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Master Digital Product Design- UX Research UI Design

  • DESIGN
  • Dec 26, 2024
SynopsisMaster Digital Product Design: UX Research & UI Design, a...
Master Digital Product Design- UX Research UI Design  No.1

Master Digital Product Design: UX Research & UI Design, available at $174.99, has an average rating of 4.57, with 168 lectures, based on 10390 reviews, and has 44067 subscribers.

You will learn about Critical Thinking User Interface Design User Experience Research Some Relevant Design History History of Digital Product Design Design Processes How Human Perception Works Increased Creativity Usability Testing Applied Psychology in Design This course is ideal for individuals who are Junior or aspiring product designer or Product owners or managers or Software Engineers or User experience designers or User interface designers or Entrepreneurs It is particularly useful for Junior or aspiring product designer or Product owners or managers or Software Engineers or User experience designers or User interface designers or Entrepreneurs.

Enroll now: Master Digital Product Design: UX Research & UI Design

Summary

Title: Master Digital Product Design: UX Research & UI Design

Price: $174.99

Average Rating: 4.57

Number of Lectures: 168

Number of Published Lectures: 168

Number of Curriculum Items: 168

Number of Published Curriculum Objects: 168

Original Price: $199.99

Quality Status: approved

Status: Live

What You Will Learn

  • Critical Thinking
  • User Interface Design
  • User Experience Research
  • Some Relevant Design History
  • History of Digital Product Design
  • Design Processes
  • How Human Perception Works
  • Increased Creativity
  • Usability Testing
  • Applied Psychology in Design
  • Who Should Attend

  • Junior or aspiring product designer
  • Product owners or managers
  • Software Engineers
  • User experience designers
  • User interface designers
  • Entrepreneurs
  • Target Audiences

  • Junior or aspiring product designer
  • Product owners or managers
  • Software Engineers
  • User experience designers
  • User interface designers
  • Entrepreneurs
  • Digital products are more abstract and complex than any product we’ve designed before. People are using their digital devices faster, with less conscious thought and more distracted than ever in history.

    These issues present new challenges that require a new kind of design team to address. These design teams need to understand a complex range of behavioral psychology, perception, creativity, business. They need to understand what has come before, the history of design didn’t start with the iPhone. The history of product design started with the history of products!

    I created this course out of frustration. Frustration that design education has been reduced to a handful of feal good quotes, an ineffective standardised design process, unquestioned research activities and no mention of philosophy or critical thought. We are designing the most complex product in history for the most distracted users. We’re expecting designers to work with an embarrassingly narrow understanding of design. I had to create this course for them, I had to create The Master Digital Product Design Course because no one else was doing it 馃槈

    The Master Digital Product Design Course will give you everything you need to start designing products people love. It will take time and I advise you to work through all the exercises over a period over several months, leaving time for reflection and experimentation. This is not a fast track to any design job, this is a slow track to a great career.

    What do I get with this course?

    This course comprises of 12 modules, each around an hour long. Each module contains high-quality explainer videos with multiple activities and downloadable worksheets. Every video has resource links for further reading to ensure you get a range of opinions and allow you to dig deeper into topics that interest or apply to you.

    The modules will cover a unique range of topics that I believe are missing from the majority of modern design curriculums. The 12 sections are:

  • Introduction: background into the industry and some of the problems

  • What is Design?: looking at, where design came from and some misconceptions about how to design

  • Design Process: the elements of a design process. You’ll then create your design process

  • Critical Thinking: the core skill to design effectively, how to challenge ideas, especially your own

  • Experience Economy: experience is vital to create products people love, yet most people are ignoring it!

  • Creativity: you can learn to be creative, I’ll show you what it is and how to get it!

  • Perception: looking at how people see the world and how we can design for them (people)

  • Usability: let’s make sure your product is easy to use and doesn’t frustrate

  • Figma: is a rapid design and prototyping tool, you’ll learn to mock up your designs

  • Form & Function: why your product has to look good and what to do about it

  • Minimalism: minimalism is hard and we often get it wrong

  • Balance: you can have too much of anything. lets balance standards with trends

  • Is this course for me?

    I created The Master Digital Product Design Course to fill many of the holes in other product design courses, for this reason, I believe it’ll be useful for a seasoned designer.  I’ve also created it with the beginner in mind so if you have never designed anything you will be just at home (and everyone has designed something before, you just don’t know it!).

