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Procedurally generated scenes with Blender, Python NumPy

  • DESIGN
  • Feb 05, 2025
SynopsisProcedurally generated scenes with Blender, Python & NumP...
Procedurally generated scenes with Blender, Python NumPy  No.1

Procedurally generated scenes with Blender, Python & NumPy, available at $34.99, has an average rating of 4.4, with 43 lectures, based on 5 reviews, and has 46 subscribers.

You will learn about How to Use NumPy to create coordinates in a 3D space How to procedurally generate a terrain with random features How to create a forest by using the beta distribution How to use a parametric formula to generate town Import external models Export the scene to use it in Godot This course is ideal for individuals who are 3D designers or programmers who want to automate tasks to create complex 3D scenes. It is particularly useful for 3D designers or programmers who want to automate tasks to create complex 3D scenes.

Enroll now: Procedurally generated scenes with Blender, Python & NumPy

Summary

Title: Procedurally generated scenes with Blender, Python & NumPy

Price: $34.99

Average Rating: 4.4

Number of Lectures: 43

Number of Published Lectures: 43

Number of Curriculum Items: 43

Number of Published Curriculum Objects: 43

Original Price: $59.99

Quality Status: approved

Status: Live

What You Will Learn

  • How to Use NumPy to create coordinates in a 3D space
  • How to procedurally generate a terrain with random features
  • How to create a forest by using the beta distribution
  • How to use a parametric formula to generate town
  • Import external models
  • Export the scene to use it in Godot
  • Who Should Attend

  • 3D designers or programmers who want to automate tasks to create complex 3D scenes.
  • Target Audiences

  • 3D designers or programmers who want to automate tasks to create complex 3D scenes.
  • Hello and welcome.

    If you are a designer or developer who is interested in creating scenes automatically with unique features and the ability to use them in an external application, this course is for you.

    This course focuses on creating multiple Python scripts that will help us create a scene with a variety of elements in it.

    For this, we will use Blender and its scripting section where we will use Python and the NumPy library.

    With NumPy, we will use multiple of its function to generate multiple sequences of numbers that will help us to create 3D coordinates.

    These coordinates will be used to create a terrain, a forest and a little town.

    This course may be attractive to you because it can help you save time when you are designing scenes with the ability to add your custom elements to the script.

    In addition, you will have access to the content created during the course.

    I hope you find the content useful and that you can apply it to your personal projects.

    Have fun and happy learning.

    In this course you will learn:

  • How to Use NumPy to create coordinates in a 3D space.

  • How to procedurally generate a terrain with random features.

  • How to create a forest by using the beta distribution.

  • How to use a parametric formula to generate town.

  • Import external models.

  • Export the scene to use it in Godot.

  • You will require:

  • Blender 3.X.

  • Be familiar with Python or basic programing. You can follow the videos if you don’t have any experience.

  • Optionally Godot to import the Blender scene.

  • Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Introduction

    Chapter 2: Basic Scripting

    Lecture 1: Set up working area

    Lecture 2: Executing the code

    Lecture 3: Working with NumPy

    Lecture 4: Working with np.arange

    Lecture 5: Working with np.linspace

    Lecture 6: Working with np.repeat

    Lecture 7: Arrays with multiple dimensions

    Lecture 8: Working with np.hstack

    Lecture 9: Working with np.random

    Lecture 10: Using mathematical operations

    Lecture 11: Sine wave

    Chapter 3: Terrain generator

    Lecture 1: Creating the terrain

    Lecture 2: Random reliefs

    Lecture 3: Hills. Pt 1

    Lecture 4: Hills. Pt 2

    Lecture 5: Hills. Pt 3

    Chapter 4: Forest generator

    Lecture 1: Beta distibution

    Lecture 2: Forest width

    Lecture 3: Centering the forest

    Chapter 5: Town generator

    Lecture 1: Parametric circle equation

    Lecture 2: Circle size

    Lecture 3: Circle location

    Chapter 6: Importing external models

    Lecture 1: Importing the model

    Lecture 2: Creating multiple instances

    Chapter 7: Merging code snippets

    Lecture 1: Merging the terrain and forest scripts

    Lecture 2: Merging the town script

    Lecture 3: Merging the import script

    Chapter 8: Adjusting the details

    Lecture 1: Working with shrinkwrap

    Lecture 2: Custom look at function

    Lecture 3: Custom random direction

    Lecture 4: Random size

    Lecture 5: Adding a custom material

    Lecture 6: Adding random models

    Lecture 7: Random positions for the houses

    Lecture 8: Removing duplicate positions

    Lecture 9: Removing near models

    Lecture 10: Removing overlapping house

    Chapter 9: Extra – Exporting the scene

    Lecture 1: Exporting to glTF

    Lecture 2: Importing into Godot

    Chapter 10: Extra – Creating the 3D models

    Lecture 1: Modeling a tree

    Lecture 2: Modeling a house

    Chapter 11: End

    Lecture 1: Final message

    Instructors

  • Procedurally generated scenes with Blender, Python NumPy  No.2
    Oscar Villarreal
    Software developer
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  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!