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Large Game Environment Creation UE5 Tutorial Course_1

  • DESIGN
  • Feb 02, 2025
SynopsisLarge Game Environment Creation – UE5 Tutorial Course,...
Large Game Environment Creation UE5 Tutorial Course_1  No.1

Large Game Environment Creation – UE5 Tutorial Course, available at $19.99, has an average rating of 4.54, with 101 lectures, based on 27 reviews, and has 235 subscribers.

You will learn about Learn how to build large environments in Unreal Engine 5 Learn how to model in Maya 2022 Learn how to create procedural materials in Substance Designer Learn everything you need to know to create environments for games Bonus – Lighting your environment with Tilmann Milde (EA Lighting Art Director) This course is ideal for individuals who are This course is perfect for intermediate to advanced artists wanting to push their skills to the next level It is particularly useful for This course is perfect for intermediate to advanced artists wanting to push their skills to the next level.

Enroll now: Large Game Environment Creation – UE5 Tutorial Course

Summary

Title: Large Game Environment Creation – UE5 Tutorial Course

Price: $19.99

Average Rating: 4.54

Number of Lectures: 101

Number of Published Lectures: 100

Number of Curriculum Items: 101

Number of Published Curriculum Objects: 100

Original Price: $69.99

Quality Status: approved

Status: Live

What You Will Learn

  • Learn how to build large environments in Unreal Engine 5
  • Learn how to model in Maya 2022
  • Learn how to create procedural materials in Substance Designer
  • Learn everything you need to know to create environments for games
  • Bonus – Lighting your environment with Tilmann Milde (EA Lighting Art Director)
  • Who Should Attend

  • This course is perfect for intermediate to advanced artists wanting to push their skills to the next level
  • Target Audiences

  • This course is perfect for intermediate to advanced artists wanting to push their skills to the next level
  • Large Game Environment Creation – In-Depth Tutorial Course

    Learn how a professional environment artist works when creating large environments for games. You’ll learn techniques like Modular Modeling, Procedural Texturing, High to low poly modeling, Sculpting, Composition, Level Art, Lighting – and much more!

    *Environment based on the concept art from Luis Medina*

    MAYA, SUBSTANCE, AND UNREAL ENGINE 5

    All the modeling will be done in Maya, However, the techniques used are universal and can be replicated in any other 3d modeling package. Sculpting will be done using Zbrush and the materials will be created using Substance Designer and previewed in marmoset toolbag 4. The environment will be built in the brand-new Unreal Engine 5 and the lighting will use the new Lumen system. Next to this, we will also use Substance Painter to generate masks.

    In this course, you will learn everything you need to know to create the final results that you see in the images and trailers. Next to this, the same techniques can be applied to almost any type of environment.

    32.5 HOURS!

    This course contains over 32.5 hours of content – You can follow along with every single step – The course does enclose a few small-time lapses, this is just to speed up very repetitive tasks, the rest is done in real-time.

    We will start by going over our reference and planning and then continue to create a blockout version of our environment. We will be using modular modeling techniques to create all the pieces and later on take them to final.
    We will also be using Zbrush to sculpt more detailed pieces like the pillars. We will set up all these pieces in UE5 and already build our environment. Then we will move on to create our procedural materials.
    Once those are done, we will do the UV-Unwrapping of our models and apply our materials.
    We will then export everything to UE5, set up our materials and shaders, and get started with the composition, lighting, and general improvement of our environment.
    We will leave the course off with general polishing and also adding some megascans statues to push the quality even more.

    SKILL LEVEL

    This game art tutorial is perfect for students who have some familiarity with a 3d Modeling tool like Maya, Substance Designer/Painter, Zbrush, and Unreal Engine – Everything in this tutorial will be explained in detail. However, if you have never touched any modeling or texturing tools before we recommend that you first watch an introduction tutorial of those programs (you can find many of these for free on YouTube or paid on this very website)

    TOOLS USED

  • Maya 2022

  • Substance 3D Designer and Substance 3D Painter

  • Zbrush 2021

  • Unreal Engine 5

  • Marmoset Toolbag 4

  • YOUR INSTRUCTOR

    Emiel Sleegers is a senior environment artist currently working in the AAA Game Industry. He’s worked on games like The Division 2 + DLC at Ubisoft, Forza Horizon 3 at Playground Games, and as a Freelancer on multiple projects as an Environment Artist and Material Artist.

    CHAPTER SORTING

    There’s a total of 89 videos split into easy-to-digest chapters.
    All the videos will have logical naming and are numbered to make it easy to find exactly the ones you want to follow.

    SOURCE FILES

    Please note that this project does not come with any source files or extra content due to platform limitations. If you want all source files & extra content like un-timelapsed footage please look us up on ArtStation, Gumroad or FlippedNormals

