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Master Character Modelling in Zbrush

  • DESIGN
  • Dec 20, 2024
SynopsisMaster Character Modelling in Zbrush, available at $74.99, ha...
Master Character Modelling in Zbrush  No.1

Master Character Modelling in Zbrush, available at $74.99, has an average rating of 4.55, with 238 lectures, based on 157 reviews, and has 1730 subscribers.

You will learn about Realistic Anatomy of the body and head Realistic Cloth Creation in Marvelous Designer Hair and Fur with Fibermesh Detailing accessories and props Texturing with polypaint and rendering Zbrush Passes This course is ideal for individuals who are Intermediate students and artists who has Zbrush and Marvelous Designer experience before and now wants to improve and make better character models. It is particularly useful for Intermediate students and artists who has Zbrush and Marvelous Designer experience before and now wants to improve and make better character models.

Enroll now: Master Character Modelling in Zbrush

Summary

Title: Master Character Modelling in Zbrush

Price: $74.99

Average Rating: 4.55

Number of Lectures: 238

Number of Published Lectures: 238

Number of Curriculum Items: 238

Number of Published Curriculum Objects: 238

Original Price: $89.99

Quality Status: approved

Status: Live

What You Will Learn

  • Realistic Anatomy of the body and head
  • Realistic Cloth Creation in Marvelous Designer
  • Hair and Fur with Fibermesh
  • Detailing accessories and props
  • Texturing with polypaint and rendering Zbrush Passes
  • Who Should Attend

  • Intermediate students and artists who has Zbrush and Marvelous Designer experience before and now wants to improve and make better character models.
  • Target Audiences

  • Intermediate students and artists who has Zbrush and Marvelous Designer experience before and now wants to improve and make better character models.
  • Note :In this course you will learn to model high quality 3d character model using Zbrush, Marvelous Designer.  We will also use Photoshop for the final render pass composition and a small but great software called PureRef for reference image browsing.

    This course is not for complete beginners. This course is for intermediate students and artists who has Zbrush experience before and now wants to improve and make better character models. This course only covers high poly modelling and it doesn’t cover retopology.

    Have you ever felt lost in the process of modelling a 3d character in zbrush?

    As if you don’t know what you’re doing, if it’s in the right order or even how to model something in the program?

    Have you ever felt lost in which workflow to follow in creating a realistic model?

    INSTRUCTOR:

    My name is Victor Yamakado and I am a character artist  for about 10 years now.

    GOAL OF THE COURSE:

    By the end of this course, you’ll be able to model high quality characters for game and film using Zbrush and Marvelous Designer.

    WHAT YOU WILL LEARN:

  • Realistic Anatomy of the body and head

  • sculpting Proxy Hair

  • Hair and Fur with Fibermesh

  • Realistic Cloth Creation in Marvelous Designer,

  • Detailing accessories and props using ZModeler and sculpting tools within Zbrush

  • Texturing with polypaint and rendering Zbrush Passes, to obtain a composition entirely illuminated and composed in Photoshop.

  • IDEAL STUDENTS:

  • This course is for intermediate students and artists who has Zbrush experience before and now wants to improve and make better character models. This course only covers high poly modelling and it doesn’t cover retopology.

  • WHO IS NOT THE IDEAL STUDENT:

    This course is not designed for absolute Zbrush beginners, I expect you to have some sort of zbrush experience. But intermediate Zbrush users, and even professionals could learn a lot from the techniques and workflow I show in this course.

    I am excited to share my knowledge with you. So what are you waiting for enrol nowand I will see you in first lecture.

    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Course Requirements And Project Files

