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Model a Complex Generator asset with 3ds Max and ZBrush_2

  • DESIGN
  • Dec 22, 2024
SynopsisModel a Complex Generator asset with 3ds Max and ZBrush, avai...
Model a Complex Generator asset with 3ds Max and ZBrush_2  No.1

Model a Complex Generator asset with 3ds Max and ZBrush, available at $59.99, has an average rating of 4.86, with 33 lectures, based on 7 reviews, and has 85 subscribers.

You will learn about Make a high poly model from scratch using 3ds max and ZBrush Use the fastest and most efficient tools like: Spline Modeling, Modifiers, Booleans and more Create a high poly model what would also work when turned into a low poly/game model Render a Nice Looking Asset in Keyshot This course is ideal for individuals who are The target audience is students and professionals that already know how to use the programs but want to go more in-depth It is particularly useful for The target audience is students and professionals that already know how to use the programs but want to go more in-depth.

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Summary

Title: Model a Complex Generator asset with 3ds Max and ZBrush

Price: $59.99

Average Rating: 4.86

Number of Lectures: 33

Number of Published Lectures: 33

Number of Curriculum Items: 33

Number of Published Curriculum Objects: 33

Original Price: $19.99

Quality Status: approved

Status: Live

What You Will Learn

  • Make a high poly model from scratch using 3ds max and ZBrush
  • Use the fastest and most efficient tools like: Spline Modeling, Modifiers, Booleans and more
  • Create a high poly model what would also work when turned into a low poly/game model
  • Render a Nice Looking Asset in Keyshot
  • Who Should Attend

  • The target audience is students and professionals that already know how to use the programs but want to go more in-depth
  • Target Audiences

  • The target audience is students and professionals that already know how to use the programs but want to go more in-depth
  • In Generator Asset in 3ds Max, students will learn on how to create a high resolution sci-fi generator using only a few reference images. We will go over the best way of thinking when creating something and not just look at an image and re-create it. We will first start with a small part of the generator where we will go over some of the most important techniques used to create this model. These techniques include things like using splines, modifiers and Booleans to create a high poly model fast and efficient. Next to this I will also give a lot of tips on things you need to keep in mind, should prepare for. This way students will learn to think a few steps ahead, For example we will go over on what to do to still be able to turn this model into a game asset. Next to all this we will go over some good ways to fill in a lot of detail fast and easy and after that we will move into Zbrush where we will start by turning this model into a high poly. Once the model is turned into a high poly we will be adding even more detail to it using alphas and masking in Zbrush. Finally, we will optimize the model, prep it in 3ds max and then render the final result in Keyshot.

    Course Curriculum

    Chapter 1: Introduction to the Course and Blocking in the Shapes

    Lecture 1: Introduction to the Course

    Lecture 2: Download Source files here!

    Lecture 3: Creating the Base of the Generator Feet

    Lecture 4: Finishing the base of the generator feet

    Lecture 5: Adding Metal Panels

    Lecture 6: Creating Front Feet Panels

    Lecture 7: Adding Metal Handles

    Lecture 8: Adding Side Panels

    Lecture 9: Finishing up the Generator Feet

    Chapter 2: Turbine, Pipes, and Connection Hoses

    Lecture 1: Intro to Piping

    Lecture 2: Starting the Front Turbine

    Lecture 3: Creating the Center Base

    Lecture 4: Creating the Engine Cylinder

    Lecture 5: Creating the Pipe Connectors

    Lecture 6: Big Engine Pipes

    Lecture 7: Finishing the Engine Pipes

    Chapter 3: More piping polish and framing

    Lecture 1: Introduction to Piping Polish

    Lecture 2: Start Creating the Pipes Using a Generator

    Lecture 3: Puting the Pipes in Place

    Lecture 4: Adding More Pipes

    Lecture 5: Start Creating the Back of the Generator

    Lecture 6: Creating the Center Access Panel

    Lecture 7: Creating the Overhead Frame of the Generator

    Chapter 4: Bringing it All Together

    Lecture 1: Intro to the Wrapup and Polish

    Lecture 2: Prepping the Geo for ZBrush

    Lecture 3: Turning the Geo into a High Poly in ZBrush

    Lecture 4: Creating Custom Alphas

    Lecture 5: Adding Bolts and Screws

    Lecture 6: Adding Details Using Alpha Maps

    Lecture 7: Prepping the Generator for Keyshot

    Lecture 8: Keyshot Rendering Techniques

    Lecture 9: Final Renders and Course Closing

    Lecture 10: Bonus Lecture: Further Learning with 3dmotive

    Instructors

  • Model a Complex Generator asset with 3ds Max and ZBrush_2  No.2
    3dmotive LLC
    High Quality 3d and Game Art Training by Industry Pros!
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  • Frequently Asked Questions

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    You can view and review the lecture materials indefinitely, like an on-demand channel.

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