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Animating in Unity

  • DESIGN
  • Jan 23, 2025
SynopsisAnimating in Unity, available at $79.99, has an average ratin...
Animating in Unity  No.1

Animating in Unity, available at $79.99, has an average rating of 4.55, with 146 lectures, based on 134 reviews, and has 1934 subscribers.

You will learn about Master animation techniques using Unity timeline Take control of cameras using Cinemachine Become confident with Animation rigging Animate using Inverse Kinematics Use animation constraints and targets Learn how to create your own blendshapes Create complete projects in standard, URP and HDRP templates Create scenes from blank canvas through to industry standard quality This course is ideal for individuals who are Anyone wanting to learn more about real time animation using Unity or Anyone wanting to learn Cinemachine or Anyone wanting to learn how to use the Animation Rigging package It is particularly useful for Anyone wanting to learn more about real time animation using Unity or Anyone wanting to learn Cinemachine or Anyone wanting to learn how to use the Animation Rigging package.

Enroll now: Animating in Unity

Summary

Title: Animating in Unity

Price: $79.99

Average Rating: 4.55

Number of Lectures: 146

Number of Published Lectures: 146

Number of Curriculum Items: 146

Number of Published Curriculum Objects: 146

Original Price: $79.99

Quality Status: approved

Status: Live

What You Will Learn

  • Master animation techniques using Unity timeline
  • Take control of cameras using Cinemachine
  • Become confident with Animation rigging
  • Animate using Inverse Kinematics
  • Use animation constraints and targets
  • Learn how to create your own blendshapes
  • Create complete projects in standard, URP and HDRP templates
  • Create scenes from blank canvas through to industry standard quality
  • Who Should Attend

  • Anyone wanting to learn more about real time animation using Unity
  • Anyone wanting to learn Cinemachine
  • Anyone wanting to learn how to use the Animation Rigging package
  • Target Audiences

  • Anyone wanting to learn more about real time animation using Unity
  • Anyone wanting to learn Cinemachine
  • Anyone wanting to learn how to use the Animation Rigging package
  • You will learn a wide variety of animation techniques and concepts in this course by completing four projects.

    Project 1 – Monolith (Standard 3D Template)

    We will be creating the surface of the moon, the earth and importing a spacestation to create a space fly through animated cut scene. We will be using several cameras and animating between them using Unity timeline. We will look at pacing and timing to get the imagery to match the pacing of background music.

    Project 2 – Speed Tournament (Universal Render Pipeline (URP) Template)

    We will be creating a photorealistic environment and importing a race track and race car to create a dynamic animated cut scene for a racing style game. The shots will be more dynamic and exciting and we will be creating these by using Cinemachine. We will be using virtual cameras and dolly cameras with tracks. We will be incorporating physics elements alongside keyframed animation. We will look at techniques for creating impressive slow motion effects. We will be blending between different post processing effects to create depth of field shots, lens flares and more, to give the animation a AAA quality feel to it.

    Project 3 – Shootout (High Definition Render Pipeline (HDRP) Template)

    We will setup a low poly desert scene with a cowboy shootout involving three cowboy characters. We will use the Animation rigging package to setup multiple constraints to control the cowboy characters using Inverse Kinematics (IK). We will incorporate Two bone IK, Position constraints, rotation constraints,  look at, parent constraints and finger IK to create a fluid animation rig for each character to make it easy to make complex character animations. We will continue to use Cinemachine to create the shots that will tell a short story.

    Project 4 – Blendshapes (Standard 3D Template)

    Using a pre made character, we will create our own blend shapes for the face and clothes in Blender. We will then import the character and animations into Unity and assign the correct avatar. We will animate the character’s facial expressions and this time we will use the animator window to create a non linear structure of animations that are controlled by Parameters that are controlled by C# script. This will make the final animation more interactive.

    You can complete the projects in any order you like to develop different skills.

    By the end of this course you will have developed a wide range of skills and techniques that will improve your own animated cut scenes and animated movies using the Unity real time game engine.

    Why not enrol today and I’ll look forward to seeing you in my course.

