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Create Professional Stylized Video Game Assets

  • DESIGN
  • Feb 10, 2025
SynopsisCreate Professional Stylized Video Game Assets, available at...
Create Professional Stylized Video Game Assets  No.1

Create Professional Stylized Video Game Assets, available at $54.99, has an average rating of 4.2, with 47 lectures, based on 208 reviews, and has 2314 subscribers.

You will learn about Have the ability and knowledge to produce professional stylized video game assets from A to Z. Understand Marmoset Toolbags 2 Interface and basic shading. Understand xNormals interface and knowledge to bake maps. This course is ideal for individuals who are The course is aimed at artists, designers, and any person who wants to take his or her 3D art to the next level. It is particularly useful for The course is aimed at artists, designers, and any person who wants to take his or her 3D art to the next level.

Enroll now: Create Professional Stylized Video Game Assets

Summary

Title: Create Professional Stylized Video Game Assets

Price: $54.99

Average Rating: 4.2

Number of Lectures: 47

Number of Published Lectures: 46

Number of Curriculum Items: 47

Number of Published Curriculum Objects: 46

Original Price: $119.99

Quality Status: approved

Status: Live

What You Will Learn

  • Have the ability and knowledge to produce professional stylized video game assets from A to Z.
  • Understand Marmoset Toolbags 2 Interface and basic shading.
  • Understand xNormals interface and knowledge to bake maps.
  • Who Should Attend

  • The course is aimed at artists, designers, and any person who wants to take his or her 3D art to the next level.
  • Target Audiences

  • The course is aimed at artists, designers, and any person who wants to take his or her 3D art to the next level.
  • NOTE THAT THIS IS AN INTERMIDIATE COURSE?

    In this course, we will go through the process of creating an asset ready for real time rendering, using amazing tools, such as Maya 2017, Zbrush 4r7, and more.

    What you will learn in this course:

    We will learn to model a proxy or base mesh inside Maya 2017, and get it ready for the sculpting process. After that, we’ll sculpt the asset inside zBrush by using different techniques. In this course, you’ll learn simple but effective ways to bring assets to the next level. Next will be the retopology process, which will be done inside Maya 2017 with it’s awesome quad draw tool. Having done the low poly version of the asset, we’ll be ready to UV unwrapp it and bake all the high detail we sculpted previously into Normal, Ambient Oclussion and Curvature maps. Last but not least, you’ll learn different techniques to start a color map, and?how to paint by hand?stylized textures, which will give an awesome look to the asset. You will also learn how to really quickly deal with the gloss and albedo map efficiently. At that point, we’ll be ready to preview the final asset inside Marmoset Toolbag to give it the final look.

    By mastering all the techniques seen in this course, you’ll be able to create high quality, industry standard videogame ready?assets, either for your dayjob or a?personal project. You’ll learn effective techniques to bring your modeling, sculpting,?texture painting and look development?to the next level.

    You’ll learn tips and tricks to accelerate your workflow, create awesome game-ready assets and become a better artist.

    So please, take this course now.

    Testimonials:

    “The teacher is excellent and his course covers with everything you need! Widely recommended.”

    – Luis Gabriel Lopez Gutierrez

    “Excelent course, and excelent teacher. Everything is explained very well, even though stuggle with English. He is the best instructor I’ve ever had. I have learned a lot”

    – Raul Garcia Lage

    “Really awesome. The videos are engaging all the way through and the creator jumps right in there and gets into teaching the style of “stylization” without wasting any time. He is very clever and thinks ahead. You also learn really cool short cut keys along the way and get taught time saving techniques. The thing I really enjoy most is that the videos are engaging. Going through 9+ hours of material take a very long time and through the 9 hours it never felt boring at all. This course is worth every bit of money because you learn some AAA techniques and methods hidden inside. I highly recommend this course and I’m looking forward to more from the creator.”

    – Nicholas Brajkovic

    Course Curriculum

    Chapter 1: Course introduction

    Lecture 1: Promotional Video – Topics

    Lecture 2: Introduction_Video

    Lecture 3: Introduction

    Chapter 2: Base Mesh Modeling

    Lecture 1: Welcome to Section 2

    Lecture 2: Base mesh modeling with basic shapes 1

    Lecture 3: Base mesh modeling with basic shapes 2

    Lecture 4: Refining basic shapes 1

    Lecture 5: Refining basic shapes 2

    Lecture 6: Getting the model ready for zBrush

    Chapter 3: Sculpting the asset with Zbrush

    Lecture 1: Welcome to Section 3

    Lecture 2: Organizing our asset inside zBrush

    Lecture 3: Sculpting our asset – cover

    Lecture 4: Sculpting our asset – belt

    Lecture 5: Sculpting our asset – corners 1

    Lecture 6: Sculpting our asset – corners 2

    Lecture 7: Sculpting with alphas

    Lecture 8: Polishing the sculpt

    Lecture 9: Decimating our asset

    Chapter 4: Retopology

    Lecture 1: Welcome to Section 4

    Lecture 2: Retopology 1.0

    Lecture 3: Retopology 1.1

    Lecture 4: Retopology 2

    Lecture 5: Retopology 3

    Lecture 6: Retopology 3.1

    Lecture 7: Retopology 4

    Chapter 5: UV Unwrapping

    Lecture 1: Welcome to Section 5

    Lecture 2: UVs 1

    Lecture 3: UVs 2

    Chapter 6: Baking

    Lecture 1: Welcome to Section 6

    Lecture 2: Baking 1.0

    Lecture 3: Baking 1.1

    Lecture 4: Baking 2

    Lecture 5: Cleaning baked maps 1

    Lecture 6: Cleaning baked maps 2

    Chapter 7: Texturing and Shading

    Lecture 1: Welcome to Section 7

    Lecture 2: Painting base colors 1

    Lecture 3: Painting base colors 2

    Lecture 4: Painting the albedo map 1

    Lecture 5: Painting the albedo map 2

    Lecture 6: Painting the albedo map 3

    Lecture 7: Painting the albedo map 4

    Lecture 8: Specular and gloss maps

    Lecture 9: Texture Polish

    Lecture 10: Shading and render settings

    Chapter 8: Wrap up

    Lecture 1: Wrap up

    Lecture 2: Final Lesson – Thank you!

    Instructors

  • Create Professional Stylized Video Game Assets  No.2
    Alex Zaragoza
    3D Artist / Best Seller Instructor / Cast N Play Co-Founder
  • Rating Distribution

  • 1 stars: 2 votes
  • 2 stars: 2 votes
  • 3 stars: 20 votes
  • 4 stars: 71 votes
  • 5 stars: 113 votes
  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!