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2D Adventure Game Creation- Art, Music, Programming and More

  • DESIGN
  • Jan 20, 2025
Synopsis2D Adventure Game Creation: Art, Music, Programming and More,...
2D Adventure Game Creation- Art, Music, Programming and More  No.1

2D Adventure Game Creation: Art, Music, Programming and More, available at $94.99, has an average rating of 4.9, with 106 lectures, based on 304 reviews, and has 2438 subscribers.

You will learn about Students will be able to identify core skills needed to create adventure games. Students will be able to create original music and art assets for an adventure game. Students will be able to create 8 pose walk-cycle animations for a 2-D character. Students will be able to gather ideas for their game world, and map out a game level and scene. Students will be able to have a successful voice acting recording session. Students will know how to edit and separate voice acting takes, and export them for use in their game. Students will know how to bring their original art assets together to create an adventure game scene using Adventure Creator for Unity Game Engine. Students will be able to use Adobe Photoshop as a tool for digital painting creation. Students will feel confident when choosing needed equipment/ tools for adventure game design, such as graphics tablet, midi controller keyboard, and microphone type. This course is ideal for individuals who are Anyone interested in the process of making a high-res 2D "point and click" adventure game! or Anyone interested in 2D bone-rigging animation! or Anyone interested in using Photoshop as a drawing/ painting tool! or Anyone interested in improving the quality of their digital art making! or Anyone interested in Digital Music Recording and Composition! or Anyone interested in voice acting for video games! or Anyone interested in programming an adventure game without having to learn to code (artist-friendly programming)! It is particularly useful for Anyone interested in the process of making a high-res 2D "point and click" adventure game! or Anyone interested in 2D bone-rigging animation! or Anyone interested in using Photoshop as a drawing/ painting tool! or Anyone interested in improving the quality of their digital art making! or Anyone interested in Digital Music Recording and Composition! or Anyone interested in voice acting for video games! or Anyone interested in programming an adventure game without having to learn to code (artist-friendly programming)!.

Enroll now: 2D Adventure Game Creation: Art, Music, Programming and More

Summary

Title: 2D Adventure Game Creation: Art, Music, Programming and More

Price: $94.99

Average Rating: 4.9

Number of Lectures: 106

Number of Published Lectures: 106

Number of Curriculum Items: 106

Number of Published Curriculum Objects: 106

Original Price: $64.99

Quality Status: approved

Status: Live

What You Will Learn

  • Students will be able to identify core skills needed to create adventure games.
  • Students will be able to create original music and art assets for an adventure game.
  • Students will be able to create 8 pose walk-cycle animations for a 2-D character.
  • Students will be able to gather ideas for their game world, and map out a game level and scene.
  • Students will be able to have a successful voice acting recording session.
  • Students will know how to edit and separate voice acting takes, and export them for use in their game.
  • Students will know how to bring their original art assets together to create an adventure game scene using Adventure Creator for Unity Game Engine.
  • Students will be able to use Adobe Photoshop as a tool for digital painting creation.
  • Students will feel confident when choosing needed equipment/ tools for adventure game design, such as graphics tablet, midi controller keyboard, and microphone type.
  • Who Should Attend

  • Anyone interested in the process of making a high-res 2D "point and click" adventure game!
  • Anyone interested in 2D bone-rigging animation!
  • Anyone interested in using Photoshop as a drawing/ painting tool!
  • Anyone interested in improving the quality of their digital art making!
  • Anyone interested in Digital Music Recording and Composition!
  • Anyone interested in voice acting for video games!
  • Anyone interested in programming an adventure game without having to learn to code (artist-friendly programming)!
  • Target Audiences

  • Anyone interested in the process of making a high-res 2D "point and click" adventure game!
  • Anyone interested in 2D bone-rigging animation!
  • Anyone interested in using Photoshop as a drawing/ painting tool!
  • Anyone interested in improving the quality of their digital art making!
  • Anyone interested in Digital Music Recording and Composition!
  • Anyone interested in voice acting for video games!
  • Anyone interested in programming an adventure game without having to learn to code (artist-friendly programming)!
  • In this course we will go through the process of?creating your own 2-D storybook-style “Point and Click” Adventure Game, including story, game world and character design, creating your own art assets in manipulable layers, animating your character, bone-rigging your 2D character in multiple angles for quick animating of an 8-pose walk-cycle.? We will also cover practices for creating original music for your game, voice acting and recording dialogue for your characters, and finally bringing all of your original assets together and programming them into a functional scene for an adventure game (in an artist-friendly programming environment).

    You can follow along using the same software titles in the course, or apply the concepts learned to your own music and art creation software choices.

    The software used in the course will be…

    Adobe Photoshop: for background art and character creation.

    Moho Studio Pro: for character animation.

    Logic Pro X: for music and voice recording/ editing.

    Adventure Creator Game Toolkit for the Unity Game Engine for bringing all of the game assets together and programming your game!? (Don’t worry, you can program your entire game without needed to type out a single line of code, it is very artist friendly).

