBrush is renowned for use in character creation, but it is used for so much more than that. I am an environment artist primarily, but I create creatures and props too and I use ZBrush for all of my endeavors in art creation for video games.

    Not only will you learn how to use ZBrush, but I will take you though the stages to prepare your models for export to various packages like Substance Painter, Unity / Unreal and 3DS Max etc. and show you how you can tighten your pipeline and include ZBrush so it will bring the quality of your art to another level.

    You will learn all the tools in Zbrush that will allow you to do; detail sculpting, concept sculpting, low-poly modeling, optimize your models, paint your models, texture your models, create grass and hair, retopologize, create UVs, prepare and export your models and much, much more. I will give you challenges throughout the course, and test what you have learned with little fun quizzes along the way.

    If you take this course, I promise you, you will be proficient in Zbrush by the end of it and you will be able to create anything your creative juices will allow. If you are not happy with it, we offer a 30 day, money back guarantee. So why wait. You have nothing to lose and everything to gain.

    I’ll see you in there.

    Kevin

    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Introduction to the course

    Chapter 2: Course Details

    Lecture 1: Course requirements

    Lecture 2: What is Zbrush and Who Uses it?

    Lecture 3: Installing Zbrush

    Lecture 4: Course structure

    Lecture 5: Join our facebook page

    Chapter 3: Becoming Familiar With Zbrush

    Lecture 1: Introduction

    Lecture 2: First Look

    Lecture 3: Getting Started

    Lecture 4: Some Basic Controls

    Lecture 5: Your First Brush and Smoothing

    Lecture 6: Using the Space Bar

    Lecture 7: Changing Your Sculpting Material

    Lecture 8: What is a tool?

    Lecture 9: Transform Basics | move, rotate, scale

    Lecture 10: Apple Shape | ASSIGNMENT #01

    Chapter 4: Basic Features

    Lecture 1: Introduction

    Lecture 2: More Help and Quicksave

    Lecture 3: Sub Division

    Lecture 4: Using Append

    Lecture 5: Sub Tool Menu

    Lecture 6: Folders

    Lecture 7: Swapping Between Sub Tools

    Lecture 8: Undo – Redo

    Lecture 9: Move and Move Topological (4th Jan 2021)

    Lecture 10: Bison Toy Blockout | ASSIGNMENT #2

    Lecture 11: My Bison blockout TIMELAPSE

    Chapter 5: Advanced Features

    Lecture 1: Introduction

    Lecture 2: Masking

    Lecture 3: More Masking

    Lecture 4: Symmetry X, Y, Z and Radial

    Lecture 5: Live Boolean and Initialize

    Lecture 6: Live Boolean and Dynamic Subdivide

    Lecture 7: Live Boolean and IMM Boolean

    Lecture 8: Deformation

    Lecture 9: Polygroups Basics

    Lecture 10: Alphas

    Lecture 11: Alpha Map to 3D Mesh

    Lecture 12: Dynamesh Basics

    Lecture 13: More Dynamesh Features

    Lecture 14: More Brushes

    Lecture 15: A New Apple | ASSIGNMENT #3

    Lecture 16: My Apple | I show you mine

    Lecture 17: IMM Brushes

    Lecture 18: Create Custom IMM Brushes

    Lecture 19: Custom Curve IMM Brushes

    Lecture 20: Lazy Mouse

    Lecture 21: Bison Sculpt | ASSIGNMENT #4

    Lecture 22: Bison Sculpt |Part 1

    Lecture 23: Bison Sculpt | Part 2

    Lecture 24: Bison Final Detail | Lightbox Brushes

    Lecture 25: Quick Start Guide

    Lecture 26: Dynamic Draw Size

    Lecture 27: ZSpheres | A Different Start

    Chapter 6: Custom UI

    Lecture 1: Introduction

    Lecture 2: Current UI Overview

    Lecture 3: Customise UI

    Lecture 4: Setting up your Quick Brush Pallette

    Lecture 5: Changing Camera View Head

    Lecture 6: Changing UI Colours

    Chapter 7: ZModeler

    Lecture 1: Introduction

    Lecture 2: The ZModeler Brush

    Lecture 3: ZModeler Basics

    Lecture 4: ZModeler and Dynamic Subdivide

    Lecture 5: ZModeler | Creating a Vase

    Chapter 8: Zmodeler to Dynamesh | Master Sword

    Lecture 1: Introduction

    Lecture 2: Sword 01 | Creating the Blade

    Lecture 3: Sword 02 | Creating the Handle

    Lecture 4: Sword 03 | Handle Wings

    Lecture 5: Sword 04 | Bevel and Details

    Lecture 6: Sword 05 | Subdivide and Details

    Lecture 7: Sword 06 | Handle

    Lecture 8: Sword 07 | Finalising Detail

    Chapter 9: Stone Circle Scene Project

    Lecture 1: Introduction

    Lecture 2: Modelling the Basic Shapes 01

    Lecture 3: Modelling the Basic Shapes 02

    Lecture 4: Sculpting Detail 01

    Lecture 5: Sculpting Detail 02

    Lecture 6: Dropping Some Long Grass

    Lecture 7: Dropping Some Shorter Grass

    Lecture 8: Adding a Tree

    Lecture 9: Final Details

    Chapter 10: Concepting / Speed Sculpting In Zbrush

    Lecture 1: Introduction

    Lecture 2: Creature Scultp | 01 | The Shape

    Lecture 3: Creature Scultp | 02 | Refining the Shape

    Instructors

  • Learn the ART of ZBrush  No.2
    Kevin Oxland
    Game Developer, Creative Director and Writer
  • Rating Distribution

  • 1 stars: 0 votes
  • 2 stars: 5 votes
  • 3 stars: 8 votes
  • 4 stars: 44 votes
  • 5 stars: 118 votes
  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!