Blender Unreal Engine for 3D Environment Design
- DESIGN
- Jan 26, 2025

Blender & Unreal Engine for 3D Environment Design, available at $59.99, has an average rating of 4.35, with 71 lectures, based on 74 reviews, and has 757 subscribers.
You will learn about Learn 3D environment modelling & Texturing in Blender & Unreal engine Learn to 3D Render compelling photorealistic images & cinematic animations Learn the tools and workflows to create detailed custom interior & exterior 3D models Get access to one of the largest free photo scanned material & asset library’s available Master sequencer for animation to capture HD images and video Learn to sculpt 3D environments in Unreal engine All this in free and open source software Blender Learn to setup your production pipeline from Blender to Unreal engine This course is ideal for individuals who are Architectural designers who wants to create photorealistic renderings and animations or Beginner Blender & Unreal Engine users interested in architectural visualization or Architectural students who need to 3D model and animate scenes or Artists who want to learn the full 3D architectural visualization workflow It is particularly useful for Architectural designers who wants to create photorealistic renderings and animations or Beginner Blender & Unreal Engine users interested in architectural visualization or Architectural students who need to 3D model and animate scenes or Artists who want to learn the full 3D architectural visualization workflow.
Enroll now: Blender & Unreal Engine for 3D Environment Design
Summary
Title: Blender & Unreal Engine for 3D Environment Design
Price: $59.99
Average Rating: 4.35
Number of Lectures: 71
Number of Published Lectures: 71
Number of Curriculum Items: 71
Number of Published Curriculum Objects: 71
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
Who Should Attend
Target Audiences
Welcome to blender & unreal engine for architecture visualisation – the complete architectural visualisation design course, the only course you’ll need to create stunning visuals in the very powerful unreal engine. Learn 3D environment modelling & Texturing in Blender & Unreal engine.
This course has had great success teaching students arch viz on Udemy!
Packed with almost 6 hours of video training, this comprehensive course introduces beginners to the arch viz workflow between blender and unreal engine. Even with no 3d experience, this course will help you master architectural animation in unreal engine.
Here’s how:
The course is taught by a top instructor with almost 100,000 students
The course teaches you the very latest tools and techniques
No previous 3d experience required, learn the very basic tools right through to the more advanced
Save yourself time by learning the shortcuts and smart workflows to accelerate your projects
Learn to design to real world scale and achieve accurate results
Learn how you can turn you design ideas into fully realised 3d environments
This course takes you step – by – step through engaging video tutorials and teaches you how to create stunning visuals using the very powerful blender & unreal engine.
This comprehensive course covers a great deal that include:
Detailed 3d modelling in blender
UV mapping the model
Complete asset workflow between blender & unreal engine
How to leverage the Megascans library for material creation & assets sourcing
Environment sculpting & Texturing in Unreal Engine
Using sequencer in Unreal Engine to create photo realistic animations
Some of the technology & tools we cover include:
The free and open source software blender
Unreal Engine
The Megascans Library
Some of the topics covered during the course include:
Blender to Unreal scene scale alignment
Import Assets to Unreal Engine
UE materials
Level Sequence
Lighting
Foliage
Landscape sculpting
Animation
So what are you waiting for.