    Lecture 2: Customizing Zbrush User Interface – Part 01

    Lecture 3: Customizing Zbrush User Interface – Part 02

    Lecture 4: Using Pureref As A Reference Canvas

    Chapter 2: Blocking the Head

    Lecture 1: Blocking The Head 01

    Lecture 2: Blocking The Head 02

    Lecture 3: Blocking The Head 03

    Lecture 4: Blocking The Head 04

    Lecture 5: Blocking The Head 05

    Lecture 6: Blocking The Head 06

    Lecture 7: Blocking The Head 07

    Lecture 8: Blocking The Head 08

    Chapter 3: Sculpting the Hair

    Lecture 1: Sculpting The Hair 01

    Lecture 2: Sculpting The Hair 02

    Lecture 3: Sculpting The Hair 03

    Chapter 4: Blocking Torso and Arms

    Lecture 1: Blocking The Torso And Arms – Part 01

    Lecture 2: Blocking The Torso And Arms – Part 02

    Lecture 3: Blocking The Torso And Arms – Part 03

    Lecture 4: Blocking The Torso And Arms – Part 04

    Lecture 5: Blocking The Torso And Arms – Part 05

    Lecture 6: Blocking The Torso And Arms – Part 06

    Lecture 7: Blocking The Torso And Arms – Part 07

    Chapter 5: Blocking the Legs

    Lecture 1: Blocking The Legs – Part 01

    Lecture 2: Blocking The Legs – Part 02

    Lecture 3: Blocking The Legs – Part 03

    Lecture 4: Sculpting The Feet – Part 01

    Lecture 5: Sculpting The Feet – Part 02

    Lecture 6: Sculpting The Feet – Part 03

    Chapter 6: Refining the Body

    Lecture 1: Reviewing And Refining The Body – Part 01

    Lecture 2: Reviewing And Refining The Body – Part 02

    Lecture 3: Reviewing And Refining The Body – Part 03

    Lecture 4: Reviewing And Refining The Body – Part 04

    Lecture 5: Reviewing And Refining The Body – Part 05

    Lecture 6: Reviewing And Refining The Body – Part 06

    Lecture 7: Reviewing And Refining The Body – Part 07

    Lecture 8: Reviewing And Refining The Body – Part 08

    Chapter 7: Modeling the Boots

    Lecture 1: Analysing The Concept

    Lecture 2: Modeling The Boots – Part 01

    Lecture 3: Modeling The Boots – Part 02

    Lecture 4: Modeling The Boots – Part 03

    Lecture 5: Modeling The Boots – Part 04

    Lecture 6: Modeling The Boots – Part 05

    Lecture 7: Modeling The Boots – Part 06

    Lecture 8: Modeling The Boots – Part 07

    Lecture 9: Modeling The Boots – Part 08

    Lecture 10: Modeling The Boots – Part 09

    Lecture 11: Modeling The Boots – Part 10

    Lecture 12: Modeling The Boots – Part 11

    Lecture 13: Modeling The Boots – Part 12

    Lecture 14: Modeling The Boots – Part 13

    Lecture 15: Modeling The Boots – Part 14

    Lecture 16: Modeling The Boots – Part 15

    Lecture 17: Modeling The Boots – Part 16

    Lecture 18: Modeling The Boots – Part 17

    Lecture 19: Modeling The Boots – Part 18

    Lecture 20: Modeling The Boots – Part 19

    Lecture 21: Modeling The Boots – Part 20

    Lecture 22: Modeling The Boots – Part 21

    Lecture 23: Modeling The Socks – Part 01

    Lecture 24: Modeling The Socks – Part 02

    Chapter 8: Creating Pant in Marvelous Designer

    Lecture 1: Scaling The Model In Real World Scale

    Lecture 2: Creating The Pants Base In Marvelous Designer – Part 01

    Lecture 3: Creating The Pants Base In Marvelous Designer – Part 02

    Lecture 4: Creating The Pants Base In Marvelous Designer – Part 03

    Lecture 5: Creating The Pants Base In Marvelous Designer – Part 04

    Lecture 6: Creating The Pants Base In Marvelous Designer – Part 05

    Lecture 7: Creating The Pants Base In Marvelous Designer – Part 06

    Lecture 8: Creating The Pants Base In Marvelous Designer – Part 07

    Lecture 9: Creating The Pants Base In Marvelous Designer – Part 08

    Lecture 10: Creating The Pants Base In Marvelous Designer – Part 09

    Chapter 9: Detailing the Pant

    Lecture 1: Adjusting The Pants Base In Maya

    Lecture 2: Sculpting And Detailing The Pants – Part 01

    Lecture 3: Sculpting And Detailing The Pants – Part 02

    Lecture 4: Sculpting And Detailing The Pants – Part 03

    Lecture 5: Sculpting And Detailing The Pants – Part 04

    Lecture 6: Sculpting And Detailing The Pants – Part 05

    Lecture 7: Sculpting And Detailing The Pants – Part 06

    Lecture 8: Sculpting And Detailing The Pants – Part 07

    Lecture 9: Sculpting And Detailing The Pants – Part 08

    Lecture 10: Sculpting And Detailing The Pants – Part 09

    Lecture 11: Sculpting And Detailing The Pants – Part 10

    Lecture 12: Sculpting And Detailing The Pants – Part 11

    Lecture 13: Sculpting And Detailing The Pants – Part 12

    Lecture 14: Sculpting And Detailing The Pants – Part 13

    Lecture 15: Sculpting And Detailing The Pants – Part 14

    Lecture 16: Sculpting And Detailing The Pants – Part 15

    Lecture 17: Sculpting And Detailing The Pants – Part 16

    Lecture 18: Sculpting And Detailing The Pants – Part 17

    Lecture 19: Sculpting And Detailing The Pants – Part 18

    Lecture 20: Sculpting And Detailing The Pants – Part 19

    Chapter 10: Modeling Props

    Instructors

  • Master Character Modelling in Zbrush  No.2
    Nexttut Education Pvt.Ltd.
    A specialist in CG tutorials
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  • 3 stars: 9 votes
  • 4 stars: 44 votes
  • 5 stars: 101 votes
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