    As well as designers I also had in mind all the people who project manage, own or develop digital products. I believe there is a lot of interesting materials that will help the whole business think differently about creating digital products.

    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: How To Use This Course

    Lecture 2: Introduction

    Lecture 3: Designer Shortage

    Lecture 4: Life Coaches in Design

    Lecture 5: Make it Pretty

    Lecture 6: Copy Inspiration

    Lecture 7: Summary

    Chapter 2: What is Design?

    Lecture 1: Introduction

    Lecture 2: The First Design

    Lecture 3: Thonets chair

    Lecture 4: Division of Labour

    Lecture 5: When To Use Design

    Lecture 6: Job Titles

    Lecture 7: Arrogant Design

    Lecture 8: Wrong Rules!

    Lecture 9: One Billion Experiences

    Lecture 10: The Production Line

    Lecture 11: Summary

    Chapter 3: Getting Started (Exercises)

    Lecture 1: Good Designers

    Lecture 2: Input

    Lecture 3: Research Values

    Lecture 4: Job Title

    Lecture 5: Support Group

    Lecture 6: Brief

    Chapter 4: Design Process

    Lecture 1: Introduction

    Lecture 2: No Process

    Lecture 3: First UI Designer

    Lecture 4: Design Process

    Lecture 5: Process Problems

    Lecture 6: Process Problems 2

    Lecture 7: Divergence & Convergence

    Lecture 8: Summary

    Chapter 5: Create Your Process (Exercises)

    Lecture 1: Crit / Feedback

    Lecture 2: Other Processes

    Lecture 3: Document Design Process

    Chapter 6: Critical Thinking

    Lecture 1: Introduction

    Lecture 2: Birth of Rationalism

    Lecture 3: Post Rational

    Lecture 4: Critical Thinking

    Lecture 5: Data Driven Design

    Lecture 6: Everybody Lies

    Lecture 7: Focus Groups

    Lecture 8: Eating Dogfood

    Lecture 9: Scandinavian Design

    Lecture 10: Innovation Theatre

    Lecture 11: Design Thinking

    Lecture 12: Summary

    Chapter 7: Research (Exercises)

    Lecture 1: Test Assumptions

    Lecture 2: Logical Fallacies

    Lecture 3: User Interview

    Lecture 4: Another User Interview

    Lecture 5: Surveys

    Lecture 6: Competitive Analysis

    Lecture 7: Paper Prototyping

    Chapter 8: Experience Economy

    Lecture 1: Introduction

    Lecture 2: Experience Economy

    Lecture 3: Case Study: Tinder

    Lecture 4: Designers Remorse

    Lecture 5: Whats Easy?

    Lecture 6: Perception

    Lecture 7: Case Study: Uber

    Lecture 8: Don Norman

    Lecture 9: Creativity

    Lecture 10: Summary

    Chapter 9: Analyse (Exercises)

    Lecture 1: Empathy Map

    Lecture 2: Persona

    Lecture 3: Journey Map

    Lecture 4: Storyboarding

    Chapter 10: Creativity

    Lecture 1: Introduction

    Lecture 2: What is Creativity

    Lecture 3: Creative Brain

    Lecture 4: Powerpoint Kills

    Lecture 5: Be Unique

    Lecture 6: Having Ideas

    Lecture 7: Brainstorming

    Lecture 8: Post It

    Lecture 9: Play

    Lecture 10: Test

    Lecture 11: Summary

    Chapter 11: Ideate (Exercises)

    Lecture 1: Frame The Problem

    Lecture 2: Creativity Exercises

    Lecture 3: Test Assumptions

    Lecture 4: Feature Matrix

    Lecture 5: Red Routes

    Lecture 6: Information Architecture

    Lecture 7: Wireframe

    Chapter 12: Perception

    Lecture 1: Introduction

    Lecture 2: Change Your Perspective

    Instructors

  • Master Digital Product Design- UX Research UI Design  No.2
    Rob Sutcliffe
    UI Designer & Developer
  • Rating Distribution

  • 1 stars: 92 votes
  • 2 stars: 145 votes
  • 3 stars: 886 votes
  • 4 stars: 3302 votes
  • 5 stars: 5965 votes
  • Frequently Asked Questions

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