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Beginner Guide to Stylized Character Creation for Games

  • DESIGN
  • Jan 18, 2025
SynopsisBeginner's Guide to Stylized Character Creation for Game...
Beginner Guide to Stylized Character Creation for Games  No.1

Beginner's Guide to Stylized Character Creation for Games, available at $74.99, has an average rating of 4.75, with 133 lectures, based on 202 reviews, and has 1466 subscribers.

You will learn about Stylized Character Modelling and Sculpting Making the High poly character Game ready Stylized Character Texturing in Substance Painter Rendering in Marmoset Toolbag This course is ideal for individuals who are If you are a complete beginner looking for a course which teaches you how to create a real time Stylized game character. or You want to make your high poly character game ready and texture it. It is particularly useful for If you are a complete beginner looking for a course which teaches you how to create a real time Stylized game character. or You want to make your high poly character game ready and texture it.

Enroll now: Beginner's Guide to Stylized Character Creation for Games

Summary

Title: Beginner's Guide to Stylized Character Creation for Games

Price: $74.99

Average Rating: 4.75

Number of Lectures: 133

Number of Published Lectures: 133

Number of Curriculum Items: 133

Number of Published Curriculum Objects: 133

Original Price: $89.99

Quality Status: approved

Status: Live

What You Will Learn

  • Stylized Character Modelling and Sculpting
  • Making the High poly character Game ready
  • Stylized Character Texturing in Substance Painter
  • Rendering in Marmoset Toolbag
  • Who Should Attend

  • If you are a complete beginner looking for a course which teaches you how to create a real time Stylized game character.
  • You want to make your high poly character game ready and texture it.
  • Target Audiences

  • If you are a complete beginner looking for a course which teaches you how to create a real time Stylized game character.
  • You want to make your high poly character game ready and texture it.
  • Is this course right for me :If you are a complete beginner looking for a course which teaches you how to create a real time game character and covers everything form Sculpting, retopology and texturing of a game character, specifically stylized kind of character then yes, this course is for you. Basically you want to learn to create a complete real time character from start to finish.

    This course is not for me if : If you are an advance artist or student who knows the entire pipeline and looking for a realistic character making course then this is not a course for you. We have other courses which covers that.

    Requirements to enrol : This course is for complete beginners that means you don’t need any prior knowledge of the used software in this course.

    We have covered the basics of each software we have used in this course. But you need to have Zbrush, Maya, Substance Painter, Marmoset Toolbag and Photoshop installed on your PC.

    Software we are gonna use : Maya, Zbrush, Marmoset Toolbag, Substance painter and Photoshop.

    If it sounds like you then keep reading.

    What will you learn :

  • Character Modeling and Sculpting

  • Retopology in Maya

  • Texturing in Substance Painter

  • Rendering in Marmoset Toolbag

  • Who am I to teach : My name is Abraham Leal, I am 3D Artist and producer and I have 8 years of experience in the industry. Currently I lead my own studio Critical Hit where we design and produce projects for the entertainment Industry.

    Thanks again for watching Nexttut education and as always, enjoy.

    ENROLL NOW and I will see you in the 1st lecture.

