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Cinema 4D Complete - Vol. 2. All about Modeling!_1

  • DESIGN
  • Jan 14, 2025
SynopsisCinema 4D Complete : Vol. 2. All about Modeling!, available a...
Cinema 4D Complete - Vol. 2. All about Modeling!_1  No.1

Cinema 4D Complete : Vol. 2. All about Modeling!, available at $74.99, has an average rating of 4.84, with 169 lectures, based on 352 reviews, and has 2527 subscribers.

You will learn about All about modeling in Cinema 4D Selecting, moving, scaling, rotating polygons precisely Using splines to create intricate design Defining and creating complex objects with the deformers Mastering the OpenVDB workflow to free yourself from the polygons Learn to model many real life objects using all the knowledge you just acquired This course is ideal for individuals who are Artists wanting to learn to model or want to increase their modeling skills or Designers who want a better understanding of the technical side of modeling or Animator who want to create their own object instead of download subpar and expansive models on marketplaces It is particularly useful for Artists wanting to learn to model or want to increase their modeling skills or Designers who want a better understanding of the technical side of modeling or Animator who want to create their own object instead of download subpar and expansive models on marketplaces.

Enroll now: Cinema 4D Complete : Vol. 2. All about Modeling!

Summary

Title: Cinema 4D Complete : Vol. 2. All about Modeling!

Price: $74.99

Average Rating: 4.84

Number of Lectures: 169

Number of Published Lectures: 169

Number of Curriculum Items: 169

Number of Published Curriculum Objects: 169

Original Price: $79.99

Quality Status: approved

Status: Live

What You Will Learn

  • All about modeling in Cinema 4D
  • Selecting, moving, scaling, rotating polygons precisely
  • Using splines to create intricate design
  • Defining and creating complex objects with the deformers
  • Mastering the OpenVDB workflow to free yourself from the polygons
  • Learn to model many real life objects using all the knowledge you just acquired
  • Who Should Attend

  • Artists wanting to learn to model or want to increase their modeling skills
  • Designers who want a better understanding of the technical side of modeling
  • Animator who want to create their own object instead of download subpar and expansive models on marketplaces
  • Target Audiences

  • Artists wanting to learn to model or want to increase their modeling skills
  • Designers who want a better understanding of the technical side of modeling
  • Animator who want to create their own object instead of download subpar and expansive models on marketplaces
  • In this second volume, you will learn everything there is to know about modeling!

    Polygon modeling is at the core of every 3D application. Whatever field you are going to work in, you will need to know how to push points, edges and polygons to make your vision come true.

    I’m Lionel VICIDOMINI, a Maxon Certified Instructor, Maxon Master Trainer and Motion Designer based in Paris, France. I believe that in order to truly master a software you have to learn it by the details. I have created this series of training, to create a video manual of Cinema 4D and to be the most thorough possible while being entertaining.

    In this training you will learn :

  • How to select, move, scale and rotate polygons precisely, fluently, and as fast as possible to allow a smoother workflow

  • All about splines, those vector shapes that are so useful when you want to create complex objects

  • The generators, such as the mirror, the remesher and the all-powerful Subdivision Surface, at the very core of polygon modeling

  • The polygon commands, such as the extrude, bevel tool, but also the stich’n’sew and many less known tools

  • The deformers, which allow you to reshape objets to your needs or even create whole models from simple primitives

  • OpenVDB modeling, another way to create complex objects parametricallywithout the hassle of polygons

  • Several workshops in the end of the course will teach you real life examples and how to model many objects : a screw, a spoon, a coffee cup and its holder, a soccer ball and many others.

    This training has been recorded on the R23 but you can follow it easily on previous versions of the software, down to R17.

    It is not required to have followed the first volume of the series, but it can greatly help, especially if you are new to 3D.

    Course Curriculum

    Chapter 1: The Core Concepts of Polygons

    Lecture 1: Exercice files, final projects and customization files

    Lecture 2: R25 and + : Using the old layouts to better follow the tutorials

    Lecture 3: R25 and + : Tour of the new interface

    Lecture 4: Installing the Custom Interface

    Lecture 5: What is a polygon ?

    Lecture 6: What is a N-Gone ?

