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Creating a Street Environment in Unreal Engine 5

  • DESIGN
  • Jan 04, 2025
SynopsisCreating a Street Environment in Unreal Engine 5, available a...
Creating a Street Environment in Unreal Engine 5  No.1

Creating a Street Environment in Unreal Engine 5, available at $74.99, has an average rating of 4.65, with 32 lectures, based on 42 reviews, and has 342 subscribers.

You will learn about Learn to create a High-Quality 3D environment from Start to Finish Learn 3D modelling in Blender Learn to create realistic textures in Substance Painter Using Smart Masks and Materials in Substance Painter Level Design, Composition and Lighting in Unreal Engine 5 This course is ideal for individuals who are Students that have basic knowledge of modelling, texturing and want to learn how to create environments. Everything in this course would be explained in detailed but some prior knowledge of the software would be helpful. It is particularly useful for Students that have basic knowledge of modelling, texturing and want to learn how to create environments. Everything in this course would be explained in detailed but some prior knowledge of the software would be helpful.

Enroll now: Creating a Street Environment in Unreal Engine 5

Summary

Title: Creating a Street Environment in Unreal Engine 5

Price: $74.99

Average Rating: 4.65

Number of Lectures: 32

Number of Published Lectures: 32

Number of Curriculum Items: 32

Number of Published Curriculum Objects: 32

Original Price: $24.99

Quality Status: approved

Status: Live

What You Will Learn

  • Learn to create a High-Quality 3D environment from Start to Finish
  • Learn 3D modelling in Blender
  • Learn to create realistic textures in Substance Painter
  • Using Smart Masks and Materials in Substance Painter
  • Level Design, Composition and Lighting in Unreal Engine 5
  • Who Should Attend

  • Students that have basic knowledge of modelling, texturing and want to learn how to create environments. Everything in this course would be explained in detailed but some prior knowledge of the software would be helpful.
  • Target Audiences

  • Students that have basic knowledge of modelling, texturing and want to learn how to create environments. Everything in this course would be explained in detailed but some prior knowledge of the software would be helpful.
  • Hello Everyone and welcome to this new course. In this course, we will go over the entire process of creating a Japanese Street Environment using Unreal Engine 5, Blender, Substance Painter.

    We will go over modelling in Blender, texturing using Substance Painter and setting up the scene, lighting and materials in Unreal Engine 5.

    You will get:

    1. 32 Full HD video lectures with over 9+ hours of content and AUDIO commentary.

    2. All the files related to the course including .blend files, unreal project files, substance files, reference images, textures etc.

    SOFTWARES USED – (BLENDER, Substance Painter, Unreal Engine 5):

    All the modelling will be done in Blender, However, the techniques used are universal and can be replicated in any other 3D modelling package. The materials and textures will be created using Substance Painter. Level art, lighting and composition will be done in Unreal Engine 5.

    In this course, you will learn everything you need to know to create the final results that you see in the images and trailers. The same techniques can be applied to almost any type of environment.

    This course has over 9 hours of content! (All the videos have audio commentary)

    We will go over each and every step in this course together and nothing will be skipped. The course does not have any kind of timelapse so that you can follow every step easily.

    We will start by gathering some reference images to gain some initial ideas and the mood for our scene. We will arrange these reference images in a free program called Pure Ref. After this we will move on to Blenderand start modelling our main assets. We will start by modelling the main buildings in our scene and after we are done with them, we will also create a bunch of different props to detail our scene even more, the entire process of modelling will be covered in Blenderonly.

    After we have modeled all our main assets, we will export them to Substance Painter to start the texturing process. We will learn to create high quality and realistic materials and the key features of Substance Painter like Smart Masks, generators, smart materials etc.

    After this we will import all our models and textures into Unreal Engine and setup the scene over there. The next step would be to setup our lighting and create a mood and atmosphere for our scene. We will make use of the new features of Unreal Engine such as Lumen to get realistic lighting for our scene, next we will set up a post-Processing volume to further enhance the visuals of our scene.

    Then we will spend some more time creating a lot of small props to further detail the scene even more like some cardboard boxes, beer crates etc. We will end this course by adding a couple of props from Quixel Megascans to give the environment a finishing touch, setting up different camera angles and taking high resolution screenshots for our portfolio.

    So, I hope to see you there in the course, thank you.

    Who is this course for?

    Students that have basic knowledge of modelling, texturing and want to learn how to create environments. Everything in this course would be explained in detailed but some prior knowledge of the software would be helpful.

    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Introduction

    Chapter 2: Modelling the Buildings

    Lecture 1: Setting up the Reference Images

    Lecture 2: Creating the Blockout

    Lecture 3: Modelling The Buildings Part – 1

    Lecture 4: Modelling The Buildings Part – 2

    Lecture 5: Modelling The Buildings Part – 3

    Lecture 6: Modelling The Buildings Part – 4

    Lecture 7: Modelling The Buildings Part – 5

    Lecture 8: Modelling The Buildings Part – 6

    Lecture 9: Applying The Modifiers

    Lecture 10: UV Unwrapping The Buildings

    Lecture 11: Exporting To Substance Painter

    Chapter 3: Texturing the Buildings

    Lecture 1: Texturing The Buildings Part – 1

    Lecture 2: Texturing The Buildings Part – 2

    Lecture 3: Texturing The Buildings Part – 3

    Lecture 4: Texturing The Buildings Part – 4

    Lecture 5: Texturing The Buildings Part – 5

    Chapter 4: Level Design in Unreal Engine

    Lecture 1: Setting Up In Unreal Engine

    Lecture 2: Exporting Textures

    Lecture 3: Texturing The Ground

    Lecture 4: Setting Up Post-Processing

    Chapter 5: Creating the Props

    Lecture 1: Modelling The Beer Crates

    Lecture 2: Texturing The Beer Crates

    Lecture 3: Modelling the Sign Boards

    Lecture 4: Texturing The Sign Boards

    Lecture 5: Creating the Cardboard Boxes

    Chapter 6: Finalizing the Environment

    Lecture 1: Importing The Props Into Unreal Engine

    Lecture 2: Placing The Props

    Lecture 3: Modelling The Electric Pole

    Lecture 4: Texturing The Electric Pole

    Lecture 5: Adding The Cables

    Lecture 6: Finishing Touches

    Instructors

  • Creating a Street Environment in Unreal Engine 5  No.2
    Aniket Rawat
    3D Artist
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  • Frequently Asked Questions

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