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2D Background Design For Games Vector Techniques

  • DESIGN
  • Feb 02, 2025
Synopsis2D Background Design For Games – Vector Techniques, ava...
2D Background Design For Games Vector Techniques  No.1

2D Background Design For Games – Vector Techniques, available at $74.99, has an average rating of 4.7, with 71 lectures, 1 quizzes, based on 125 reviews, and has 2004 subscribers.

You will learn about Research and design a unique visual game style Learn professional game artist workflow Ability to test game graphics in the game engine Unity Apply colour theory knowledge to create eye catching graphics Use shape contrast to create effective overall design Create readable thumbnail sketches in black and white This course is ideal for individuals who are Has a basic drawing ability and wants to learn professional game techniques or Hobbyist looking to improve skills It is particularly useful for Has a basic drawing ability and wants to learn professional game techniques or Hobbyist looking to improve skills.

Enroll now: 2D Background Design For Games – Vector Techniques

Summary

Title: 2D Background Design For Games – Vector Techniques

Price: $74.99

Average Rating: 4.7

Number of Lectures: 71

Number of Quizzes: 1

Number of Published Lectures: 71

Number of Published Quizzes: 1

Number of Curriculum Items: 75

Number of Published Curriculum Objects: 75

Original Price: 99.99

Quality Status: approved

Status: Live

What You Will Learn

  • Research and design a unique visual game style
  • Learn professional game artist workflow
  • Ability to test game graphics in the game engine Unity
  • Apply colour theory knowledge to create eye catching graphics
  • Use shape contrast to create effective overall design
  • Create readable thumbnail sketches in black and white
  • Who Should Attend

  • Has a basic drawing ability and wants to learn professional game techniques
  • Hobbyist looking to improve skills
  • Target Audiences

  • Has a basic drawing ability and wants to learn professional game techniques
  • Hobbyist looking to improve skills
  • Focusing?on fast vector techniques in Photoshop you will?create a unique looking style for a 2d platform running?game. Skills you must have already:?

  • Basic drawing ability?
  • Basic experience with?Photoshop?
  • Basic understanding of Unity
  • The vector techniques covered are simple and?effective to give maximum impact in a short amount of time. Using Photoshop smart objects is a key concept of the course a technique commonly used by professional game artists.

    Split into two sections first?you get familiar with the?vector tools and thumbnail process. Then we jump into a mini project called?the Golden Antelope inspired by Indonesian folklore.?You’ll see the whole process take shape from thumbnails to finished image.

    *Assignments are included during the course to aid you learning. Feedback is available?directly from the instructor who has a track record that spans over twenty commercial game releases.

    What is also included in the course?

  • Full HD Stylized Background made by a Rovio game artist free to use for your game projects
  • 2D Unity game template to test your assets
  • Links to learning games, articles, tips, tricks &?more!
  • As this course is aimed at those with a basic understanding of?Photoshop?it moves fast giving you the key concepts so that you can apply the techniques to your?own game?productions.

    Part 1: Nick Sweetman

    Guiding you through the basic vector tools and thumbnail process I get you up to speed before you start going through the mini game project. We cover tips and tricks to speed up workflow and look at the main vector techniques with the pen tool.

    Part 2: Graphics:?Maureen Lukito –?Narration: Nick Sweetman

    Rovio game artist Maureen Lukito shows the workflow she uses to create?a professional 2d game?background. We go from?scheduling to blocking out the assets and implementing them into the game engine Unity. The template scene gives you the essential elements you need to test your environment: A jumping character, animated parallax layers with basic functionality for you to move through the level. The template?is coded by game?programmer?Yrj? Peussa and is?specifically designed?for testing and is not a complete game, if you know coding feel free to build on top!

    Course Curriculum

    Chapter 1: Tips & Tricks for Photoshop Workflow

    Lecture 1: Course Introduction

    Lecture 2: Tips & Tricks: Clipping Masks

    Lecture 3: Tips & Tricks: Recording Actions

    Lecture 4: Why Use Actions For Games?

    Lecture 5: Tips & Tricks: Adjustment Layers

    Lecture 6: Useful Adjustment Layers for 2D Background Design

    Lecture 7: Tips & Tricks: Smart Objects

    Chapter 2: Photoshop Vector Introduction

    Lecture 1: Vectors Part 1: Tracing a simple half-circle

    Lecture 2: Vectors Part 2: Tracing a cloud

    Lecture 3: Vectors Part 3: Sketching & Tracing your own Squirrel

    Lecture 4: Vector Tool Summary

    Lecture 5: Statue Shape Exercise

    Lecture 6: Vector Game Links

    Chapter 3: Thumbnail Sketching Practice

    Lecture 1: Composition

    Lecture 2: What is Value?

