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Hard Surface Character Sculpting in ZBrush

  • DESIGN
  • Dec 28, 2024
SynopsisHard Surface Character Sculpting in ZBrush, available at $59....
Hard Surface Character Sculpting in ZBrush  No.1

Hard Surface Character Sculpting in ZBrush, available at $59.99, has an average rating of 4.3, with 42 lectures, based on 174 reviews, and has 1521 subscribers.

You will learn about Hard surface character sculpting methods Posing Characters Rendering with Keyshot This course is ideal for individuals who are Intermediate Zbrush users who wants to improve their hard surface character sculpting skill and create awesome looking robots or scifi characters. It is particularly useful for Intermediate Zbrush users who wants to improve their hard surface character sculpting skill and create awesome looking robots or scifi characters.

Enroll now: Hard Surface Character Sculpting in ZBrush

Summary

Title: Hard Surface Character Sculpting in ZBrush

Price: $59.99

Average Rating: 4.3

Number of Lectures: 42

Number of Published Lectures: 42

Number of Curriculum Items: 42

Number of Published Curriculum Objects: 42

Original Price: $89.99

Quality Status: approved

Status: Live

What You Will Learn

  • Hard surface character sculpting methods
  • Posing Characters
  • Rendering with Keyshot
  • Who Should Attend

  • Intermediate Zbrush users who wants to improve their hard surface character sculpting skill and create awesome looking robots or scifi characters.
  • Target Audiences

  • Intermediate Zbrush users who wants to improve their hard surface character sculpting skill and create awesome looking robots or scifi characters.
  • Do you want to improve your hard surface character sculpting skill and create awesome looking robots or scifi characters ?
    Well if so this course is definitely for you !

    Welcome to Nexttut educations hard surface character sculpting in Zbrush course .
    INSTRUCTOR :My name is Richie Jon mason . I am a self taught 3D artist in the past I have worked for 3D artist and 3D world magazine, Nissan. I was also a 3D artist at Guerilla games . Currently working on 3D print and game design with Dragonpunk

    GOAL OF THE COURSE :At the end of the course , you will be able sculpt hard surface characters using zbrush and keyshot with confidence, you will be able to create a hard surface character from scratch and use the techniques to go on and create your own models !

    YOU WILL LEARN :
    Taking an existing Zbrush mesh and editing it to suit our needs
    Sculpt overall shape of our character
    Adding under Armor
    Working with fabrics for joints
    Creating outer Armor
    Using transpose to change overall shape
    Posing The character
    Getting it ready to send to Keyshot
    And rendering in keyshot then bringing the files into Photoshop

    First we will look through Zbrush for a base mesh to work on then we will roughly sculpt out the panel placements . We’ll go over each piece individually creating Armor and fabrics, once we’re happy with that we’ll move over and start creating the weapons and then before moving to keyshot we will go though the model and prepare it ready for keyshot .
    Once we have it into keyshot we will start adding materials and find the best render settings then move the images into Photoshop for our final composite image

    IDEAL STUDENTS :I made this course for intermediate Zbrush users but any one can download zbrush and keyshot and just start creating with only what Zbrush comes with.  All default settings all real time no speed ups no skipping . Completely step by step.

    So enrol now and start creating Hard surface character model today.

    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Introduction

    Lecture 2: Download Resources

    Lecture 3: Repetitive techniques

    Chapter 2: Sculpting the Character

    Lecture 1: Creating the Base Mesh

    Lecture 2: Isolating the Head

    Lecture 3: Adding Panels to the Head

    Lecture 4: Creating Vents and Panels

    Lecture 5: Making the Upper Torso

    Lecture 6: Adding The Upper Armor

    Lecture 7: Sculpting The Lower Body

    Lecture 8: Starting The Arms

    Lecture 9: Sculpting The outline Armor

    Lecture 10: Working on the Forearms

    Lecture 11: Making the Material Arm Section

    Lecture 12: Bringing in a part from a different file

    Lecture 13: Sculpting the sleeve for the cannon

    Lecture 14: Adding Cannon parts

    Lecture 15: Sculpting Leg Shapes

    Lecture 16: Adding Leg Panels

    Lecture 17: Working on the leg Joints

    Lecture 18: Adding Fabrics

    Lecture 19: Adding the Shin Plate

    Lecture 20: Sculpting Feet

    Lecture 21: Working on the Hips

    Lecture 22: Mirror over Armor

    Lecture 23: Adding Big Armor to create shape

    Lecture 24: Working on the Horn

    Lecture 25: Adding more Plates

    Lecture 26: Adding more Head Details

    Lecture 27: Working on a New Arm

    Lecture 28: Editing the Head

    Lecture 29: Working with Live Boolean

    Lecture 30: Adding Extra Armor

    Lecture 31: Using Transpose Master to Shape the Model

    Lecture 32: Detailing with Live Boolean

    Lecture 33: Final Details

    Chapter 3: Posing the Character

    Lecture 1: Posing in Transpose

    Chapter 4: Keyshot Rendering

    Lecture 1: Prepare the Model for Keyshot

    Lecture 2: Rendering in Keyshot

    Lecture 3: Rendering in Keyshot Part 2

    Chapter 5: Composition in Photoshop

    Lecture 1: Compositing in Photoshop

    Chapter 6: Conclusion & Wrap up

    Lecture 1: Good Bye

    Instructors

  • Hard Surface Character Sculpting in ZBrush  No.2
    Nexttut Education Pvt.Ltd.
    A specialist in CG tutorials
  • Rating Distribution

  • 1 stars: 1 votes
  • 2 stars: 3 votes
  • 3 stars: 12 votes
  • 4 stars: 66 votes
  • 5 stars: 92 votes
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