Animate an Anime Inspired Run Animation in Maya
- DESIGN
- Jan 25, 2025

Animate an Anime Inspired Run Animation in Maya, available at $44.99, has an average rating of 5, with 38 lectures, based on 2 reviews, and has 70 subscribers.
You will learn about Animate an anime inspired female run in Autodesk Maya Work based on references Manipulate reference sequences in Maya Splining and polishing workflows for professional animation Mirror poses quickly and effortlessly Timing for locomotion Animation on twos VS animation on ones This course is ideal for individuals who are Beginners who struggle to deliver convincing locomotion animations or Beginners who want to learn efficient workflows to animate human characters or Beginners who want to animate professionally or Anyone who wants to have some fun animating a nice character! It is particularly useful for Beginners who struggle to deliver convincing locomotion animations or Beginners who want to learn efficient workflows to animate human characters or Beginners who want to animate professionally or Anyone who wants to have some fun animating a nice character!.
Enroll now: Animate an Anime Inspired Run Animation in Maya
Summary
Title: Animate an Anime Inspired Run Animation in Maya
Price: $44.99
Average Rating: 5
Number of Lectures: 38
Number of Published Lectures: 38
Number of Curriculum Items: 38
Number of Published Curriculum Objects: 38
Original Price: $29.99
Quality Status: approved
Status: Live
What You Will Learn
Who Should Attend
Target Audiences
Learn efficient 3D animation workflows by delivering a professional looking, anime inspired, stylized female run animation in Autodesk Maya.
I always wanted to study one of those cute female runs from animes. It’s tough to match the 2D pencil approach, in my opinion (and also animation made on twos has its own particular charme), but let’s see how to get as close as we can to it in 3D!
Together we will go through the whole process, from analyzing references and setting the project in Maya, to the delivery of the polished animation.
This course is designed for beginner animators who understand the basics of the workflow but struggle to give their animation that level of quality and believability typical of professional products.
At the end of this course you will be able to confidently animate a stylized run, interpret reference footage for animation, and adopt the same techniques professionals employ to produce industry standard animations.
You will learn about:
Working with video references
Identifying and designing the key poses of a run
Troubleshooting posing
Mirroring poses using Red Studio 9
Setting up priorities for splining
Animation splining and polishing workflows
The course will employ industry standard software Autodesk Maya, but the same workflows can be applied to any 3D package.
Check out the course preview!
You can find more tutorials on my Youtube channel and you can Join my Discord server, check the links in my profile.
Course Curriculum
Chapter 1: Course Introduction – Animate an anime inspired female run
Lecture 1: Intro & Preview: Animate an anime inspired, stylized female run animation in Au
Lecture 2: Finding references for animation
Lecture 3: 002_The story of a run.mp4
Lecture 4: 003_Identifying the essential poses of a run.mp4
Lecture 5: Setting Up the Project and Finding a Rig
Lecture 6: Working With Video References
Lecture 7: Setting Up Maya for Animation
Lecture 8: Setting Up the Rig
Lecture 9: Designing the Run Contact Pose
Lecture 10: Mirroring Poses With Red9 Studio
Lecture 11: Mirroring the Contact Pose
Lecture 12: Improving the Contact Pose
Lecture 13: Giving the Face a Bit of Emotion
Lecture 14: Setting the Viewport Evaluation Mode to DG
Lecture 15: Blocking With Stepped Tangents? Not Exactly.
Lecture 16: Blocking Strategy: the Tangents
Lecture 17: Tracking the Reference Video
Lecture 18: Devising the Kickoff Pose
Lecture 19: Why It Is Important To Set a Key on All Controls for a Pose During Blocking
Lecture 20: Designing the Up Pose
Lecture 21: Designing the Down Pose
Lecture 22: Writing Animation Notes to Yourself.mp4
Lecture 23: Addressing Our Own Notes.mp4
Lecture 24: Evaluating the Run Animation So Far.mp4
Lecture 25: Troubleshooting From the Front View
Lecture 26: Reducing the Head Ups and Downs
Lecture 27: Introducing Back and Forth Body Motion
Lecture 28: Troubleshooting the Face Animation
Lecture 29: Watching the Animation on Twos
Lecture 30: Make the Character Run Through Space
Lecture 31: Splining the Body Animation
Lecture 32: Restoring Some of the Heads Ups and Down
Lecture 33: Splining the Feet
Lecture 34: Copying the Foot Animation to the Opposite Side
Lecture 35: Splining the Arms
Lecture 36: Tweaking the Splining
Lecture 37: Cleaning IK Pops
Lecture 38: Conclusion and Outro
Instructors

Amedeo Beretta
Animation Director/ Tutor
Rating Distribution
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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