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Blender Material Nodes Master- Create Procedural 3D Textures

  • DESIGN
  • Jan 15, 2025
SynopsisBlender Material Nodes Master: Create Procedural 3D Textures,...
Blender Material Nodes Master- Create Procedural 3D Textures  No.1

Blender Material Nodes Master: Create Procedural 3D Textures, available at $79.99, has an average rating of 4.52, with 101 lectures, based on 126 reviews, and has 2431 subscribers.

You will learn about Create procedural shaders using the node editor. Use the Node Wrangler add-on to speed up your workflow. Learn the optimal way to frame, colour code and re-arrange your node trees for readability. Manipulate vectors, process values and colours, and generate complex procedural textures. Create custom utility nodes to speed up your workflow. Build a working knowledge of Blender’s complex node-based shading environment. Understand how vectors are used to place textures and values across an object. This course is ideal for individuals who are You want to create your own customisable procedural materials & textures for any Blender project or You want to create realistic shaders without relying on images. or You want to increase your knowledge of dozens of utility nodes for math, vector math, and colour & value manipulation. or You want to take your procedural texturing skills to the next level! It is particularly useful for You want to create your own customisable procedural materials & textures for any Blender project or You want to create realistic shaders without relying on images. or You want to increase your knowledge of dozens of utility nodes for math, vector math, and colour & value manipulation. or You want to take your procedural texturing skills to the next level!.

Enroll now: Blender Material Nodes Master: Create Procedural 3D Textures

Summary

Title: Blender Material Nodes Master: Create Procedural 3D Textures

Price: $79.99

Average Rating: 4.52

Number of Lectures: 101

Number of Published Lectures: 101

Number of Curriculum Items: 101

Number of Published Curriculum Objects: 101

Original Price: $199.99

Quality Status: approved

Status: Live

What You Will Learn

  • Create procedural shaders using the node editor.
  • Use the Node Wrangler add-on to speed up your workflow.
  • Learn the optimal way to frame, colour code and re-arrange your node trees for readability.
  • Manipulate vectors, process values and colours, and generate complex procedural textures.
  • Create custom utility nodes to speed up your workflow.
  • Build a working knowledge of Blender’s complex node-based shading environment.
  • Understand how vectors are used to place textures and values across an object.
  • Who Should Attend

  • You want to create your own customisable procedural materials & textures for any Blender project
  • You want to create realistic shaders without relying on images.
  • You want to increase your knowledge of dozens of utility nodes for math, vector math, and colour & value manipulation.
  • You want to take your procedural texturing skills to the next level!
  • Target Audiences

  • You want to create your own customisable procedural materials & textures for any Blender project
  • You want to create realistic shaders without relying on images.
  • You want to increase your knowledge of dozens of utility nodes for math, vector math, and colour & value manipulation.
  • You want to take your procedural texturing skills to the next level!
  • Learn how to create any material from scratch using nodes in Blender!

    You’ll create many different textures, from beginner to advanced level (including mud shader, wood shader and brick shader). Along the way you’ll learn a lot of advanced techniques that you can then use to make any materials you can think of.

    All the while we’ll be showing you how to make your workflow more efficient and much faster, using the node wrangler add-on.

    You’ll learn procedural texturing, which is where you create your materials and shaders without using any image based textures. So anytime you need a particular pattern or look you’ll create it entirely using nodes (and some interesting maths!).

    This means you don’t need to worry about sourcing images or copyright issues. It also means that anytime you want to create a roughness map, or a bump map, or a normal map, you can do it right in the node editor without having to worry about figuring a way to convert your images into those other types of maps.

    You can also use procedural textures to create roughness maps or dirt maps to put on your own image based textures.?

    This course is suitable for all levels of Blender users. We’ll provide you with all the assets, and start from scratch with every single material you make, taking you through it step by step.

    This course is for you if you want to…

  • Create realistic shaders without relying on images.

  • Increase your knowledge of dozens of utility nodes for math, vector math, and colour & value manipulation.

  • Take your procedural texturing skills to the next level.

  • Create your own customisable procedural materials & textures for any Blender project.

  • You’ll get full lifetime access for a single one-off fee. The creators are qualified and experienced with modelling and coding, so are able to explain complex concepts clearly, as well as entertain along the way.

    You’ll also gain access to a course forum where you can discuss topics on a course-wide basis, or down to the individual video. Get plugged into our communities of amazing developers on Facebook (nearly 20k), in our own TA-curated Community (17k views/day), and our student chat group (10k live at any one time).

    Create spectacular textures and become a Blender Material Nodes Master today!

