Hair Creation for Game Characters- Maya Xgen
- DESIGN
- Dec 29, 2024

Hair Creation for Game Characters: Maya Xgen, available at $69.99, has an average rating of 4.6, with 55 lectures, based on 63 reviews, and has 692 subscribers.
You will learn about Create Realistic Hair Cards Creating Grooms with Xgen Create Realistic Hair Materials in Marmoset Create Realistic Hair Materials in Unreal This course is ideal for individuals who are This course is for intermediate students who want to add Realtime hair to their characters It is particularly useful for This course is for intermediate students who want to add Realtime hair to their characters.
Enroll now: Hair Creation for Game Characters: Maya Xgen
Summary
Title: Hair Creation for Game Characters: Maya Xgen
Price: $69.99
Average Rating: 4.6
Number of Lectures: 55
Number of Published Lectures: 55
Number of Curriculum Items: 55
Number of Published Curriculum Objects: 55
Original Price: $89.99
Quality Status: approved
Status: Live
What You Will Learn
Who Should Attend
Target Audiences
Hey Guys, Do you find it difficult to create real time hair for your characters and creatures? Have you tried using Xgen inside of Maya but don’t know where to start? If that is the case then I welcome you to Hair Creation for Game Characters.
WHY SHOULD YOU LEARN FROM ME:
My name is Abraham Leal and I have 11 years in the industry, throughout this course I will show you my technique and workflows to create amazing hair for your portfolio.
BENEFITS :
In this course we will cover all of the necessary information to generate, bake, place and render hair for your characters. We will take a deep dive in the how and why we do what we do to obtain this amazing results.
you’ll be able to create hair cards for real time characters
You will be able to use Xgen to create realistic Grooms
WHAT WILL I LEARN:
Xgen Hair Generation
Creating Hair Maps
Proper Hair Placement
Hair Shading
Rendering in Marmoset
Hair Systems in Unreal Engine 5
Making the eyelashes with tubes
COURSE PROJECTS:
This course is divided into 4 chapters.
The first chapter covers the basics of the main Hair Card workflow so that you can understand and properly implement this techniques. In chapter 2 we will cover what I like to call the Universal Hair Workflow, this workflow allows you to create maps that can be used in a wide variety of engines. In chapter 3 and 4 we will take a deep dive in Unreal Engine 5 and I will show you several techniques to create amazing looking hair ready for your games.
IS THIS COURSE RIGHT FOR ME:
I have designed this course for intermediate 3d modelling students, who want to create realistic Hair for their characters and creatures. A basic Understanding of Maya, Photoshop and Arnold Renderer is expected.
The course is also for artists who want to learn about the Xgen Addon and how to achieve realistic looking hair.
WHO IS NOT THE IDEAL STUDENT:
This course is not designed for absolute beginners in Maya.
WHAT SHOULD I KNOW OR HAVE FOR THE COURSE:
Basic Knowledge of Maya, Photoshop and Arnold
You should have Maya, Photoshop, Marmoset Toolbag and Unreal Engine.
JOIN ME NOW:
If you want to learn all of this techniques then join me and be ready to become a great Grooming Artist
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: Project Setup
Lecture 3: Types of Hair
Lecture 4: Xgen Overview
Lecture 5: Creating Hair Strands
Lecture 6: Arnold Map Bakes
Lecture 7: Arnold Map Bakes Utility
Lecture 8: Creating Hard Cards
Lecture 9: Creating Hair Chunks
Lecture 10: Horse Charm Render
Chapter 2: Chapter 2 – Universal Hair Workflow
Lecture 1: Setting up our Scene
Lecture 2: Planning and Reference
Lecture 3: Creating Hair Descriptions
Lecture 4: Creating Eyebrow Descriptions
Lecture 5: Creating Main Hair Descriptions
Lecture 6: Baking the Ogre Maps
Lecture 7: Creating the Hair Cards
Lecture 8: Placing the Beard
Lecture 9: Marmoset Setup
Lecture 10: Placing the Eyebrows
Lecture 11: Placing the Hair
Lecture 12: Hair Color
Chapter 3: Chapter 3 – Unreal Engine Workflow
Lecture 1: Unreal Overview
Lecture 2: Unreal Setup
Lecture 3: Gathering Reference
Lecture 4: Painting our Maps
Lecture 5: Creating Hair Descriptions
Lecture 6: Special Hair Descriptions
Lecture 7: Final Hair Descriptions
Lecture 8: Creating the Textures
Lecture 9: Creating Hair Cards
Lecture 10: Creating Hair Chunks
Lecture 11: Braid Chunks
Lecture 12: Setting Hair in UE5
Lecture 13: Beard Grooming
Lecture 14: Eyebrow Setup
Lecture 15: Eyelashes
Lecture 16: Hair Grooming
Chapter 4: Chapter 4 – Unreal Engine Groom Workflow
Lecture 1: Unreal Engine Grooms
Lecture 2: Xgen Setup
Lecture 3: Unreal Engine Setup
Lecture 4: Character Setup
Lecture 5: Gathering Reference
Lecture 6: Character Eyebrows
Lecture 7: Problem Solving
Lecture 8: Creating Eyelashes
Lecture 9: Hair Block In
Lecture 10: Hair Secondary Shapes
Lecture 11: Hair Loose Braid
Lecture 12: Unreal Engine Test
Lecture 13: Hair Refinement
Lecture 14: Hair Breakup
Lecture 15: Final Unreal Setup
Lecture 16: Conclusion
Lecture 17: Bonus Lecture
Instructors

Nexttut Education Pvt.Ltd.
A specialist in CG tutorials
Rating Distribution
Frequently Asked Questions
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