    Additional Topics Covered:

    Light music and art theory

    Brief history of instrument sampling

    Discussing effective hardware and software tools

    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Introduction

    Chapter 2: Story Development

    Lecture 1: Story Development

    Chapter 3: Course Resources: Music, Voice and Art Assets used during course demos

    Lecture 1: Course Resources March 2018

    Chapter 4: Character Design 01: Sketch, Color and Refine

    Lecture 1: Character Design Graphics Application

    Lecture 2: Photoshop Intro for Character Design

    Lecture 3: Before you begin…

    Lecture 4: Front View Rough Sketch of Character Body

    Lecture 5: Front View Face Sketch

    Lecture 6: Front View Details and Clean Up

    Lecture 7: Side View Sketch

    Lecture 8: Down Left View Sketch

    Lecture 9: Back View and 3/4 Back View Sketch

    Lecture 10: Color 01 Front View

    Lecture 11: Character Color 02

    Lecture 12: Character Clean Up 01

    Lecture 13: Character Clean Up 02

    Chapter 5: Character Design 02: Separating into "pieces" prepping for 2D animation

    Lecture 1: Separating Into Pieces

    Lecture 2: Character Pieces 01 Front View

    Lecture 3: Character Pieces 02 Down Left View

    Lecture 4: Character Pieces 03 Side View

    Lecture 5: Character Pieces 04 Back View

    Lecture 6: Character Pieces 05 3/4 Back View

    Chapter 6: Character Animation 01: Bone Rigging and Animation Prep

    Lecture 1: 2D Bone-Rigging Animation Intro

    Lecture 2: Bone-Rigging 01 Side View

    Lecture 3: Bone-Rigging 02 3/4 Back View

    Lecture 4: Bone-Rigging 03 Front View

    Lecture 5: Bone-Rigging 04 Back View

    Lecture 6: Bone Rigging 05 Down Left View

    Lecture 7: Character Animation Prep

    Chapter 7: Character Animation 02: Idle and Talk Animations

    Lecture 1: Brief Transition – Talking Mouth positions – Idle Views

    Lecture 2: Idle Animations

    Lecture 3: Character Talking Poses 01

    Lecture 4: Character Talking Poses 02 plus Idle Redo

    Chapter 8: Character Animation 03: 8-Pose Walk Cycle

    Lecture 1: Character Walk Cycle 01 Side View

    Lecture 2: Character Walk Cycle 02 Down Left View

    Lecture 3: Character Walk Cycle 03 Front View

    Lecture 4: Character Walk Cycle 04 3/4 Back View

    Lecture 5: Character Walk Cycle 05 Back View

    Lecture 6: Exporting Animations to PNGs

    Lecture 7: Transition Video…

    Chapter 9: Game World and Level Design

    Lecture 1: Game World and Level Design 01

    Lecture 2: Game World and Level Design 02 Planning Backgrounds

    Chapter 10: Intro to Graphics Tablets and Digital Painting

    Lecture 1: Intro to Graphics Tablets/ Pen Monitors…

    Lecture 2: Elements of Art: A brief overview

    Lecture 3: Color Theory: A brief introduction

    Lecture 4: Photoshop for Artists

    Chapter 11: Background Art and Design

    Lecture 1: Background Painting 01: The Rough Sketch

    Lecture 2: Background Painting 02: The Refined Sketch

    Lecture 3: Background Painting 03: The Value Study: Intro to painting with light

    Lecture 4: Background Painting 04: Color 01

    Lecture 5: Background Painting 05: Color 02: Scatter Brushes!

    Lecture 6: Custom Photo Texture Resources

    Lecture 7: Background Painting 06: Custom Textures and Finishing Touches!

    Lecture 8: Prepping Layers for Game Engine

    Chapter 12: Segue to Adventure Creator

    Lecture 1: Segue to Adventure Creator

    Chapter 13: Working with Adventure Creator in Unity (code-free programming for Artists)

    Lecture 1: Adventure Creator 01: Intro, Install, Starting a New Scene

    Lecture 2: Adventure Creator 01: Background Set Up and Character Creation

    Lecture 3: Adventure Creator 02: Making your character prefab

    Lecture 4: Adventure Creator 03: Hotspots, Markers and Navigating Between Scenes

    Lecture 5: Adventure Creator 04: Where to find help!

    Lecture 6: Adventure Creator 05: Animating Backgrounds

    Lecture 7: Adventure Creator 06: Extra Features Intro

    Lecture 8: Adventure Creator 07: Inventory 01

    Lecture 9: Adventure Creator 08: Inventory 02

    Lecture 10: Adventure Creator 09: Action Lists

    Lecture 11: Adventure Creator 10: Custom Menus

    Lecture 12: Adventure Creator 11: Custom Cursors

    Lecture 13: Adventure Creator 12: Global and Local Variables

    Lecture 14: Adventure Creator 13: Conversations

    Chapter 14: Music

    Lecture 1: Music Theory and Composition, A Brief Intro

    Lecture 2: Digital Music Sampling, A Brief History and Overview

    Lecture 3: MIDI Keyboards

    Lecture 4: Sound Output: Speakers, Studio Monitors and Headphones

    Lecture 5: DAW (Digital Audio Workstation) and Logic Pro x Intro

    Lecture 6: Music Composing 01

    Lecture 7: Music Composing 02: Emotion of your scene

    Lecture 8: Music Composing 03: Octaves

    Lecture 9: Music Composing 04: New Project

    Lecture 10: Music Composing 05: Tempo and Key Signature

    Lecture 11: Music Composing 06: Assigning Instruments

    Lecture 12: Music Composing 07: Ostinato

    Lecture 13: Music Composing 08: Working with Chords

    Lecture 14: Music Composing 09: Melody Line

    Lecture 15: Music Composing 10: Enhancing Mood

    Lecture 16: Music Composing 11: Preparing to Loop

    Lecture 17: Music Composition 12: Mixing and Mastering (brief version)

    Instructors

  • 2D Adventure Game Creation- Art, Music, Programming and More  No.2
    Isaac Lundgren
    Actor, Artist, Composer, Instructor
  • Rating Distribution

  • 1 stars: 2 votes
  • 2 stars: 3 votes
  • 3 stars: 18 votes
  • 4 stars: 84 votes
  • 5 stars: 197 votes
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