    Course Curriculum

    Chapter 1: Introduction & Setup

    Lecture 1: Section Intro – Introduction & Setup

    Lecture 2: Download & Install Blender

    Lecture 3: Setting Up Blender

    Lecture 4: UI & Workspaces

    Lecture 5: Blender Updates

    Lecture 6: Creating Objects & Navigation

    Lecture 7: Creating Your First Shaders

    Lecture 8: The Node Wrangler Add-On

    Lecture 9: Community & Support

    Chapter 2: Basic Shaders

    Lecture 1: Section introduction – Basic Shaders

    Lecture 2: Creating a Material Template File

    Lecture 3: Creating a Material Library

    Lecture 4: Metallic Materials

    Lecture 5: Glossy Base Materials

    Lecture 6: Simple Clearcoat Shader

    Lecture 7: Simple Glass Shader

    Lecture 8: Candle Modelling & Emissive Shader

    Lecture 9: Subsurface Scattering Materials

    Lecture 10: Creating a Cloth Shader Test Object

    Lecture 11: Simple Cloth Shaders

    Lecture 12: Resources for PBR Materials

    Lecture 13: Image-Based Shaders & Displacement

    Lecture 14: Section Outro

    Chapter 3: Procedural Shaders

    Lecture 1: Section Introduction – Procedural Shaders

    Lecture 2: Shader Nodes

    Lecture 3: Procedural Texture Nodes

    Lecture 4: Utility Nodes

    Lecture 5: Procedural Brushed Metal Shader

    Lecture 6: Procedural Car Paint Shader

    Lecture 7: Tile Shader

    Lecture 8: Simple Bricks Shader

    Lecture 9: Base Sand Shader

    Lecture 10: Sand Sculpture Shader

    Lecture 11: Desert Environment Displacement

    Lecture 12: Desert Sand Shader

    Lecture 13: Section Outro – Procedural Shaders

    Chapter 4: Mud Shader Project

    Lecture 1: Section Intro – Mud Shader Project

    Lecture 2: Mud Shader – Base Displacement

    Lecture 3: Mud Shader – Puddle Generator

    Lecture 4: Mud Shader – Base Color and Normal Map

    Lecture 5: Mud Shader – Final Displacement

    Lecture 6: Mud Shader – Final Color

    Lecture 7: Mud Shader – Final Puddles

    Lecture 8: Mud Shader – Creating the Node Group

    Lecture 9: Mud Shader – Water Controls

    Lecture 10: Mud Shader – Final Controls

    Lecture 11: Section Outro – Mud Shader Project

    Chapter 5: Creating Generators

    Lecture 1: Section Intro – Creating Generators

    Lecture 2: UV Distortion Node

    Lecture 3: Surface Distortion Node

    Lecture 4: Roughness Node – Creating Noise

    Lecture 5: Roughness Node – The Node Group

    Lecture 6: Dirt Generator Node – Initial Setup

    Lecture 7: Dirt Generator Node – Node Group

    Lecture 8: Scratch Generator Node – Initial Setup

    Lecture 9: Scratch Generator Node – Node Group

    Lecture 10: Edge Detect Node Group

    Lecture 11: Using The Edge Detect Node Group

    Lecture 12: Easier Baking with TexTools

    Lecture 13: Tile Anything Node

    Lecture 14: Section Outro – Creating Generators

    Chapter 6: Advanced Shaders

    Lecture 1: Section Intro – Advanced Shaders

    Lecture 2: Procedural Wood – Base

    Lecture 3: Procedural Wood – Ring Variations

    Lecture 4: Procedural Wood – Knots & Color

    Lecture 5: Procedural Wood – Color Variation

    Lecture 6: Procedural Wood – Grain

    Lecture 7: Procedural Wood – Saw Marks

    Lecture 8: Procedural Wood – Realism

    Lecture 9: Procedural Wood – Node Group

    Lecture 10: Procedural Brick – Set Up

    Lecture 11: Procedural Brick – Brick Pattern

    Lecture 12: Procedural Brick – Corners & Profile

    Lecture 13: Procedural Brick – Random Rotation

    Lecture 14: Procedural Brick – Header Rows

    Lecture 15: Procedural Brick – Node Tree Tidy Up

    Lecture 16: Procedural Brick – Displacement

    Lecture 17: Procedural Brick – Random Brick Shape

    Lecture 18: Procedural Brick – Random Brick Height

    Lecture 19: Procedural Brick – Random Row Height

    Lecture 20: Procedural Brick – Random Tilt

    Lecture 21: Procedural Brick – Random Colour

    Lecture 22: Procedural Brick – Finalising The Node Group

    Lecture 23: Procedural Brick – Mortar

    Lecture 24: Section Outro – Advanced Shaders

    Lecture 25: Procedural Brick – Brick Grain

    Chapter 7: What’s Next

    Lecture 1: Procedural Brick – Cracks

    Lecture 2: Section Intro – What’s Next

    Lecture 3: Procedural Brick – Mortar Damage

    Lecture 4: What’s Next? – Exploring the Example Scene

    Lecture 5: Procedural Brick – Dirt

    Lecture 6: What’s Next? – Exploring Example Shaders

    Lecture 7: Procedural Brick – More Dirt

    Instructors

  • Blender Material Nodes Master- Create Procedural 3D Textures  No.2
    GameDev.tv Team
    Learn to Make and Sell Games
  • Blender Material Nodes Master- Create Procedural 3D Textures  No.3
    Stephen Woods
    3D Artist and Instructor
  • Rating Distribution

  • 1 stars: 3 votes
  • 2 stars: 0 votes
  • 3 stars: 7 votes
  • 4 stars: 31 votes
  • 5 stars: 85 votes
  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!