    Course Curriculum

    Chapter 1: Introduction to Maya

    Lecture 1: Introduction

    Lecture 2: Project Overview

    Lecture 3: Maya UI and Projects

    Lecture 4: 3D Components

    Lecture 5: Maya Customization

    Lecture 6: Basic Modelling Tools

    Lecture 7: Modelling the First Prop

    Lecture 8: Complete Pipeline Overview

    Lecture 9: Modelling the Shovel

    Lecture 10: Modelling the Shovel Handle

    Lecture 11: Modelling the Shovel Head

    Lecture 12: Modelling the Shovel Connection

    Lecture 13: Modelling the Combat Knife

    Lecture 14: Modelling the Combat Knife Cover

    Chapter 2: Introduction to Zbrush

    Lecture 1: Introduction to Zbrush

    Lecture 2: Introduction to Sculpting

    Lecture 3: Sculpting a Stylized Skull

    Lecture 4: Detailing the Stylized Skull

    Lecture 5: Common Zbrush Errors

    Lecture 6: Zbrush Cutsom UI

    Lecture 7: Using a Base Mesh

    Lecture 8: Planes of the Face

    Lecture 9: Refining the Face

    Lecture 10: Maya and Zbrsuh Bridge

    Lecture 11: Modelling the Jacket

    Lecture 12: Modelling the Pants

    Lecture 13: Anatomy of the Folds

    Lecture 14: Refining the Jacket Part1

    Lecture 15: Refining the Jacket Part2

    Lecture 16: Refining the Pants Part1

    Lecture 17: Refining the Pants Part2

    Lecture 18: Refining the Face Topology

    Lecture 19: Modelling the Inside of the Mouth

    Lecture 20: Modelling the Ear

    Lecture 21: Block in of the Hair

    Lecture 22: Sculpting the Hair Part1

    Lecture 23: Sculpting the Hair Part2

    Lecture 24: Modelling the Hands

    Lecture 25: Refining the Hands

    Lecture 26: Scene Assembly

    Chapter 3: Prop Modelling

    Lecture 1: Modelling the Sleeping Bag Part1

    Lecture 2: Modelling the Sleeping Bag Part2

    Lecture 3: Modelling Belt Buckles

    Lecture 4: Refining Belt Buckles

    Lecture 5: Modelling the Backpacks

    Lecture 6: Refining Backpack a

    Lecture 7: Refining Backpack b

    Lecture 8: Refining Backpack c

    Lecture 9: Refining Backpack d

    Lecture 10: Organizing Our Assets

    Lecture 11: Modelling the Front Bag

    Lecture 12: Watertight Models

    Lecture 13: Modelling Magazine Bags

    Lecture 14: Modelling Secondary Magazine Bags

    Lecture 15: Modelling the Watch

    Lecture 16: Modelling the Chest Belt Part1

    Lecture 17: Modelling the Chest Belt Part2

    Lecture 18: Modelling the Chest Belt Part3

    Lecture 19: Adding Jacket Details

    Lecture 20: Modelling the Kneepad

    Lecture 21: Modelling the Boots Part1

    Lecture 22: Modelling the Boots Part2

    Lecture 23: Modelling the Boots Part3

    Lecture 24: Modelling the Scar Part1

    Lecture 25: Modelling the Scar Part2

    Lecture 26: Modelling the Scar Part3

    Lecture 27: Modelling the Scar Part4

    Lecture 28: Modelling the Scar Part5

    Lecture 29: Modelling the Scar Part6

    Lecture 30: Modelling the Pistol Part1

    Lecture 31: Modelling the Pistol Part2

    Lecture 32: Modelling the Pistol Holster

    Lecture 33: Preparing Objects for Final Polish

    Lecture 34: Final Details on the Pants

    Lecture 35: Final Details on the Bags

    Lecture 36: Preparing the High Polys

    Chapter 4: Retopology

    Lecture 1: Retopology of the Face part1

    Lecture 2: Retopology of the Face part2

    Lecture 3: Retopology of the Face part3

    Lecture 4: Retopology of the Neck

    Lecture 5: Retopology of the Shoulder

    Lecture 6: Retopology of the Arm

    Lecture 7: Retopology of the Forearm

    Lecture 8: Retopology of the Hands

    Lecture 9: Retopology of the Shoes

    Lecture 10: Retopology of the Lower Pants

    Lecture 11: Retopology of the Upper Leg

    Lecture 12: Retopology of the Leg Details Part1

    Lecture 13: Retopology of the Leg Details Part2

    Lecture 14: Retopology of the Back

    Lecture 15: Retopology of the Chest Part1

    Lecture 16: Retopology of the Chest Part2

    Lecture 17: Retopology of the Chest Part3

    Lecture 18: Retopology of the Hair

    Lecture 19: Retopology of the Bags

    Lecture 20: Retopology of the Sleeping Bags

    Instructors

  • Beginner Guide to Stylized Character Creation for Games  No.2
    Nexttut Education Pvt.Ltd.
    A specialist in CG tutorials
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  • 2 stars: 2 votes
  • 3 stars: 8 votes
  • 4 stars: 49 votes
  • 5 stars: 143 votes
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