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Unreal Engine 4 Learn to Make a Game Prototype in UE4

  • DESIGN
  • Jan 31, 2025
SynopsisUnreal Engine 4 – Learn to Make a Game Prototype in UE4...
Unreal Engine 4 Learn to Make a Game Prototype in UE4  No.1

Unreal Engine 4 – Learn to Make a Game Prototype in UE4, available at $99.99, has an average rating of 3.45, with 141 lectures, 20 quizzes, based on 977 reviews, and has 8711 subscribers.

You will learn about Gain an understanding of Unreal Engine. Learn simple – intermediate uses of Blueprints. Develop an understanding for some preferred game development pipelines. Build a polished prototype to flesh out into a full game. Learn to navigate UE4 interface with hands on experience. An introduction to particle systems. Applying Audio to a game. Creating your own Game Mode to manage the game logic. Programming a player controlled character. programming different enemies and projectile types. Programming a simple boss. A dynamic wave spawning system. The use of inheritance to help streamline development. Simple art concepts. Importing content into the game from various sources. Learn to use source control. Implement a save / load system. This course is ideal for individuals who are Anyone interested in learning to use UE4. or Beginner to intermediate users of UE4. or People looking to get into game development It is particularly useful for Anyone interested in learning to use UE4. or Beginner to intermediate users of UE4. or People looking to get into game development.

Enroll now: Unreal Engine 4 – Learn to Make a Game Prototype in UE4

Summary

Title: Unreal Engine 4 – Learn to Make a Game Prototype in UE4

Price: $99.99

Average Rating: 3.45

Number of Lectures: 141

Number of Quizzes: 20

Number of Published Lectures: 140

Number of Published Quizzes: 15

Number of Curriculum Items: 161

Number of Published Curriculum Objects: 155

Original Price: £199.99

Quality Status: approved

Status: Live

What You Will Learn

  • Gain an understanding of Unreal Engine.
  • Learn simple – intermediate uses of Blueprints.
  • Develop an understanding for some preferred game development pipelines.
  • Build a polished prototype to flesh out into a full game.
  • Learn to navigate UE4 interface with hands on experience.
  • An introduction to particle systems.
  • Applying Audio to a game.
  • Creating your own Game Mode to manage the game logic.
  • Programming a player controlled character.
  • programming different enemies and projectile types.
  • Programming a simple boss.
  • A dynamic wave spawning system.
  • The use of inheritance to help streamline development.
  • Simple art concepts.
  • Importing content into the game from various sources.
  • Learn to use source control.
  • Implement a save / load system.
  • Who Should Attend

  • Anyone interested in learning to use UE4.
  • Beginner to intermediate users of UE4.
  • People looking to get into game development
  • Target Audiences

  • Anyone interested in learning to use UE4.
  • Beginner to intermediate users of UE4.
  • People looking to get into game development
  • This course teaches students how to build a template for a side scrolling shooter (shmup) game and then further build on this by adding a level of polish to the finished template. Students will learn to utilise Blueprints with Unreal Engine 4 as well as some important concepts which have started being referred to as “Game Feel” or “Juice”.

    If you have an interest in using UE4 to develop games, learn to program using Blueprints, take a look at a classic arcade style game and learn some important techniques and theories behind making your game stand out from the rest then this course is for you. 

    I’ve attempted to structure this course in a way that will allow someone who’s never used UE4 to follow along and learn to navigate the interface as we progress, thus better using your time by avoiding interface specific lectures and allowing the knowledge to become more quickly ingrained via the practical use of everything you learn.

    After covering some of the beginner level content and the interface is familiar the course will progress to cover some more in depth concepts behind Blueprinting and programming such as the powerful benefits inheritance can provide, randomisation and simple procedural generation.

    By the end of this course you’ll have obtained an understanding of the entire development pipeline required to begin prototyping your own ideas. We start from an empty project and cover aspects including some of the ways you can import and adapt assets such as models and textures, techniques to pull content from other UE4 projects and how to implement audio and particle effects to your game.