    Lecture 3: Practice thumbnail 01: Mountain Scene

    Lecture 4: Practice Thumbnail 02: Sunrise Lake Scene

    Lecture 5: Background Checklist

    Chapter 4: Project: The Golden Antelope Graphics by Maureen Lukito

    Lecture 1: Maureen Lukito Artists Work Process

    Lecture 2: Creating Assets & Scheduling

    Lecture 3: Maureen Introduction

    Lecture 4: Project Tools & Overview

    Lecture 5: Thumbnails Part 1: Statues & Vines

    Lecture 6: Thumbnails Part 2: Sketching the Foliage

    Lecture 7: Thumbnails Part 3: Waterfall & Cliff

    Lecture 8: Colour Theory Part 1: How We Perceive Colour

    Lecture 9: Colour Theory Part 2: Contrast and the Colour Wheel

    Lecture 10: Article Links: Testing & Adapting to Colour Blindness

    Lecture 11: Thumbnails Part 4 Adding Colour

    Lecture 12: Colour Theory Chapter Slides

    Chapter 5: The Golden Antelope: Blocking out Colour Vectors

    Lecture 1: Optimization & Graphics Resolution

    Lecture 2: Blocking Out the Placeholder Character

    Lecture 3: Creating a Tileable Background

    Lecture 4: Blocking out the Clouds

    Lecture 5: Mountains & Waterfall

    Lecture 6: Foreground Tree: Trunk & Branches

    Lecture 7: Foreground Tree Part 2: Working on the Branches

    Lecture 8: Foreground Tree Part 3: Blocking out the Leaves

    Lecture 9: Foreground Round Statue Part 1: Base, Eyes & Mouth

    Lecture 10: Foreground Foliage

    Lecture 11: Main Statue Part 1: First Pass on Base, Teeth & Eyes

    Lecture 12: Jungle Flower Part 1: Petals and Lighting

    Lecture 13: Red Foreground Flower: Quick Simple Flower

    Lecture 14: Midground Trees Part 1: Trunk, Branches, Swirls and Glow

    Lecture 15: Midground Trees Part 2: Adding Leaves

    Lecture 16: Adding a Moon

    Lecture 17: Refining the Character

    Lecture 18: Waterfall texture

    Lecture 19: Main Statue Part 2: Adding Light and Feature Details

    Lecture 20: Main Statue Part 3: Detailing Teeth & Creature Eyes

    Lecture 21: Round Statue Detailing: Mouth, Nose & Head

    Lecture 22: Blocking out a New Stylized Cloud

    Lecture 23: Background Bird: Indonesian Rhinoceros Hornbill

    Chapter 6: Creating the Jungle Vine

    Lecture 1: Part 1: Breakdown of Tiling & Process

    Lecture 2: Creating the Vine Tile Template

    Lecture 3: Part 1: Block Out

    Lecture 4: Part 2: Adding Value

    Lecture 5: Part 3: Adding Lighting & Leaves

    Lecture 6: Part 4: Adding Grass & Moss

    Lecture 7: Part 5: Adding More Leaves

    Lecture 8: Part 6: Final Detailing

    Lecture 9: Adding a Bat Creature Using Simple Shapes

    Lecture 10: Final Asset Tweaking: Blurring Foreground Assets

    Chapter 7: Unity: Testing out Graphics

    Lecture 1: Adding a Completely New Spritesheet PSD

    Lecture 2: Unity Part 1: Replacing & Correcting Sprites

    Lecture 3: Unity Part 2: Parallax & Layer Sorting

    Lecture 4: Unit Part 3: Mesh Colliders & Testing

    Lecture 5: Unity Part 4: Adding Sprites & Prefabs & UNITY TEMPLATE DOWNLOAD

    Lecture 6: Unity Quick Lecture Summary

    Lecture 7: Wrap Up Lecture

    Lecture 8: Bonus Lecture: Link To Articles and Video Reference

    Instructors

  • 2D Background Design For Games Vector Techniques  No.2
    Game Art Co
    Essential Skills for Game Artists
  • Rating Distribution

  • 1 stars: 2 votes
  • 2 stars: 4 votes
  • 3 stars: 9 votes
  • 4 stars: 34 votes
  • 5 stars: 76 votes
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