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Blender - 3D Modelling Every day objects

  • DESIGN
  • Dec 17, 2024
SynopsisBlender : 3D Modelling – Every day objects, available a...
Blender - 3D Modelling Every day objects  No.1

Blender : 3D Modelling – Every day objects, available at $54.99, has an average rating of 4.5, with 59 lectures, based on 61 reviews, and has 1365 subscribers.

You will learn about 3D modelling core concepts Right approach to modelling hard surface objects Learn from the basics to advanced levels Learn Blender as a powerful 3D Modelling tool Use of Blender for product Visualization Live modelling session for 9 different objects Progressive levels to help learn modelling This course is ideal for individuals who are Blender beginners who learnt the basics and don’t know what to do next. or Creative people who are curious about 3D Modelling or Beginners who want to get started with modelling. or Artists who find 3D modelling difficult. or Advanced Blender users who wish to brush up on their modelling skills. or People who want to get into product visualization. It is particularly useful for Blender beginners who learnt the basics and don’t know what to do next. or Creative people who are curious about 3D Modelling or Beginners who want to get started with modelling. or Artists who find 3D modelling difficult. or Advanced Blender users who wish to brush up on their modelling skills. or People who want to get into product visualization.

Enroll now: Blender : 3D Modelling – Every day objects

Summary

Title: Blender : 3D Modelling – Every day objects

Price: $54.99

Average Rating: 4.5

Number of Lectures: 59

Number of Published Lectures: 59

Number of Curriculum Items: 59

Number of Published Curriculum Objects: 59

Original Price: $109.99

Quality Status: approved

Status: Live

What You Will Learn

  • 3D modelling core concepts
  • Right approach to modelling hard surface objects
  • Learn from the basics to advanced levels
  • Learn Blender as a powerful 3D Modelling tool
  • Use of Blender for product Visualization
  • Live modelling session for 9 different objects
  • Progressive levels to help learn modelling
  • Who Should Attend

  • Blender beginners who learnt the basics and don’t know what to do next.
  • Creative people who are curious about 3D Modelling
  • Beginners who want to get started with modelling.
  • Artists who find 3D modelling difficult.
  • Advanced Blender users who wish to brush up on their modelling skills.
  • People who want to get into product visualization.
  • Target Audiences

  • Blender beginners who learnt the basics and don’t know what to do next.
  • Creative people who are curious about 3D Modelling
  • Beginners who want to get started with modelling.
  • Artists who find 3D modelling difficult.
  • Advanced Blender users who wish to brush up on their modelling skills.
  • People who want to get into product visualization.
  • Welcome to this course 3D modelling everyday objects in blender. 3D modelling is the first process in the creative 3D art pipeline. It sits right next to the concept development phase hence, it has a great significance in the 3D industry.

    There are so many learning resources out there that teach you the basics of the software. But here in course, we learn the skill and the correct approach needed along with the software.

    We all know, practice makes one perfect, this course aims to provide practice that we require by using simple house hold objects.Creating house hold objects is a great way to practice modelling, because it allows you to observe, touch, feel and study the interaction with light.

    This course is split across 3 Progressive levels containing 3 objects in each level making a total of 9 different objects. We start with simple objects starting from a cloth hanger and progress to objects involving more parts. You will be learning the simplest approach to modelling. The exercises found in this lessons will make you a more confident not just with 3D modelling but also in blender. If you are not using blender, you can still follow this course as the methods for modelling are same and can be translated to other software packages.

    The techniques that I have included are the ones that I wish I knew when I first started.

    At the end of the course, you will know the right approach, and techniques to model any object.

    Enroll now and I hope to see you in the class.

