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Realistic Animal Creation for Film in Maya Zbrush

  • DESIGN
  • Jan 10, 2025
SynopsisRealistic Animal Creation for Film in Maya & Zbrush, avai...
Realistic Animal Creation for Film in Maya Zbrush  No.1

Realistic Animal Creation for Film in Maya & Zbrush, available at $54.99, has an average rating of 3.55, with 56 lectures, based on 11 reviews, and has 242 subscribers.

You will learn about Sculpting the basic tiger skeleton with ZSphere Sculpting the major superficial muscles Adding skin & fat layer on top Quick retopology using ZRemesher & PolyGroups Quick UV unwrap in ZBrush Posing our animal Groom in Xgen & render in Maya/Arnold Color Correction In Photoshop This course is ideal for individuals who are The course is also for artists who want basic knowledge in grooming & rendering realistic animals in Maya. or I have designed this course for beginner sculptors, who want to sculpt anatomically correct animals in ZBrush but they struggle because they dont find a tutorial which is step by step, no fast forward, no skip and coming from a human & animal anatomy artist who’s been doing this for years. It is particularly useful for The course is also for artists who want basic knowledge in grooming & rendering realistic animals in Maya. or I have designed this course for beginner sculptors, who want to sculpt anatomically correct animals in ZBrush but they struggle because they dont find a tutorial which is step by step, no fast forward, no skip and coming from a human & animal anatomy artist who’s been doing this for years.

Enroll now: Realistic Animal Creation for Film in Maya & Zbrush

Summary

Title: Realistic Animal Creation for Film in Maya & Zbrush

Price: $54.99

Average Rating: 3.55

Number of Lectures: 56

Number of Published Lectures: 56

Number of Curriculum Items: 56

Number of Published Curriculum Objects: 56

Original Price: $89.99

Quality Status: approved

Status: Live

What You Will Learn

  • Sculpting the basic tiger skeleton with ZSphere
  • Sculpting the major superficial muscles
  • Adding skin & fat layer on top
  • Quick retopology using ZRemesher & PolyGroups
  • Quick UV unwrap in ZBrush
  • Posing our animal
  • Groom in Xgen & render in Maya/Arnold
  • Color Correction In Photoshop
  • Who Should Attend

  • The course is also for artists who want basic knowledge in grooming & rendering realistic animals in Maya.
  • I have designed this course for beginner sculptors, who want to sculpt anatomically correct animals in ZBrush but they struggle because they dont find a tutorial which is step by step, no fast forward, no skip and coming from a human & animal anatomy artist who’s been doing this for years.
  • Target Audiences

  • The course is also for artists who want basic knowledge in grooming & rendering realistic animals in Maya.
  • I have designed this course for beginner sculptors, who want to sculpt anatomically correct animals in ZBrush but they struggle because they dont find a tutorial which is step by step, no fast forward, no skip and coming from a human & animal anatomy artist who’s been doing this for years.
  • Do you want to make realistic CG Animals?

    Tried searching for a step by step tutorial online but still no luck?

    Then I welcome you to Nexttut education’s Realistic Animal Creation for Film: Zbrush and Maya Xgen course.

    WHY SHOULD YOU LEARN FROM ME:

    My name is Adrian Krokodil and with a bit of medical background I founded a company called SA Anatomy where I have been teaching human & animal anatomy in ZBrush for many years now. Precision & Accuracy has been always mandatory for me since I supply 3D Anatomical models around the globe.

    By the end of this course:

  • Sculpt accurate animal anatomy.

  • Texture & groom realistic animals.

  • Render awesome portfolio piece.

  • WHAT WILL I LEARN:

  • Sculpting the basic tiger skeleton with ZSphere

  • Sculpting the major superficial muscles

  • Adding skin & fat layer on top

  • Quick retopology using ZRemesher & PolyGroups

  • Quick UV unwrap in ZBrush

  • Posing our animal

  • Making a stand & eye parts

  • Polypaint our sculpts

  • Export all the required maps & files for Maya

  • Groom in Xgen & render in Maya/Arnold

  • Color Correction In Photoshop

  • COURSE PROJECTS:

    We will start by customizing our Zbrush so we can work much faster and efficiently. Then we’ll use our ZSphere to block out the basic skeleton. Then after our proportions are in place we’ll start blocking our muscles. Then we will sculpt the skin & fat layer on top(without the fine details yet). After that we will do a quick zremesher on our model using polygroups & guides, this is not to say our model will be game ready, it’s just for us to get decent typology(Manual retopology is always recommended). We’ll then sculpt a stand for our animal to help best present our art for our portfolio & model the eyes. Then we’ll do quick UV’s in ZBrush(Again not production ready).Then we’ll pose our animal to a specific dynamic pose. Then we’ll sculpt some fine details(We’ll not be too concerned about the animal as it will be covered in fur). Then we’ll polypaint our sculpts using ZBrush spotlight (which we’ll also serve as guides for our groom). We’ll use the multimap exporter to export the required maps & files for maya. Then we’ll groom our animal in maya xgen then set up a quick scene for our renders with MtoA. Then lastly we’ll do some quick color correction for our render in Photoshop.

