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Arnold, Maya, Nuke Intro to 3D Rendering Live Action VFX

  • DESIGN
  • Jan 26, 2025
SynopsisArnold, Maya, Nuke – Intro to 3D Rendering Live Action...
Arnold, Maya, Nuke Intro to 3D Rendering Live Action VFX  No.1

Arnold, Maya, Nuke – Intro to 3D Rendering Live Action VFX, available at $74.99, has an average rating of 4.45, with 44 lectures, 1 quizzes, based on 200 reviews, and has 1396 subscribers.

You will learn about Lighting and Shading a CG Object to match a real scene Using HDRIs to light an object Creating water drips on the surface of CG Using camera projections in Maya Blending multiple camera projections Using Arnold Physical Shaders Using Arnold Shaders to capture shadows and reflections on real footage Creating emission lights Setting up render passes for Nuke Compositing Creating ID mattes for secondary grading Creating a bash comp in Nuke to test our renders Using Arnold nodes to adjust textures Dealing with real-world scene scaling Rendering AOVs in Arnold / Maya This course is ideal for individuals who are Aspiring CG Artists who want to learn to render CGI into real footage or Lighting Artists, CG Generalists, and Compositors or VFX Students or enthusiasts It is particularly useful for Aspiring CG Artists who want to learn to render CGI into real footage or Lighting Artists, CG Generalists, and Compositors or VFX Students or enthusiasts.

Enroll now: Arnold, Maya, Nuke – Intro to 3D Rendering Live Action VFX

Summary

Title: Arnold, Maya, Nuke – Intro to 3D Rendering Live Action VFX

Price: $74.99

Average Rating: 4.45

Number of Lectures: 44

Number of Quizzes: 1

Number of Published Lectures: 44

Number of Published Quizzes: 1

Number of Curriculum Items: 45

Number of Published Curriculum Objects: 45

Original Price: $99.99

Quality Status: approved

Status: Live

What You Will Learn

  • Lighting and Shading a CG Object to match a real scene
  • Using HDRIs to light an object
  • Creating water drips on the surface of CG
  • Using camera projections in Maya
  • Blending multiple camera projections
  • Using Arnold Physical Shaders
  • Using Arnold Shaders to capture shadows and reflections on real footage
  • Creating emission lights
  • Setting up render passes for Nuke Compositing
  • Creating ID mattes for secondary grading
  • Creating a bash comp in Nuke to test our renders
  • Using Arnold nodes to adjust textures
  • Dealing with real-world scene scaling
  • Rendering AOVs in Arnold / Maya
  • Who Should Attend

  • Aspiring CG Artists who want to learn to render CGI into real footage
  • Lighting Artists, CG Generalists, and Compositors
  • VFX Students or enthusiasts
  • Target Audiences

  • Aspiring CG Artists who want to learn to render CGI into real footage
  • Lighting Artists, CG Generalists, and Compositors
  • VFX Students or enthusiasts
  • Render photorealistic CGI into your filmed footage!  This Maya / Arnold training course is intended for those who want to learn how to integrate CG with live action footage.

    We cover aspects like camera tracking, rendering and integrating with HDRIs, blending multiple projections in Maya, creating shaders for realistic materials, and wrapping it up with rendering the correct passes out for Nuke compositing.

    Why learn from this course?

    This course is intended for individuals looking to have a better grasp about rendering CG into real life.  You are getting the know-how and correct processes to be able to achieve this, as well as learning the deeper techniques in order to apply it to your own projects later on.  It also builds a foundation for the CG compositing aspect, which comes after lighting and is extremely important for a great final image.

    Your instructor has worked on feature films such as:

    Star Wars: The Rise of Skywalker

    Avengers: Endgame
    X-Men Apocalypse

    The Mandalorian

    Fantastic Beasts and Where to Find them

    .And many more.

    First, what do I need to know entering this course?:
    2. A beginner knowledge of Maya and Arnold

    3. A beginner knowledge of how the hypershade works and materials work in Arnold

    1. A beginner knowledge of Nuke and Nuke’s interface [Preferred, but not absolutely necessary.  Most of the class is inside of Maya.]

    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Explaining the workflow

    Lecture 2: Class Knowledge Requirements

    Lecture 3: Downloading Maya, Downloading Nuke, Downloading Blender

    Chapter 2: Creating a 3d Track

    Lecture 1: Looking at the plate, looking at the final comp

    Lecture 2: 3D Track using Nuke

    Lecture 3: Nuke: Cleanup Track

    Lecture 4: Nuke: Orient Scene and Export

    Lecture 5: [Optional]3D Track Using Blender

    Chapter 3: Setting up in Maya

    Lecture 1: Setting up the project

    Lecture 2: Setting up the imageplane, resolution

    Lecture 3: Projecting the plate, setting up the shader

    Lecture 4: Adjusting Geo Depth + Explaining projection purpose

    Lecture 5: Blending a second Projection (Part 1)

    Lecture 6: Blending a second projection (part 2)

    Lecture 7: Updating the projection into our new texture

    Lecture 8: Projecting our background

    Chapter 4: Bringing in the car, lighting the car

    Lecture 1: Importing the car geometry, grouping for texturing

    Lecture 2: Grouping Part 2

    Lecture 3: Setting up image based lighting

    Chapter 5: Setting up the materials

    Lecture 1: Fixing Normals

    Lecture 2: Adjusting Framing, Creating a car shader

    Lecture 3: Adjusting Reflections, creating bumper shader

    Lecture 4: Shaders for the tires and chrome

    Lecture 5: Basics of Glass

    Lecture 6: Glass & Ray Depth Overview

    Lecture 7: Setting up a background for Arnold Glass

    Lecture 8: Tweaking the shaders

    Chapter 6: Rain Drips

    Lecture 1: Creating water drops on the surface P1

    Lecture 2: Tweaking geometry

    Lecture 3: Creating 3d Drip Displacement

    Lecture 4: Creating 3d Drip Displacement P2

    Lecture 5: Clip Geometry

    Chapter 7: Rendering

    Lecture 1: Creating the passes necessary for Compositing

    Lecture 2: Creating ID passes for geometry isolation

    Lecture 3: Increasing Render Quality

    Chapter 8: Optional: Improving Car Paint Shader

    Lecture 1: Adding Condensation, improving the look overall

    Chapter 9: Finishing up the textures, adding emissive textures

    Lecture 1: Finishing the shaders p1

    Lecture 2: Finishing the shaders p2 (tires, chrome, glass)

    Lecture 3: Adding emissive lights

    Chapter 10: Final Car Render

    Lecture 1: Checking off the visibility layers

    Lecture 2: Rendering the sequence

    Chapter 11: Creating the ground interaction

    Lecture 1: Capturing shadows and reflections as a render pass

    Chapter 12: Compositing Brief Overview

    Lecture 1: Bringing in our CG render

    Chapter 13: Bonus

    Lecture 1: Thats a wrap!

    Instructors

  • Arnold, Maya, Nuke Intro to 3D Rendering Live Action VFX  No.2
    Alexander Hanneman
    Senior Digital Compositor
  • Rating Distribution

  • 1 stars: 1 votes
  • 2 stars: 3 votes
  • 3 stars: 12 votes
  • 4 stars: 51 votes
  • 5 stars: 133 votes
  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!