    Music:

    An Epic Story by MaxKoMusic

    Enchanted by Keys of Moon

    Music promoted by free-stock-music

    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Introduction

    Lecture 2: Install Unity

    Chapter 2: Animation Basics

    Lecture 1: Timing and Pacing

    Lecture 2: Multiple animations

    Lecture 3: First animated sequence

    Chapter 3: Monolith

    Lecture 1: Project Preview

    Lecture 2: Import assets

    Lecture 3: Space station

    Lecture 4: Download 3D models

    Lecture 5: Import 3D models

    Lecture 6: Window layout

    Lecture 7: Moon surface layout

    Lecture 8: Post processing

    Lecture 9: Earth setup

    Lecture 10: Space station setup

    Lecture 11: Size of the earth

    Lecture 12: Rotator script

    Lecture 13: Moon setup

    Lecture 14: Space station rotates around the moon

    Lecture 15: Camera culling

    Lecture 16: Camera details

    Lecture 17: Add the monolith

    Lecture 18: Audio editing

    Lecture 19: Importing audio

    Lecture 20: Shot theory task

    Lecture 21: Shot 1 – establishing shot

    Lecture 22: Shot 2

    Lecture 23: Shot 3

    Lecture 24: Shot 4

    Lecture 25: Shot 5 and 6

    Lecture 26: Final shot

    Lecture 27: Unity recorder

    Lecture 28: Video player

    Chapter 4: Speed Tournament

    Lecture 1: Project 2 preview

    Lecture 2: Standard assets pack

    Lecture 3: Standard assets

    Lecture 4: Simulation Rigid body physics

    Lecture 5: Simulation cloth physics

    Lecture 6: Lake Race Track asset

    Lecture 7: Racing car

    Lecture 8: Import assets

    Lecture 9: Setting up assets

    Lecture 10: Terrain sculpting

    Lecture 11: Terrain painting

    Lecture 12: Background mountains

    Lecture 13: Painting in trees

    Lecture 14: Add rocks and grass

    Lecture 15: Baking a lightmap

    Lecture 16: Adjusting the sky and fog

    Lecture 17: Post Processing

    Lecture 18: Adding a lens flare

    Lecture 19: Painting in more grass

    Lecture 20: Adjusting car materials

    Lecture 21: Adjust road textures

    Lecture 22: Adding extra elements

    Lecture 23: Flag setup

    Lecture 24: Reflection probe

    Lecture 25: Spinning wheels

    Lecture 26: Smoke

    Lecture 27: Import cinemachine

    Lecture 28: Sorting the hierarchy

    Lecture 29: Shot 1

    Lecture 30: Moving the car

    Lecture 31: Shot 2

    Lecture 32: Shot 3

    Lecture 33: Slow motion

    Lecture 34: Shot 4

    Lecture 35: Shot 5 and 6

    Lecture 36: Shot 7

    Lecture 37: Shot 8

    Lecture 38: Shot 9

    Lecture 39: Final adjustments

    Lecture 40: Adding car sounds

    Lecture 41: Skid sound

    Lecture 42: Fix reflection probe

    Lecture 43: Exporting a unity project

    Lecture 44: OBS software

    Chapter 5: Shootout

    Lecture 1: Project 3 preview

    Lecture 2: 12 principles task

    Lecture 3: Pro western starter pack

    Lecture 4: Create a new project

    Lecture 5: Animation rigging examples

    Lecture 6: Two bone IK

    Lecture 7: Testing two bone IK

    Lecture 8: Position IK

    Lecture 9: Aim constraint

    Lecture 10: Rotate constraint

    Lecture 11: Parent constraint

    Lecture 12: Rig challenge

    Lecture 13: Challenge review

    Lecture 14: Hand IK

    Lecture 15: Saving prefabs

    Lecture 16: Sitting animation

    Lecture 17: Jumping animation

    Lecture 18: Arms for jumping animation

    Instructors

  • Animating in Unity  No.2
    Pete Jepson
    Game Design Tutor
  • Rating Distribution

  • 1 stars: 0 votes
  • 2 stars: 1 votes
  • 3 stars: 10 votes
  • 4 stars: 34 votes
  • 5 stars: 89 votes
  • Frequently Asked Questions

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