Realistic Animal Creation for Film in Maya Zbrush
- DESIGN
- Jan 10, 2025

Realistic Animal Creation for Film in Maya & Zbrush, available at $54.99, has an average rating of 3.55, with 56 lectures, based on 11 reviews, and has 242 subscribers.
You will learn about Sculpting the basic tiger skeleton with ZSphere Sculpting the major superficial muscles Adding skin & fat layer on top Quick retopology using ZRemesher & PolyGroups Quick UV unwrap in ZBrush Posing our animal Groom in Xgen & render in Maya/Arnold Color Correction In Photoshop This course is ideal for individuals who are The course is also for artists who want basic knowledge in grooming & rendering realistic animals in Maya. or I have designed this course for beginner sculptors, who want to sculpt anatomically correct animals in ZBrush but they struggle because they dont find a tutorial which is step by step, no fast forward, no skip and coming from a human & animal anatomy artist who’s been doing this for years. It is particularly useful for The course is also for artists who want basic knowledge in grooming & rendering realistic animals in Maya. or I have designed this course for beginner sculptors, who want to sculpt anatomically correct animals in ZBrush but they struggle because they dont find a tutorial which is step by step, no fast forward, no skip and coming from a human & animal anatomy artist who’s been doing this for years.
Enroll now: Realistic Animal Creation for Film in Maya & Zbrush
Summary
Title: Realistic Animal Creation for Film in Maya & Zbrush
Price: $54.99
Average Rating: 3.55
Number of Lectures: 56
Number of Published Lectures: 56
Number of Curriculum Items: 56
Number of Published Curriculum Objects: 56
Original Price: $89.99
Quality Status: approved
Status: Live
What You Will Learn
Who Should Attend
Target Audiences
Do you want to make realistic CG Animals?
Tried searching for a step by step tutorial online but still no luck?
Then I welcome you to Nexttut education’s Realistic Animal Creation for Film: Zbrush and Maya Xgen course.
WHY SHOULD YOU LEARN FROM ME:
My name is Adrian Krokodil and with a bit of medical background I founded a company called SA Anatomy where I have been teaching human & animal anatomy in ZBrush for many years now. Precision & Accuracy has been always mandatory for me since I supply 3D Anatomical models around the globe.
By the end of this course:
Sculpt accurate animal anatomy.
Texture & groom realistic animals.
Render awesome portfolio piece.
WHAT WILL I LEARN:
Sculpting the basic tiger skeleton with ZSphere
Sculpting the major superficial muscles
Adding skin & fat layer on top
Quick retopology using ZRemesher & PolyGroups
Quick UV unwrap in ZBrush
Posing our animal
Making a stand & eye parts
Polypaint our sculpts
Export all the required maps & files for Maya
Groom in Xgen & render in Maya/Arnold
Color Correction In Photoshop
COURSE PROJECTS:
We will start by customizing our Zbrush so we can work much faster and efficiently. Then we’ll use our ZSphere to block out the basic skeleton. Then after our proportions are in place we’ll start blocking our muscles. Then we will sculpt the skin & fat layer on top(without the fine details yet). After that we will do a quick zremesher on our model using polygroups & guides, this is not to say our model will be game ready, it’s just for us to get decent typology(Manual retopology is always recommended). We’ll then sculpt a stand for our animal to help best present our art for our portfolio & model the eyes. Then we’ll do quick UV’s in ZBrush(Again not production ready).Then we’ll pose our animal to a specific dynamic pose. Then we’ll sculpt some fine details(We’ll not be too concerned about the animal as it will be covered in fur). Then we’ll polypaint our sculpts using ZBrush spotlight (which we’ll also serve as guides for our groom). We’ll use the multimap exporter to export the required maps & files for maya. Then we’ll groom our animal in maya xgen then set up a quick scene for our renders with MtoA. Then lastly we’ll do some quick color correction for our render in Photoshop.
IS THIS COURSE RIGHT FOR ME:
I have designed this course for beginner sculptors, who want to sculpt anatomically correct animals in ZBrush but they struggle because they don’t find a tutorial which is step by step, no fast forward, no skip and coming from a human & animal anatomy artist who’s been doing this for years.
The course is also for artists who want basic knowledge in grooming & rendering realistic animals in Maya.
WHO IS NOT THE IDEAL STUDENT:
This course is not designed for absolute beginner Zbrush & Maya users.
WHAT SHOULD I KNOW OR HAVE FOR THE COURSE:
I expect you to have some sort of basic ZBrush, Maya & Photoshop experience.
You should have Zbrush, Maya & Photoshop installed on your computer.
JOIN ME NOW:
So if you want to sculpt realistic animals in ZBrush, then join me now, and take your skills to the next level. Hope to see you in the course.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: Project Files
Lecture 3: Setting Up Zbrush
Lecture 4: Intro To ZSpheres
Lecture 5: Proportions With ZSpheres
Chapter 2: Creating The Tiger
Lecture 1: Blocking Out Skeleton
Lecture 2: Blocking Out Muscles – Intro
Lecture 3: Blocking Out Muscles- Head
Lecture 4: Blocking Out Muscles- Legs
Lecture 5: Finish Blocking Out Muscles – Legs
Lecture 6: Blocking Out Muscles- Thorax
Lecture 7: Refining Muscles – Head
Lecture 8: Refining Muscles – Front Legs
Lecture 9: Finish Refining Muscles – Front Legs
Lecture 10: Refining Muscles – Thorax
Lecture 11: Refining Muscles – Back Legs
Lecture 12: Finish Refining Muscles – Back Legs
Lecture 13: Quick Retopology
Lecture 14: Posing The Tiger
Lecture 15: Finish Posing The Tiger
Lecture 16: Secondary Forms
Lecture 17: Finish Secondary Forms
Lecture 18: Skin Folds & Wrinkles
Lecture 19: Finish Skin Folds & Wrinkles
Lecture 20: Fine Details
Lecture 21: Finish Fine Details
Chapter 3: Modeling The Tree Bark & Eye
Lecture 1: Tree Bark Forms
Lecture 2: Tree Fine Details
Lecture 3: Modeling The Eyes
Lecture 4: The Cornea
Lecture 5: Whiskers Geo
Chapter 4: PolyPainting In ZBrush
Lecture 1: Painting The Tree
Lecture 2: Painting The Eye
Lecture 3: Model & Paint Tear Duct
Lecture 4: Painting Tiger- Head
Lecture 5: Painting Tiger-Front Legs
Lecture 6: Painting Tiger- Thorax & Legs
Lecture 7: Painting Density Map
Lecture 8: Final Refinements
Chapter 5: Grooming & Rendering
Lecture 1: Export Files For Maya
Lecture 2: Setting Maya Scene
Lecture 3: Applying Texture Maps
Lecture 4: Setting Up Xgen
Lecture 5: Grooming Head & Neck
Lecture 6: Finish Grooming Head & Neck
Lecture 7: Grooming Front Legs
Lecture 8: Grooming Thorax
Lecture 9: Grooming Back legs & Tale
Lecture 10: Whiskers Groom
Lecture 11: Modifying Groom 1
Lecture 12: Modifying Groom 2
Lecture 13: Modifying Groom 3
Lecture 14: Rendering MtoA
Lecture 15: Editing In Photoshop
Chapter 6: Conclusion
Lecture 1: Thank you
Lecture 2: Bonus Lecture
Instructors

Nexttut Education Pvt.Ltd.
A specialist in CG tutorials
Rating Distribution
Frequently Asked Questions
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