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Real life complex materials for UE

  • DESIGN
  • Dec 24, 2024
SynopsisReal life complex materials for UE, available at $54.99, has...
Real life complex materials for UE  No.1

Real life complex materials for UE, available at $54.99, has an average rating of 4.55, with 34 lectures, based on 53 reviews, and has 551 subscribers.

You will learn about Create real life examples of materials that your will use during your career Not only create cool materials in unreal engine, but understand them Learn the techniques and the right mind set when making materials This course is ideal for individuals who are Any enthusiast of unreal engine who wants to learn more about materials It is particularly useful for Any enthusiast of unreal engine who wants to learn more about materials.

Enroll now: Real life complex materials for UE

Summary

Title: Real life complex materials for UE

Price: $54.99

Average Rating: 4.55

Number of Lectures: 34

Number of Published Lectures: 34

Number of Curriculum Items: 34

Number of Published Curriculum Objects: 34

Original Price: CA$34.99

Quality Status: approved

Status: Live

What You Will Learn

  • Create real life examples of materials that your will use during your career
  • Not only create cool materials in unreal engine, but understand them
  • Learn the techniques and the right mind set when making materials
  • Who Should Attend

  • Any enthusiast of unreal engine who wants to learn more about materials
  • Target Audiences

  • Any enthusiast of unreal engine who wants to learn more about materials
  • The intention of this course is not to show you how to create cool materials inside unreal engine, but understand them, you will understand why you need to multiply or divide certain numbers and what are the implications of those operations in real time.

    Understanding materials

    The course is divided in several materials one more difficult than the another, it is important that you watch them in a linear fashion since the topics exposed in the first ones will be used in the next parts

    Download project empty files to follow along with this course

    This course includes a .zip file which can be extracted for you to follow along, it is important to mention the version we will be using is 4.25, the maths and logic exposed in this course can be used in old versions of UE but the assets are not compatible.

    This course will cover:

  • Creating a soil material, where we will see basic math concept that are really necessary for the following tutorials

  • Creating an animated fish, we will understand trigonometric functions while we do a cool animation for a fish

  • Creating a toon shader, we will see in deep what is deferred rendering and how to create a custom cheap light model inside the material editor

  • Creating a drawing effect, as complement for the toon shader we will create a cool post proccess effect using outlines, we will understand various concepts that are use inside image processeing

  • Creating a radial blur, for this last tutorial we will use HLSL code, since is the only way to archive such a complex effect!

  • Who is this course for:

  • People who wants to learn about unreal engine in general

  • Those who want to understand the operations they are doing inside a material graph

  • Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Introduction

    Lecture 2: The project files

    Chapter 2: Creating a soil material

    Lecture 1: Understanding displacement maps

    Lecture 2: Marking world position to create puddles

    Lecture 3: Sampling world position as UV

    Lecture 4: Controlling tessellation manually

    Chapter 3: Animating a fish with materials

    Lecture 1: Creating lateral movement

    Lecture 2: Create rotational movement

    Lecture 3: Deforming body with sine waves

    Lecture 4: Masking movement and finalizing the fish

    Chapter 4: Toon shader

    Lecture 1: Creating a background shader with maths

    Lecture 2: Understanding deferred rendering

    Lecture 3: Creating a lambert light model

    Lecture 4: Adding cross hatch in the shadow parts

    Lecture 5: Creating ambient light

    Lecture 6: Creating rim lights 01

    Lecture 7: Creating rim lights 02

    Lecture 8: Creating rim lights 03

    Lecture 9: Toon specular

    Lecture 10: The final shader

    Chapter 5: Drawing effect

    Lecture 1: Understading depth

    Lecture 2: What is a kernel in image processing

    Lecture 3: Drawing outlines

    Lecture 4: Drawing inlines

    Lecture 5: Drawing shadows

    Lecture 6: Finalizing post process

    Lecture 7: Proyect PP into mesh

    Chapter 6: Radial blur

    Lecture 1: Main setup

    Lecture 2: Understanding HLSL shading code in UE

    Lecture 3: Understanding blur

    Lecture 4: Creating a psudo box blur horizontal

    Lecture 5: Creating psudo box blur vertical

    Lecture 6: Creating radial blur

    Lecture 7: The final radial blur effect

    Instructors

  • Real life complex materials for UE  No.2
    Bear Teacher
    Tool Developer
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  • 1 stars: 0 votes
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  • 3 stars: 2 votes
  • 4 stars: 16 votes
  • 5 stars: 35 votes
  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!