    IS THIS COURSE RIGHT FOR ME:

  • I have designed this course for beginner sculptors, who want to sculpt anatomically correct animals in ZBrush but they struggle because they don’t find a tutorial which is step by step, no fast forward, no skip and coming from a human & animal anatomy artist who’s been doing this for years.

  • The course is also for artists who want basic knowledge in grooming & rendering realistic animals in Maya.

  • WHO IS NOT THE IDEAL STUDENT:

    This course is not designed for absolute beginner Zbrush & Maya users.

    WHAT SHOULD I KNOW OR HAVE FOR THE COURSE:

  • I expect you to have some sort of basic ZBrush, Maya & Photoshop experience.

  • You should have Zbrush, Maya & Photoshop installed on your computer.

  • JOIN ME NOW:

    So if you want to sculpt realistic animals in ZBrush, then join me now, and take your skills to the next level. Hope to see you in the course.

    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Introduction

    Lecture 2: Project Files

    Lecture 3: Setting Up Zbrush

    Lecture 4: Intro To ZSpheres

    Lecture 5: Proportions With ZSpheres

    Chapter 2: Creating The Tiger

    Lecture 1: Blocking Out Skeleton

    Lecture 2: Blocking Out Muscles – Intro

    Lecture 3: Blocking Out Muscles- Head

    Lecture 4: Blocking Out Muscles- Legs

    Lecture 5: Finish Blocking Out Muscles – Legs

    Lecture 6: Blocking Out Muscles- Thorax

    Lecture 7: Refining Muscles – Head

    Lecture 8: Refining Muscles – Front Legs

    Lecture 9: Finish Refining Muscles – Front Legs

    Lecture 10: Refining Muscles – Thorax

    Lecture 11: Refining Muscles – Back Legs

    Lecture 12: Finish Refining Muscles – Back Legs

    Lecture 13: Quick Retopology

    Lecture 14: Posing The Tiger

    Lecture 15: Finish Posing The Tiger

    Lecture 16: Secondary Forms

    Lecture 17: Finish Secondary Forms

    Lecture 18: Skin Folds & Wrinkles

    Lecture 19: Finish Skin Folds & Wrinkles

    Lecture 20: Fine Details

    Lecture 21: Finish Fine Details

    Chapter 3: Modeling The Tree Bark & Eye

    Lecture 1: Tree Bark Forms

    Lecture 2: Tree Fine Details

    Lecture 3: Modeling The Eyes

    Lecture 4: The Cornea

    Lecture 5: Whiskers Geo

    Chapter 4: PolyPainting In ZBrush

    Lecture 1: Painting The Tree

    Lecture 2: Painting The Eye

    Lecture 3: Model & Paint Tear Duct

    Lecture 4: Painting Tiger- Head

    Lecture 5: Painting Tiger-Front Legs

    Lecture 6: Painting Tiger- Thorax & Legs

    Lecture 7: Painting Density Map

    Lecture 8: Final Refinements

    Chapter 5: Grooming & Rendering

    Lecture 1: Export Files For Maya

    Lecture 2: Setting Maya Scene

    Lecture 3: Applying Texture Maps

    Lecture 4: Setting Up Xgen

    Lecture 5: Grooming Head & Neck

    Lecture 6: Finish Grooming Head & Neck

    Lecture 7: Grooming Front Legs

    Lecture 8: Grooming Thorax

    Lecture 9: Grooming Back legs & Tale

    Lecture 10: Whiskers Groom

    Lecture 11: Modifying Groom 1

    Lecture 12: Modifying Groom 2

    Lecture 13: Modifying Groom 3

    Lecture 14: Rendering MtoA

    Lecture 15: Editing In Photoshop

    Chapter 6: Conclusion

    Lecture 1: Thank you

    Lecture 2: Bonus Lecture

    Instructors

  • Realistic Animal Creation for Film in Maya Zbrush  No.2
    Nexttut Education Pvt.Ltd.
    A specialist in CG tutorials
  • Rating Distribution

  • 1 stars: 1 votes
  • 2 stars: 1 votes
  • 3 stars: 2 votes
  • 4 stars: 4 votes
  • 5 stars: 3 votes
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