    Course Curriculum

    Chapter 1: Full Course

    Lecture 1: Going Over Our Reference And Planning Part1

    Lecture 2: Going Over Our Reference And Planning Part2

    Lecture 3: Creating Our Blockout Pieces Part1

    Lecture 4: Creating Our Blockout Pieces Part2

    Lecture 5: Creating Our Blockout Pieces Part3

    Lecture 6: Creating Our Blockout Pieces Part4

    Lecture 7: Setting Up Unreal Engine 5 And Importing Our Blockout Pieces

    Lecture 8: Testing Out Our Blockout Pieces

    Lecture 9: Doing Our Structural Level Art Part1

    Lecture 10: Doing Our Structural Level Art Part2

    Lecture 11: Doing Our Structural Level Art Part3 – Timelapse

    Lecture 12: Doing Our Structural Level Art Part4 – Timelapse

    Lecture 13: Doing Our Structural Level Art Part5 – Timelapse

    Lecture 14: Doing Our Structural Level Art Part6 – Timelapse

    Lecture 15: Doing Our Structural Level Art Part7 – Timelapse

    Lecture 16: Creating Our Unique Blockout Pieces Part1

    Lecture 17: Creating Our Unique Blockout Pieces Part2

    Lecture 18: Turning Our Plinth To Final Part1

    Lecture 19: Turning Our Plinth To Final Part2

    Lecture 20: Turning Our Plinth To Final Part3

    Lecture 21: Turning Our Plinth To Final Part4

    Lecture 22: Creating Our Pillar Part1

    Lecture 23: Creating Our Pillar Part2

    Lecture 24: Creating Our Pillar Part3

    Lecture 25: Creating Our Pillar Part4

    Lecture 26: Creating Our Pillar Part5

    Lecture 27: Creating Our Pillar Part6

    Lecture 28: Creating Our Pillar Part7

    Lecture 29: Creating Our Pillar Part8 – Timelapse

    Lecture 30: Creating Our Pillar Part9

    Lecture 31: Creating Our Pillar Part10

    Lecture 32: Creating Our Pillar Part11

    Lecture 33: Turning Our Trim Blockout Into Final

    Lecture 34: Creating Our Stair Railings Part1

    Lecture 35: Creating Our Stair Railings Part2

    Lecture 36: Creating Our Stair Railings Part3

    Lecture 37: Creating Our Corner Arch Part1

    Lecture 38: Creating Our Corner Arch Part2

    Lecture 39: Creating Our Other Arches

    Lecture 40: Creating Our Small Windows

    Lecture 41: Creating Our Door And Flat Pillar Part1

    Lecture 42: Creating Our Flat Pillar Part2

    Lecture 43: Creating Our Round Roof Part1

    Lecture 44: Creating Our Round Roof Part2

    Lecture 45: Creating Our Round Roof Part3

    Lecture 46: Creating Our Triangle Roof

    Lecture 47: Creating Our Addon Pieces – Narrated Timelapse

    Lecture 48: Polishing Our Asset Placement

    Lecture 49: Polishing Our Final Assets Part1

    Lecture 50: Polishing Our Final Assets Part2

    Lecture 51: Going Over Our Texture Reference And Planning

    Lecture 52: Creating Our Sand Material Part1

    Lecture 53: Creating Our Sand Material Part2

    Lecture 54: Creating Our Wall Material Part1

    Lecture 55: Creating Our Wall Material Part2

    Lecture 56: Creating Our Wall Material Part3

    Lecture 57: Creating Our Wall Material Part4

    Lecture 58: Creating Our Wall Material Part5

    Lecture 59: Creating Our Wall Material Part6

    Lecture 60: Creating Our Wall Material Part7

    Lecture 61: Uv Unwrapping Our Models Part1

    Lecture 62: Uv Unwrapping Our Models Part2 – Timelapse

    Lecture 63: Setting Up Our First Final Object Part1

    Lecture 64: Setting Up Our First Final Object Part2

    Lecture 65: Setting Up Our First Final Object Part3

    Lecture 66: Setting Up Our First Final Object Part4

    Lecture 67: Creating Masks For Our Objects Part1 -Timelapse

    Lecture 68: Creating Masks For Our Objects Part2 – Timelapse

    Lecture 69: Creating Our Tri-Planar Material

    Lecture 70: Setting Up Parralax On Our Master Material

    Lecture 71: Setting Up Our Vertex Painting

    Lecture 72: Adding Vertex Colors To Our Objects

    Lecture 73: Creating Our Metal Texture And Adding It To Our Roof

    Lecture 74: Doing Our First Lighting Pass Part1

    Lecture 75: Doing Our First Lighting Pass Part2

    Lecture 76: Adding Large Scale Variations Part1

    Lecture 77: Adding Large Scale Variations Part2

    Lecture 78: Adding Large Scale Variations Part3

    Lecture 79: Doing Our Second Lighting Pass

    Lecture 80: Creating Our Corner Damage

    Lecture 81: Adding Normal Map Details

    Lecture 82: Adding Megascan Statues

    Lecture 83: Setting Up Our Terrain Material And Sculpting

    Lecture 84: Terrain Sculpting -Timelapse

    Lecture 85: Polishing Our Terrain Part1

    Lecture 86: Polishing Our Terrain Part2

    Lecture 87: Polishing Our Scene Part1

    Lecture 88: Polishing Our Scene Part2 -Timelapse

    Lecture 89: Outro

    Chapter 2: Un-Time lapsed Footage

    Lecture 1: 11-Doing Our Structural Level Art Part3

    Lecture 2: 12-Doing Our Structural Level Art Part4

    Lecture 3: 13-Doing Our Structural Level Art Part5

    Lecture 4: 14-Doing Our Structural Level Art Part6

    Lecture 5: 15-Doing Our Structural Level Art Part7

    Lecture 6: 29-Creating Our Pillar Part8

    Lecture 7: 62-Uv Unwrapping Our Models Part2

    Lecture 8: 67-Creating Masks For Our Objects Part1

    Lecture 9: 68-Creating Masks For Our Objects Part2

    Instructors

  • Large Game Environment Creation UE5 Tutorial Course_1  No.2
    FastTrack Tutorials
    Game Art Courses by Industry Professionals
  • Rating Distribution

  • 1 stars: 0 votes
  • 2 stars: 2 votes
  • 3 stars: 1 votes
  • 4 stars: 6 votes
  • 5 stars: 18 votes
  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!