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Mythological Female Character Complete Game Pipeline

  • DESIGN
  • Feb 10, 2025
SynopsisMythological Female Character – Complete Game Pipeline,...
Mythological Female Character Complete Game Pipeline  No.1

Mythological Female Character – Complete Game Pipeline, available at $89.99, has an average rating of 4.7, with 96 lectures, based on 261 reviews, and has 1762 subscribers.

You will learn about Understand the proportion, skeleton, muscles and fat of the female body Sculpt a female character from head to toe Principles of cloth, wrinkles, and folds Make believable clothing The full process of retopology Build hair cards Create clean and organized UVs Texture skin, leather, fabric and metal Master the best way to optimize your character Create PBR materials Render a portfolio-ready image This course is ideal for individuals who are Students who want to learn the complete game pipeline: sculpting, retopo, unwrapping & texturing or For anyone who want to improve their anatomy skills and create a beautiful and professional female character It is particularly useful for Students who want to learn the complete game pipeline: sculpting, retopo, unwrapping & texturing or For anyone who want to improve their anatomy skills and create a beautiful and professional female character.

Enroll now: Mythological Female Character – Complete Game Pipeline

Summary

Title: Mythological Female Character – Complete Game Pipeline

Price: $89.99

Average Rating: 4.7

Number of Lectures: 96

Number of Published Lectures: 96

Number of Curriculum Items: 96

Number of Published Curriculum Objects: 96

Original Price: $89.99

Quality Status: approved

Status: Live

What You Will Learn

  • Understand the proportion, skeleton, muscles and fat of the female body
  • Sculpt a female character from head to toe
  • Principles of cloth, wrinkles, and folds
  • Make believable clothing
  • The full process of retopology
  • Build hair cards
  • Create clean and organized UVs
  • Texture skin, leather, fabric and metal
  • Master the best way to optimize your character
  • Create PBR materials
  • Render a portfolio-ready image
  • Who Should Attend

  • Students who want to learn the complete game pipeline: sculpting, retopo, unwrapping & texturing
  • For anyone who want to improve their anatomy skills and create a beautiful and professional female character
  • Target Audiences

  • Students who want to learn the complete game pipeline: sculpting, retopo, unwrapping & texturing
  • For anyone who want to improve their anatomy skills and create a beautiful and professional female character
  • Instructor Info

    Abraham Leal is the Director and Founder of Critical Hit Studio & Academy. With the studio and academy, he is proud to be able to spread his artistic knowledge to everyone in his hometown and is extremely excited to be working on big entertainment projects in Mexico.  What inspired Abraham to be a 3D artist is The Hobbit book and all the lore that surrounds it. Being able to tell stories and share his own voice is what motivates him to create and imagine new and exciting characters. Prior to becoming a 3D artist, he was going to medical school and he decided to do a complete 180 and get into Digital Design and Entertainment Production. When he quit medical school, he couldn’t draw, paint, or sculpt to save his life but he was so convinced of his definite desire and worked hard to turn it into a reality. His advice to artists who want to get into the 3D industry is to practice properly, be patient and stay humble. He believes in always having a goal in mind, and always open to learning and improving.

    Course Info 

    In this course we will learn everything you need to know in order to create an AAA game ready Character.

    The major topics we will be covering are:

    -Understanding and sculpting the female Anatomy
    -The full process of retopologizing
    -Creating game accessories
    -Principles of cloth wrinkles and folds
    -Making believable clothing
    -Building Hair Cards
    -Creating clean and organized Uvs
    -Texturing skin, leather, fabric, & metal
    -The best way to optimize your character
    -Creating PBR materials
    -Rendering portfolio-ready images

    We will be working on a female Character throughout the course. Before beginning the course, you should be familiar with Zbrush, Maya, Substance Painter. No prior knowledge is needed for Marvelous Designer because I will go over the basics of this program.

    You are free to follow along with the provided base meshes or you can try and do your own character following all the techniques i will be sharing with you.

    This will be a very intensive course but i can guarantee you will get very valuable information to get your characters to the next level.

    Come along in this exciting journey with me on creating a professional production-ready character. And with nothing else to add for now, lets jump right into it!