    Lecture 7: The Structure Manager

    Lecture 8: The normals

    Lecture 9: The Phong Tag

    Lecture 10: Selecting Points, Edges and Polygons

    Lecture 11: The Grow, Shrink, Connected selections

    Lecture 12: The Loop, Ring, Outline, Path and Fill Selections

    Lecture 13: Placing the Axis Where you Want

    Lecture 14: Orienting the Axis

    Lecture 15: Soft Selection

    Lecture 16: Creating Vertex Maps

    Lecture 17: Painting Vertex Maps

    Chapter 2: The Splines

    Lecture 1: Welcome to the Wonderful World of Spline

    Lecture 2: Opening, Closing Splines, Moving Points Around

    Lecture 3: Changing the Type of Spline

    Lecture 4: Join, Break, Explode Splines

    Lecture 5: Creating a Freeform Spline with the Pen

    Lecture 6: Draw a Spline with the Sketch Tool

    Lecture 7: Smoothing, Relaxing, Twisting the Splines

    Lecture 8: The Arc Tool

    Lecture 9: Adding, Deleting, Welding Points

    Lecture 10: Adding Points with the Rounding Command

    Lecture 11: Mirroring Splines

    Lecture 12: Projecting Spline on a Surface

    Lecture 13: The Line Up and Magnet Commands

    Lecture 14: Converting Edges of an Object to a Spline

    Lecture 15: Creating Cross Sections

    Lecture 16: Importing from Illustrator

    Lecture 17: The Chamfer and Outline Command

    Lecture 18: Combining Shapes with the Spline Mask

    Lecture 19: Creating a Biohazard Shape with the Direct Boolean Commands

    Chapter 3: The Generators

    Lecture 1: What are the Generators ?

    Lecture 2: What is interpolation and why it's important

    Lecture 3: The Caps panel

    Lecture 4: The rounding option on caps

    Lecture 5: The Extrude Generator

    Lecture 6: The Lathe Generator

    Lecture 7: Modeling a glass with the lathe generator

    Lecture 8: The Sweep Generator

    Lecture 9: The Sweep Generator : the Rail option

    Lecture 10: The Sweep Generator : Scale and rotation options

    Lecture 11: The Loft Generator

    Lecture 12: The Metaballs

    Lecture 13: Better control of the Metaball with the tag

    Lecture 14: The Connect object

    Lecture 15: The Symmetry Object

    Lecture 16: The Polygon Reduction object

    Lecture 17: The Level of Detail (LOD) object

    Lecture 18: The LOD : advanced options

    Lecture 19: The Cloth Surface object : adding thickness

    Chapter 4: Mastering the polygon commands

    Lecture 1: The Subdivision Surface generator

    Lecture 2: Weighting the Subdivision Surface : mastering hard edges

    Lecture 3: Advanced options of the Subdivision Surface

    Lecture 4: The Remesher (R23 and up)

    Lecture 5: Better topology in the Remesher with the Spline Flow (R23 and up)

    Lecture 6: Dissolving, melting, collapsing, deleting polygons

    Lecture 7: Optimize command

    Lecture 8: Subdivide

    Lecture 9: Splitting, disconnecting geometries

    Lecture 10: Ngons commands

    Lecture 11: Moving, scaling, rotating along normals

    Lecture 12: The Line Cut command

    Lecture 13: Loop cut

    Lecture 14: Plane cut

    Lecture 15: Connecting edges or points

    Lecture 16: Fast extrusion with the move, rotate and scale tool

    Lecture 17: Extrude command

    Lecture 18: Smooth shift command

    Lecture 19: Matrix extrude

    Lecture 20: Extrude inner

    Lecture 21: Bridge command

    Lecture 22: Close polygon hole

    Lecture 23: The Bevel tool : Solid Mode

    Lecture 24: The Bevel tool : Chamfer Mode

    Lecture 25: The Bevel tool : Topology

    Lecture 26: The Bevel tool : Points

    Lecture 27: The Bevel tool : beveling polygons

    Lecture 28: Welding points

    Lecture 29: Stitching points

    Lecture 30: The Slide tool

    Lecture 31: Spinning edges

    Lecture 32: The Iron tool

    Lecture 33: The magnet and brush tool

    Lecture 34: The Mirror command

    Lecture 35: Set Point Value

    Lecture 36: Clone, arrray tool

    Lecture 37: Remove Manifold

    Lecture 38: The Polygon Pen, 1st part

    Lecture 39: The Polygon Pen, 2nd part

    Lecture 40: The Polygon Pen, retopology on a shoe

    Chapter 5: The Deformers

    Instructors

  • Cinema 4D Complete - Vol. 2. All about Modeling!_1  No.2
    Lionel VICIDOMINI
    Instructor in 3D Motion Design
  • Rating Distribution

  • 1 stars: 3 votes
  • 2 stars: 4 votes
  • 3 stars: 23 votes
  • 4 stars: 84 votes
  • 5 stars: 238 votes
  • Frequently Asked Questions

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