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Lighting in Unity

  • DESIGN
  • Jan 27, 2025
SynopsisLighting in Unity, available at $89.99, has an average rating...
Lighting in Unity  No.1

Lighting in Unity, available at $89.99, has an average rating of 4.44, with 83 lectures, based on 145 reviews, and has 1487 subscribers.

You will learn about Lighting techniques for games Baking lightmaps Using light probe groups Creating volumetric lights for HDRP Post processing for that AAA look Realistic lighting setups for your project This course is ideal for individuals who are Anyone wanting to master lighting for games or You want to make your games stand out from the crowd with impressive visuals It is particularly useful for Anyone wanting to master lighting for games or You want to make your games stand out from the crowd with impressive visuals.

Enroll now: Lighting in Unity

Summary

Title: Lighting in Unity

Price: $89.99

Average Rating: 4.44

Number of Lectures: 83

Number of Published Lectures: 83

Number of Curriculum Items: 83

Number of Published Curriculum Objects: 83

Original Price: $39.99

Quality Status: approved

Status: Live

What You Will Learn

  • Lighting techniques for games
  • Baking lightmaps
  • Using light probe groups
  • Creating volumetric lights for HDRP
  • Post processing for that AAA look
  • Realistic lighting setups for your project
  • Who Should Attend

  • Anyone wanting to master lighting for games
  • You want to make your games stand out from the crowd with impressive visuals
  • Target Audiences

  • Anyone wanting to master lighting for games
  • You want to make your games stand out from the crowd with impressive visuals
  • Welcome to Lighting in Unity where we are going to cover lighting theory for games created in the built in renderer, Universal render pipeline and the high definition render pipeline

    We will start with lighting basics, covering color theory, lighting characters and objects, color harmonies for creating great game aesthetics, baking real time global illumination and baking static light maps and using lighting probes for dynamically moving objects

    In the built in renderer we will be lighting an interior bar room scene, using available light sources such as windows and wall lights. We will be matching color temperatures to real world values to make the scene look authentic

    In the Universal render pipeline we will be lighting a cartoony style horror environment using saturated colour mixes. This could be useful for mobile style games as well as games that feature hand painted stylized graphics

    In the High definition render pipeline we will be lighting a realistic scene using different times of day and looking at using fog volumes for volumetric lighting to create impressive visuals for games. We will look in detail at post processing to create AAA visuals for games. HDRP is used for top game titles and so mastering lighting in this render pipeline can be very useful for making your games compete with other top titles

    So why not enrol today and I look forward to seeing you in my course

    Soundtrack by Alex-Productions from free stock music

    Course Curriculum

    Chapter 1: Lighting Basics

    Lecture 1: Introduction

    Lecture 2: Install Unity

    Lecture 3: Setting up the scene

    Lecture 4: Directional light

    Lecture 5: Sky settings

    Lecture 6: Skybox challenge

    Lecture 7: Ambient lighting

    Lecture 8: Point light

    Lecture 9: Spot light

    Lecture 10: Cookies

    Lecture 11: Halo

    Lecture 12: Lens flares

    Lecture 13: Projectors

    Lecture 14: Baked lighting

    Lecture 15: Bake modes

    Lecture 16: Bake map settings

    Lecture 17: Baked area light

    Lecture 18: Reflection probes

    Lecture 19: Baking emission

    Lecture 20: Light probes

    Lecture 21: HDRI skies and realtime global illumination

    Lecture 22: HDRI baking

    Lecture 23: Post Processing

    Chapter 2: Color Theory

    Lecture 1: Setting up color theory scene

    Lecture 2: Monochromatic colors

    Lecture 3: Complementary colors

    Lecture 4: Split complementary colors

    Lecture 5: Triadic colors

    Lecture 6: Tetradic colors

    Lecture 7: Analogous colors

    Lecture 8: Color harmony task

    Chapter 3: Lighting Techniques

    Lecture 1: Lighting techniques setup

    Lecture 2: Single light source

    Lecture 3: Background lighting

    Lecture 4: Multiple lights

    Chapter 4: The Room – Built in Renderer

    Lecture 1: Install room project

    Lecture 2: Color temperature

    Lecture 3: Lightmap scale

    Lecture 4: Setting up first light

    Lecture 5: Pool table light

    Lecture 6: Wall lights

    Lecture 7: Table lamp

    Lecture 8: Reflection probe

    Lecture 9: Final bake test

    Lecture 10: Post processing

    Lecture 11: Fixing small issues

    Lecture 12: Bake final lightmap

    Lecture 13: Final bake results

    Chapter 5: Mansion – URP

    Lecture 1: Create new URP project

    Lecture 2: Taking a look at the scene

    Lecture 3: URP quality settings

    Lecture 4: Checking lightmap resolution

    Lecture 5: Setting up the sky background

    Lecture 6: Lighting the rocks

    Lecture 7: Test bake for rocks

    Lecture 8: Lighting for the bridge

    Lecture 9: Lighting the darker areas

    Lecture 10: Bright spots of light

    Lecture 11: Lighting the fence

    Lecture 12: Lighting the gravestones

    Lecture 13: Lighting the house

    Lecture 14: Post Processing

    Lecture 15: Fixing the moonlight

    Lecture 16: Final bake

    Lecture 17: Bake results

    Lecture 18: Box volume post processing

    Lecture 19: Scene results

    Chapter 6: Forest – HDRP

    Lecture 1: Setting up the HDRP project

    Lecture 2: HDRP settings

    Lecture 3: Physically based sky

    Lecture 4: Sun and fog

    Lecture 5: Clouds

    Lecture 6: Camera exposure

    Lecture 7: Sky challenge

    Lecture 8: Creating a sunset

    Lecture 9: Mid day sky

    Lecture 10: Camera settings

    Lecture 11: HDRI sky

    Lecture 12: Local fog

    Lecture 13: Final scene lighting setup

    Lecture 14: Final post processing

    Lecture 15: HDRP summary

    Lecture 16: Course completion

    Instructors

  • Lighting in Unity  No.2
    Pete Jepson
    Game Design Tutor
  • Rating Distribution

  • 1 stars: 7 votes
  • 2 stars: 2 votes
  • 3 stars: 10 votes
  • 4 stars: 29 votes
  • 5 stars: 97 votes
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