Character sculpting with blender- Create a stylized warrior
- DESIGN
- Jan 01, 2025

Character sculpting with blender: Create a stylized warrior, available at $79.99, has an average rating of 4.19, with 43 lectures, based on 597 reviews, and has 4264 subscribers.
You will learn about All the digital sculpting workflow for characters, whether for video games, animation, rendering or 3D printing. Apply different modeling techniques to solve specific requirements to develop a character How to use the Blender sculpt mode to create your own characters You will know the potential, the versatility and the limitations of the Blender sculpt mode How to pose your character to give him life and character How to create a high quality render of your character to presentate in your portfolio This course is ideal for individuals who are Anyone who wants to learn to model characters with digital sculpture techniques or Students and professionals who want to learn how to create 3D sculpted models for their projects or Traditional sculptors who want to make the move to digital sculpture It is particularly useful for Anyone who wants to learn to model characters with digital sculpture techniques or Students and professionals who want to learn how to create 3D sculpted models for their projects or Traditional sculptors who want to make the move to digital sculpture.
Enroll now: Character sculpting with blender: Create a stylized warrior
Summary
Title: Character sculpting with blender: Create a stylized warrior
Price: $79.99
Average Rating: 4.19
Number of Lectures: 43
Number of Published Lectures: 42
Number of Curriculum Items: 43
Number of Published Curriculum Objects: 42
Original Price: $94.99
Quality Status: approved
Status: Live
What You Will Learn
Who Should Attend
Target Audiences
In this course you will learn the entire workflow to follow to create characters and many of the most important tools that Blender offers us.
What we will see in the course:
The basics of Blender’s sculpt mode
All the brushes and mesh filters in sculpt mode
Practical sculpting exercises
Character project:
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Blocking our character with basic objects and fundamentals of anatomy
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Blocking of all accessories with simple objects and basic modeling
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Polishing of all the body of the character to get a clean model
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Polishing of all the accesories and the texture detailing of the different materials on the surface
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Posing of our character
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Render of our character to create a presentation for the portfolio
The downloadable resources of all the chapters
Access to the students Facebook group
Bonus content
Course Curriculum
Chapter 1: Introduction
Lecture 1: Presentation of the instructor: Jose Moreno
Lecture 2: Presentation of the course
Lecture 3: Downloadable Resources
Lecture 4: Students Facebook group
Chapter 2: Sculpting fundamentals in Blender
Lecture 1: The sculpt mode and the brushes
Lecture 2: Configuration of the brushes
Lecture 3: Sculpting methods
Lecture 4: Practical exercise: Chess horse
Lecture 5: The cloth brushes and the mesh filter
Lecture 6: The current state of Blender for sculpting
Chapter 3: Blocking the anatomy
Lecture 1: Analysing and planning the project
Lecture 2: Blocking the head and the thorax
Lecture 3: Blocking the arms and the legs
Lecture 4: Blocking the hands
Lecture 5: Blocking the feet and some adjustments
Lecture 6: Polishing the blocking 1: Upper part of the body
Lecture 7: Polishing the blocking 2: Lower part of the body
Chapter 4: Blocking the accessories
Lecture 1: Blocking the helmet
Lecture 2: Blocking the cape
Lecture 3: Blocking the shoulder armor
Lecture 4: Blocking the arm armor
Lecture 5: Blocking the belt and the skirt
Lecture 6: Blocking the cloth with cloth simulation
Lecture 7: Blocking the sandals
Lecture 8: Blocking the trident
Lecture 9: Blocking the shield
Chapter 5: Polishing the body
Lecture 1: Merging all the body with voxel remesh
Lecture 2: 4-2 Preparing a good topology with quad remesh
Chapter 6: Polishing the accesories
Lecture 1: Retopology of the helmet
Lecture 2: Retopology of the shoulder
Lecture 3: Making the helmet holes and some adjustments
Lecture 4: Sculpting the metal textures
Lecture 5: Sculpting the metal texture in the rest of the objects
Lecture 6: Optimizing and detailing the cloth pieces
Lecture 7: Detailing the trident
Lecture 8: Detailing the trident bandages
Lecture 9: Detailing the shield
Chapter 7: Posing the character
Lecture 1: Rigging with rigify
Lecture 2: Modeling the base
Lecture 3: Creating the pose
Lecture 4: Cleaning the surface and detailing the base
Chapter 8: Presentation of the character
Lecture 1: Creating the lighting and the materials to make a render for the portfolio
Instructors

Jose Moreno
Digital Artist
Rating Distribution
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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