Click the buy now button and get the skills to create stunning architectural visualisation in Unreal engine.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: Where to Get the Free and Open Source Software Blender & the Installation Proces
Lecture 3: Saving Incrementally, Increasing Undo Steps & Navigation Settings
Lecture 4: How to Enable Add-ons
Lecture 5: How to Recover Blend Files after Crashes & Auto Saving Files
Lecture 6: Get Your Free Blender Shortcut Key Guide
Lecture 7: How to Navigate the Blender Interface
Lecture 8: The Tool Shelf, Sidebar, Modes, & Changing Editor Types
Lecture 9: Selection Types, Quick Favourites Menu & Transform Orientations
Lecture 10: Pivots, Snapping, Zoom Range and Object Visibility
Lecture 11: Activating Selection Types & the 3D Cursor Tool
Lecture 12: The Annotate Tool, Dimensioning Add-on and the Interactive Cube Tool
Lecture 13: Extrude, Bevel & Edge Loop Tool
Lecture 14: The Knife, Bisect & Poly Build Tool
Lecture 15: Using the Spin Tool to Form Profiles
Lecture 16: How to Create, Split & Join Editor to Form Custom Workspaces
Lecture 17: Introduction to Collections
Lecture 18: The Versatile Multi-Purpose 3D Cursor Tool
Lecture 19: Snapping using Relative or Absolute and During Rotation
Lecture 20: Face Normals and the Face Orientation Overlay
Lecture 21: The Coordinates System and Vertices, Edges & Faces
Lecture 22: How to Start Building your Asset Browser and Linking Blend Files
Lecture 23: What is Unit Scale in Blender and Working with Metric or Imperial
Lecture 24: Common Issues
Chapter 2: 3D Modelling the Building in Blender
Lecture 1: Forming the Layout of the Walls and adding and displaying Dimensions
Lecture 2: 3D Modelling the walls and non uniform scale issues
Lecture 3: 3D Modelling the Floor of the Building
Lecture 4: 3D Modelling the Roof of the Building Part 1
Lecture 5: Rotating the roof and walls of the Building and subtracting them from one anothe
Lecture 6: Adding a Door and Window to the Front of the House
Lecture 7: 3D Modelling the Back Door part 1
Lecture 8: 3D Modelling the Back Door part 2
Lecture 9: 3D Modelling the Back Door part 3
Lecture 10: Finishing the Modelling of the Internal Structure
Lecture 11: 3D Modelling the External Environment Part 1
Lecture 12: 3D Modelling the External Environment Part 2
Lecture 13: 3D Modelling the External Environment Part 3
Lecture 14: 3D Modelling the External Environment Part 4
Chapter 3: UV Mapping the Model
Lecture 1: UV Mapping the Model – Applying Modifies Part 1
Lecture 2: UV Mapping the Model – Smart UV Project Part 2
Lecture 3: UV Mapping the Model – Test Material Part 3
Lecture 4: UV Mapping the Model – Manually Packing UVs Part 4
Lecture 5: UV Mapping the Model – Cleaning after the Boolean Modifier Part 5
Lecture 6: UV Mapping the Model – Symmetrize Part 6
Lecture 7: UV Mapping the Model – Transfer UV Maps Part 7
Lecture 8: UV Mapping the Model – Project from View Method Part 8
Lecture 9: UV Mapping the Model Part 9
Lecture 10: UV Mapping the Model Part 10
Lecture 11: UV Mapping the Model Part 11
Lecture 12: UV Mapping the Model Part 12
Lecture 13: UV Mapping the Model – Average Island Scale Part 13
Lecture 14: Adding Material Slots to the Model
Chapter 4: Exporting & Importing the Model
Lecture 1: Exporting the Model as an FBX File
Lecture 2: Importing the Model into Unreal Engine
Chapter 5: Environment Sculpting in Unreal Engine
Lecture 1: Environment Sculpting using the Sculpt Brush Part 1
Lecture 2: Environment Sculpting using the Flatten Brush Part 2
Chapter 6: Using the Megascans Library and Adding Material
Lecture 1: Creating Environment Material – Megascans Library in Quixel Bridge Part 01
Lecture 2: Creating Environment Material – Layer Blend Node Part 02
Lecture 3: Creating Environment Material Part 03
Lecture 4: Creating Environment Material – Texture painting in Unreal Engine Part 04
Lecture 5: Correcting Material Slot and Names in Blender
Lecture 6: Adding Materials from Megascans Library in Quixel Bridge to the Model Part 1
Lecture 7: Adding Materials from Megascans Library in Quixel Bridge to the Model Part 2
Chapter 7: Adding Assets into the Project
Lecture 1: Importing and Adding External Assets to the Scene
Lecture 2: Importing and painting Foliage Assets onto the Terrain
Chapter 8: Creating a Cinematic in Sequencer
Lecture 1: Setting up to Create a Cinematic in Sequencer Part 1
Lecture 2: Adding key Frames and working inside Sequencer Part 2
Lecture 3: Manipulating the Camera and fine tuning the Shots inside Sequencer Part 3
Lecture 4: Lighting baking Options in Unreal Engine
Lecture 5: Rendering the Cinematic and Editing in Shotcut
Chapter 9: Bonus Section
Lecture 1: Bonus Lecture
Instructors

Thomas McDonald
Software Developer, Designer & Instructor
Rating Distribution
Frequently Asked Questions
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You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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