    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Download the Course Content (Project and assets)

    Lecture 2: Student Discord

    Lecture 3: Introduction Overview

    Lecture 4: Epic Launcher

    Lecture 5: Content Examples

    Lecture 6: Project Setup

    Chapter 2: Assets

    Lecture 1: Assets Overview

    Lecture 2: Importing Local Content

    Lecture 3: Migrating Content

    Lecture 4: Models

    Lecture 5: Textures

    Lecture 6: Materials

    Lecture 7: Recap

    Chapter 3: Blueprint Introduction

    Lecture 1: Blueprint Overview

    Lecture 2: What Are Blueprints?

    Lecture 3: Example Blueprint

    Lecture 4: Debugging

    Chapter 4: Level Setup

    Lecture 1: Level Setup Overview

    Lecture 2: Skysphere

    Lecture 3: Lighting

    Lecture 4: PlayerStart, Camera & Level Bounds

    Chapter 5: GameMode

    Lecture 1: GameMode Overview

    Lecture 2: Whats a GameMode?

    Lecture 3: Creating Our GameMode

    Lecture 4: Adding Variables to Our GameMode

    Lecture 5: Adding Our GameMode To Our Game

    Chapter 6: Player Blueprint

    Lecture 1: Location, Rotation and Lerp Primer

    Lecture 2: bpPlayer Overview

    Lecture 3: bpPlayer Adding Input

    Lecture 4: bpPlayer Variables

    Lecture 5: bpPlayer Spawn Animation

    Lecture 6: bpPlayer Movement

    Lecture 7: bpPlayer GetDirection

    Lecture 8: bpPlayer Projectile Control

    Lecture 9: bpPlayer Primary Fire

    Lecture 10: bpPlayer Powered Up Fire

    Lecture 11: bpPlayer Rocket Fire

    Lecture 12: bpPlayer Player Death

    Lecture 13: bpPlayer Extra Debugging

    Chapter 7: Source Control

    Lecture 1: Source Control Overview

    Lecture 2: What is Version/Source Control?

    Lecture 3: Preparing The Repository

    Lecture 4: SourceTree Interface Update

    Lecture 5: Creating The Repository

    Lecture 6: Source Control Discard

    Chapter 8: Player Projectiles

    Lecture 1: Player Projectiles Overview

    Lecture 2: Inheritance

    Lecture 3: bpProjectile Base

    Lecture 4: bpProjectileBase Collision Event

    Lecture 5: bpProjectilePlayerPrimary

    Lecture 6: bpProjectilePlayerPowered

    Lecture 7: bpProjectilePlayerRocket

    Lecture 8: Player Projectiles Bonus Lecture

    Chapter 9: Collisions

    Lecture 1: Collisions Overview

    Lecture 2: Level Collisions

    Lecture 3: Player Collisions

    Lecture 4: Enemy & Custom Collisions

    Chapter 10: Enemies

    Lecture 1: Enemies Overview

    Lecture 2: bpProjectileEnemy

    Lecture 3: bpEnemyBase Variables

    Lecture 4: bpEnemyBase Control Random Move Direction

    Lecture 5: bpEnemyBase SpawnAnimation

    Lecture 6: bpEnemyBase Movement

    Lecture 7: bpEnemyBase Death

    Lecture 8: bpEnemyOne

    Lecture 9: bpEnemyTwo

    Lecture 10: bpEnemyBoss

    Lecture 11: bpEnemySpawner Setup

    Lecture 12: bpEnemySpawner Begin Wave

    Lecture 13: bpEnemySpawner Spawn Wave

    Lecture 14: bpEnemySpawner Wave Check

    Lecture 15: bpEnemySpawner Recap

    Lecture 16: bpEnemySpawner Debugging

    Chapter 11: Pickups

    Lecture 1: Pickups Overview

    Lecture 2: bpPickupBase

    Lecture 3: bpPickupCoin

    Lecture 4: bpPickupPowerUp

    Lecture 5: bpPickupRocket

    Instructors

  • Unreal Engine 4 Learn to Make a Game Prototype in UE4  No.2
    Rob Brooks
    Game Developer
  • Rating Distribution

  • 1 stars: 12 votes
  • 2 stars: 19 votes
  • 3 stars: 78 votes
  • 4 stars: 316 votes
  • 5 stars: 552 votes
  • Frequently Asked Questions

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