Hard Surface Character Sculpting in ZBrush
- DESIGN
- Dec 28, 2024

Hard Surface Character Sculpting in ZBrush, available at $59.99, has an average rating of 4.3, with 42 lectures, based on 174 reviews, and has 1521 subscribers.
You will learn about Hard surface character sculpting methods Posing Characters Rendering with Keyshot This course is ideal for individuals who are Intermediate Zbrush users who wants to improve their hard surface character sculpting skill and create awesome looking robots or scifi characters. It is particularly useful for Intermediate Zbrush users who wants to improve their hard surface character sculpting skill and create awesome looking robots or scifi characters.
Enroll now: Hard Surface Character Sculpting in ZBrush
Summary
Title: Hard Surface Character Sculpting in ZBrush
Price: $59.99
Average Rating: 4.3
Number of Lectures: 42
Number of Published Lectures: 42
Number of Curriculum Items: 42
Number of Published Curriculum Objects: 42
Original Price: $89.99
Quality Status: approved
Status: Live
What You Will Learn
Who Should Attend
Target Audiences
Do you want to improve your hard surface character sculpting skill and create awesome looking robots or scifi characters ?
Well if so this course is definitely for you !
Welcome to Nexttut educations hard surface character sculpting in Zbrush course .
INSTRUCTOR :My name is Richie Jon mason . I am a self taught 3D artist in the past I have worked for 3D artist and 3D world magazine, Nissan. I was also a 3D artist at Guerilla games . Currently working on 3D print and game design with Dragonpunk
GOAL OF THE COURSE :At the end of the course , you will be able sculpt hard surface characters using zbrush and keyshot with confidence, you will be able to create a hard surface character from scratch and use the techniques to go on and create your own models !
YOU WILL LEARN :
Taking an existing Zbrush mesh and editing it to suit our needs
Sculpt overall shape of our character
Adding under Armor
Working with fabrics for joints
Creating outer Armor
Using transpose to change overall shape
Posing The character
Getting it ready to send to Keyshot
And rendering in keyshot then bringing the files into Photoshop
First we will look through Zbrush for a base mesh to work on then we will roughly sculpt out the panel placements . We’ll go over each piece individually creating Armor and fabrics, once we’re happy with that we’ll move over and start creating the weapons and then before moving to keyshot we will go though the model and prepare it ready for keyshot .
Once we have it into keyshot we will start adding materials and find the best render settings then move the images into Photoshop for our final composite image
IDEAL STUDENTS :I made this course for intermediate Zbrush users but any one can download zbrush and keyshot and just start creating with only what Zbrush comes with. All default settings all real time no speed ups no skipping . Completely step by step.
So enrol now and start creating Hard surface character model today.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: Download Resources
Lecture 3: Repetitive techniques
Chapter 2: Sculpting the Character
Lecture 1: Creating the Base Mesh
Lecture 2: Isolating the Head
Lecture 3: Adding Panels to the Head
Lecture 4: Creating Vents and Panels
Lecture 5: Making the Upper Torso
Lecture 6: Adding The Upper Armor
Lecture 7: Sculpting The Lower Body
Lecture 8: Starting The Arms
Lecture 9: Sculpting The outline Armor
Lecture 10: Working on the Forearms
Lecture 11: Making the Material Arm Section
Lecture 12: Bringing in a part from a different file
Lecture 13: Sculpting the sleeve for the cannon
Lecture 14: Adding Cannon parts
Lecture 15: Sculpting Leg Shapes
Lecture 16: Adding Leg Panels
Lecture 17: Working on the leg Joints
Lecture 18: Adding Fabrics
Lecture 19: Adding the Shin Plate
Lecture 20: Sculpting Feet
Lecture 21: Working on the Hips
Lecture 22: Mirror over Armor
Lecture 23: Adding Big Armor to create shape
Lecture 24: Working on the Horn
Lecture 25: Adding more Plates
Lecture 26: Adding more Head Details
Lecture 27: Working on a New Arm
Lecture 28: Editing the Head
Lecture 29: Working with Live Boolean
Lecture 30: Adding Extra Armor
Lecture 31: Using Transpose Master to Shape the Model
Lecture 32: Detailing with Live Boolean
Lecture 33: Final Details
Chapter 3: Posing the Character
Lecture 1: Posing in Transpose
Chapter 4: Keyshot Rendering
Lecture 1: Prepare the Model for Keyshot
Lecture 2: Rendering in Keyshot
Lecture 3: Rendering in Keyshot Part 2
Chapter 5: Composition in Photoshop
Lecture 1: Compositing in Photoshop
Chapter 6: Conclusion & Wrap up
Lecture 1: Good Bye
Instructors

Nexttut Education Pvt.Ltd.
A specialist in CG tutorials
Rating Distribution
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