    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Introduction

    Lecture 2: Project Breakdown

    Chapter 2: Understanding the Human Body & Sculpting the Female Body

    Lecture 1: Proportions & Base Mesh

    Lecture 2: Muscles of the Torso

    Lecture 3: Muscles of the Torso Sculpt

    Lecture 4: Muscles of the Back

    Lecture 5: Muscles of the Back Sculpt

    Lecture 6: Muscles of the Neck

    Lecture 7: Muscles of the Neck Sculpt

    Lecture 8: Muscles of the Upperarm

    Lecture 9: Muscles of the Upperarm Sculpt

    Lecture 10: Muscles of the Lower Arm

    Lecture 11: Muscles of the Lower Arm Sculpt

    Lecture 12: Elements of the Hand

    Lecture 13: Elements of the Hand Sculpt

    Lecture 14: Muscles of the Upper Leg Part 1

    Lecture 15: Muscles of the Upper Leg Part 2

    Lecture 16: Muscles of the Upper Leg Part Sculpt

    Lecture 17: Muscles of the Lower Leg

    Lecture 18: Muscles of the Lower Leg Sculpt

    Lecture 19: Elements of the Foot

    Lecture 20: Elements of the Foot Sculpt

    Chapter 3: Facial Anatomy and Sculpting the Female Face

    Lecture 1: Bones of the Face

    Lecture 2: Muscles of the Face

    Lecture 3: Forms of the Face Part 1

    Lecture 4: Forms of the Face Part 2

    Lecture 5: Anatomy of the Eyes and Sculpt

    Lecture 6: Anatomy of the Nose and Mouth

    Lecture 7: Anatomy of the Nose and Mouth Sculpt

    Lecture 8: Refining the Head Part 1

    Lecture 9: Refining the Head Part 2

    Lecture 10: Head Recap and Light Check

    Chapter 4: Clothing and More Refinements

    Lecture 1: Marvelous Designer Part 1

    Lecture 2: Marvelous Designer Part 2

    Lecture 3: Anatomy of Folds

    Lecture 4: Dress Design

    Lecture 5: Creating the Dress

    Lecture 6: Sculpting the Dress

    Lecture 7: Shoulder Fix

    Lecture 8: Refining the Cloth

    Lecture 9: Modeling the Belt

    Lecture 10: Modeling the Necklace

    Lecture 11: Refining the Head Sculpt

    Chapter 5: Retopologizing

    Lecture 1: Retopology Setup

    Lecture 2: Retopology of the Eyes

    Lecture 3: Retopology of the Mouth

    Lecture 4: Retopology of the Ear and Neck

    Lecture 5: Retopology of the Chest

    Lecture 6: Modeling of the Belt Part 1

    Lecture 7: Modeling of the Belt Part 2

    Lecture 8: Retopology of the Belt Part 1

    Lecture 9: Retopology of the Belt Part 2

    Lecture 10: Retopology of the Arms and Hands Part 1

    Lecture 11: Retopology of the Arms and Hands Part 2

    Lecture 12: Retopology of the Upper Dress

    Lecture 13: Retopology of the Leg Part 1

    Lecture 14: Retopology of the Leg Part 2

    Lecture 15: Retopology of the Foot Part 1

    Lecture 16: Retopology of the Foot Part 2

    Chapter 6: Unwrapping & Texturing

    Lecture 1: Preparing the Model

    Lecture 2: Adding Final Detail

    Lecture 3: Adding Details to the Hand

    Lecture 4: Preparing the High Poly ID Map

    Lecture 5: Creating UVs

    Lecture 6: Organizing UVs

    Lecture 7: Brisingamen Modeling Part 1

    Lecture 8: Brisingamen Modeling Part 2

    Lecture 9: Brisingamen Modeling Part 3

    Lecture 10: Bakes Preparation

    Lecture 11: Baking in Substance Painter

    Lecture 12: Fixing Baking Issues

    Lecture 13: Material Setup

    Lecture 14: Skin Texturing Part 1

    Lecture 15: Skin Texturing Part 2

    Lecture 16: Skin Texturing Part 3

    Lecture 17: Skin Texturing Part 4

    Lecture 18: Belt Texturing Part 1

    Lecture 19: Belt Texturing Part 2

    Lecture 20: Cloth Texturing

    Lecture 21: Adding Dirt and Details

    Lecture 22: Tattoo Sketching

    Lecture 23: Tattoo Detailing

    Lecture 24: Jewelry Texturing

    Lecture 25: Creating the Eyes

    Lecture 26: Materials of the Eye

    Lecture 27: Detailing the Eyes

    Lecture 28: Exporting Textures

    Chapter 7: Fixing Details & Maps

    Lecture 1: Fixing Character Details

    Lecture 2: Fixing Normal Maps

    Chapter 8: Hair for Games

    Lecture 1: Hair Cards XGen Generation

    Lecture 2: Hair Cards Map Baking

    Lecture 3: Hair Cards Setup

    Instructors

  • Mythological Female Character Complete Game Pipeline  No.2
    Victory3D LLC
    Dedicated to Transforming The Way Artists Create
  • Rating Distribution

  • 1 stars: 6 votes
  • 2 stars: 2 votes
  • 3 stars: 15 votes
  • 4 stars: 69 votes
  • 5 stars: 169 votes
  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!