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Complete 3D product modeling course Blender 2.8 from A to Z

  • DESIGN
  • Feb 05, 2025
SynopsisComplete 3D product modeling course Blender 2.8 from A to Z,...
Complete 3D product modeling course Blender 2.8 from A to Z  No.1

Complete 3D product modeling course Blender 2.8 from A to Z, available at $54.99, has an average rating of 4.25, with 42 lectures, based on 94 reviews, and has 619 subscribers.

You will learn about 3d modeling basic detail sculpting texturing lighting rendering post production This course is ideal for individuals who are beginner to intermediate 3d artists who want to up their level in realistic product modelling and rendering It is particularly useful for beginner to intermediate 3d artists who want to up their level in realistic product modelling and rendering.

Enroll now: Complete 3D product modeling course Blender 2.8 from A to Z

Summary

Title: Complete 3D product modeling course Blender 2.8 from A to Z

Price: $54.99

Average Rating: 4.25

Number of Lectures: 42

Number of Published Lectures: 41

Number of Curriculum Items: 42

Number of Published Curriculum Objects: 41

Original Price: $69.99

Quality Status: approved

Status: Live

What You Will Learn

  • 3d modeling
  • basic detail sculpting
  • texturing
  • lighting
  • rendering
  • post production
  • Who Should Attend

  • beginner to intermediate 3d artists who want to up their level in realistic product modelling and rendering
  • Target Audiences

  • beginner to intermediate 3d artists who want to up their level in realistic product modelling and rendering
  • you will learn about useful free addons in blender , and modelling techniques that will allow you to model a realistic headset , then texture it .
    we will then have a look at lighting and rendering . and add some post production effect to add that final touch that makes the final image stand out and take it to a better level . and the best part is that we will do all of the stated above , going from nothing to the final image ready to use only using the free software Blender 2.8 so all you need to follow the course is your computer.

    what you will learn :

  • High poly subd modelling techniques

  • sculpting deatails on the model

  • creating materials from scratch

  • masking materials to add logos and bump details

  • lighting techniques

  • rendering the model

  • post processing in Blender 2.8

  • Course Curriculum

    Chapter 1: Project files

    Lecture 1: Project files

    Chapter 2: Setting up the workspace

    Lecture 1: Setting up the keymaps

    Chapter 3: Setting up addons

    Lecture 1: Looptools

    Lecture 2: F2

    Lecture 3: Bolt Factory

    Lecture 4: Bool tool

    Lecture 5: Node wrangler

    Lecture 6: UV Squares

    Chapter 4: Pure Ref

    Lecture 1: Installing pure ref and setting up a reference image in blender

    Chapter 5: Modelling the Headset

    Lecture 1: Part 1 – Modelling the ears

    Lecture 2: Part 2 – Modelling the grid pattern

    Lecture 3: Part 3 – The shear tool

    Lecture 4: Part 4 – Continuing the ears

    Lecture 5: Part 5 – Finishing the ears

    Lecture 6: Part 6 – Instancing the models

    Lecture 7: Part 7 – Mirroring the models

    Lecture 8: Part 8 – Modeling with curves

    Lecture 9: Part 9 – Modelling the top bands holder

    Lecture 10: Part 10 – Finishing the top bands holder

    Lecture 11: Part 11 – Modelling the headband

    Lecture 12: Part 12 – Adding details to the headband

    Lecture 13: Part 13 – Modelling the ear cushions

    Lecture 14: Part 14 – Modelling the ear cushion pattern

    Lecture 15: Part 15 – Modelling the stitches

    Lecture 16: Part 16 – Modelling the microphone

    Lecture 17: Part 17 – Finishing the microphone

    Lecture 18: Part 18 – Adding bolts

    Lecture 19: Part 19 – Sculpting the ear cushions

    Chapter 6: Texturing the headset

    Lecture 1: Part 1 – Texturing the ear cushion pattern

    Lecture 2: Part 2 – Making the main plastic material

    Lecture 3: Part 3 – Bolts material

    Lecture 4: Part 4 – Emissive material

    Lecture 5: Part 5 – Making the microphone materials

    Lecture 6: Part 6 – Making the ear cushion leather material

    Lecture 7: Part 7 – Making the headband leather material

    Lecture 8: Part 8 – Adding the headband logo

    Lecture 9: Part 9 – Adding the side logos

    Lecture 10: Part 10 – Adding bump holes on earcups

    Chapter 7: Lighting and rendering

    Lecture 1: Part 1 – Setting up camera and environment

    Lecture 2: Part 2 – Lighting techniques

    Lecture 3: Part 3 – scene lights , rendering and final compositing

    Instructors

  • Complete 3D product modeling course Blender 2.8 from A to Z  No.2
    Ali Ncir
    3d Artist
  • Rating Distribution

  • 1 stars: 1 votes
  • 2 stars: 2 votes
  • 3 stars: 13 votes
  • 4 stars: 29 votes
  • 5 stars: 49 votes
  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!