    Introduction background music from bensound

    Course Curriculum

    Chapter 1: Introduction and Level – 1

    Lecture 1: Introduction

    Lecture 2: s1_01_detail_study_hanger

    Lecture 3: s1_02_setting_up_blender_first_time

    Lecture 4: s1_03_calibrating_ref_image_hanger

    Lecture 5: s1_04_modelling_hanger_part_1

    Lecture 6: s1_05_modelling_hanger_part_2

    Lecture 7: s1_06_assigning_materials_hanger

    Lecture 8: s1_07_detail_study_of_dumbbell

    Lecture 9: s1_08_calibrating_ref_image_dumbbell

    Lecture 10: s1_09_modelliing_dumbbell_part_1

    Lecture 11: s1_10_modelliing_dumbbell_part_2

    Lecture 12: s1_11_assigning_materials_dumbbell

    Lecture 13: s1_12_detail_study_kitchen_knife

    Lecture 14: s1_13_calibrating_ref_image_knife

    Lecture 15: s1_14_modelling_knife_part_1

    Lecture 16: s1_15_modelling_knife_part_2

    Lecture 17: s1_16_modelling_knife_part_3

    Lecture 18: s1_17_Assigning_materials_knife

    Lecture 19: s1_18_tips_and_best_practices

    Lecture 20: s1_19_some_basics_of_blender

    Chapter 2: Level – 2

    Lecture 1: s2_20_detail_study_thermometer

    Lecture 2: s2_21_calibrating_ref_image_thermometer

    Lecture 3: s2_22_modelling_thermometer_part_01

    Lecture 4: s2_23_modelling_thermometer_part_02

    Lecture 5: s2_24_modelling_thermometer_part_03

    Lecture 6: s2_25_Assigning_materials_thermometer

    Lecture 7: s2_26_detail_study_shovel

    Lecture 8: s2_27_calibrating_ref_image_shovel

    Lecture 9: s2_28_modelling_shovel_part_1

    Lecture 10: s2_29_modelling_shovel_part_2

    Lecture 11: s2_30_modelling_shovel_part_3

    Lecture 12: s2_31_assigning_materials_shovel

    Lecture 13: s2_32_detail_study_bottle

    Lecture 14: s2_33_calibrating_ref_images_bottle

    Lecture 15: s2_34_modelling_bottle_part_1

    Lecture 16: s2_35_modelling_bottle_part_2

    Lecture 17: s2_36_Assigning_materials_bottle

    Lecture 18: s2_37_tips_and_best_practices

    Chapter 3: Level – 3

    Lecture 1: s3_38_detail_study_pan

    Lecture 2: s3_39_Calibrating_ref_images_pan

    Lecture 3: s3_40_modelling_pan_part_01

    Lecture 4: s3_41_modelling_pan_part_02

    Lecture 5: s3_42_modelling_pan_part_03

    Lecture 6: s3_43_assigning_materials_pan

    Lecture 7: s3_44_detail_study_juicer

    Lecture 8: s3_45_calibrating_ref_img_juicer

    Lecture 9: s3_46_modelling_juicer_part_1

    Lecture 10: s3_47_modelling_juicer_part_2

    Lecture 11: s3_48_modelling_juicer_part_3

    Lecture 12: s3_49_assigning_materials

    Lecture 13: S3_50_detail_study_heating_rod

    Lecture 14: S3_51_calibrating_ref_images_heating_rod

    Lecture 15: S3_52_modelling_heating_rod_part_1

    Lecture 16: S3_53_modelling_heating_rod_part_2

    Lecture 17: S3_54_modelling_heating_rod_part_3

    Lecture 18: S3_55_assigning_materials_heating_rod

    Lecture 19: S3_56_lights_camera_render

    Lecture 20: s3_57_tips_and_best_practices

    Chapter 4: Conclusion

    Lecture 1: Conclusion

    Instructors

  • Blender - 3D Modelling Every day objects  No.2
    Harshavardhan Saravanan
    Co-Founder | CGI Artist | Author
  • Rating Distribution

  • 1 stars: 1 votes
  • 2 stars: 1 votes
  • 3 stars: 6 votes
  • 4 stars: 20 votes
  • 5 stars: 33 votes
  • Frequently Asked Questions

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