Learn the ART of 3D Game Assets Design Absolute Beginners
- DESIGN
- Dec 11, 2024

Learn the ART of 3D Game Assets Design – Absolute Beginners, available at Free, has an average rating of 4.65, with 20 lectures, based on 26 reviews, and has 1580 subscribers.
You will learn about Creation of Game Ready assets Modeling and Texturing of game ready assets Game development Process of creating game ready assets Lighting and Rendering in Marmoset tool bag This course is ideal for individuals who are This course is for those who want to learn game design / modeling of 3D objects for game or Want to learn the pipe-line in order to create a game ready assets using indusrtial standard software It is particularly useful for This course is for those who want to learn game design / modeling of 3D objects for game or Want to learn the pipe-line in order to create a game ready assets using indusrtial standard software.
Enroll now: Learn the ART of 3D Game Assets Design – Absolute Beginners
Summary
Title: Learn the ART of 3D Game Assets Design – Absolute Beginners
Price: Free
Average Rating: 4.65
Number of Lectures: 20
Number of Published Lectures: 20
Number of Curriculum Items: 20
Number of Published Curriculum Objects: 20
Original Price: Free
Quality Status: approved
Status: Live
What You Will Learn
Who Should Attend
Target Audiences
In this course you will get the knowledge of 3D applications like Autodesk Maya, Maxon Z- Brush , Adobe Substance Painter and Marmoset tool Bag.
There is no pre-requirements for this course.
List of Software’s Required
*** Any version of Autodesk Maya ***
*** Maxon Z-Brush ***
*** Adobe Substance Painter ***
*** Marmoset Tool Bag ***
Enroll Now And Become A Game ready Assets Designer / 3D modeling artist
What you will learn
1. Quick_maya_interface_overview
2. navigation and component modes in maya
3. component mode and tools
4. create and set project
5. setting up the real scale world reference
6. quick_overview_of_UV_unwrapping
7. asset_UV_unwrapping
8. prepearing model for zbrush
9. importing_asset_in_zbrush
10. quick_zbrush_interface_overview
11. adding_details
12. Decimate master
13. adding_details_on_plane_geometry
14. exporting_asset_for_substance_painter
15. importing_model_into_substance_painter
16. quick_substance_painter_overview
17. intro_to_texturing_in_substance_painter
18. texturing_plane_in_substance_painter
19. exporting_textures_from_painter
20. importing_model_and_textures_in_marmoset_tool_bag
21. lighting_and_rendering_in_marmoset_tool_bag
22. turn_table_and_final_Words
Learning outcome as an Artist :- In this course we are going to emphasis more on the work-flow, Once the artist is comfortable with the work flow, they can create complex models in no time. you can follow along with the with the course or you can learn the process first and create your own model. and if you feel stuck or having any quires regarding with the course , feel free to ask us , we will revert back to you within 12 hours.
Who this course is for:-
Anyone Who wants to Create a game ready assets for game engine.
Anyone Who wants to learn the pipeline to create the game ready assets.
Students of Game design course
Anyone Who Knows Programming And Wants To Learn Game Development(You Need To Learn Unity Interface)
Enroll Now!! You Will Not Be Disappointed!!
Thank you !!!!
Course Curriculum
Chapter 1: Introduction to Complete Course
Lecture 1: Introduction
Chapter 2: Modeling Asset in Maya
Lecture 1: Quick_maya_interface_overview
Lecture 2: Create and set project
Lecture 3: Setting up the real scale world reference
Lecture 4: Quick_overview_of_UV_unwrapping
Lecture 5: Asset UV unwrapping
Lecture 6: Prepearing model for zbrush
Chapter 3: Detailing in zBrush
Lecture 1: Importing asset in zbrush
Lecture 2: Quick zbrush interface overview
Lecture 3: Adding details to the model
Lecture 4: Use of Decimate master
Lecture 5: Adding details on plane geometry
Lecture 6: Exporting asset for substance painter
Chapter 4: Texturing in Substance Painter
Lecture 1: Importing model into substance painter
Lecture 2: Intro to texturing in Substance Painter
Lecture 3: Texturing plane
Lecture 4: Exporting textures
Chapter 5: Render Test in Marmoset tool bag
Lecture 1: Importing model and textures in Marmoset tool bag
Lecture 2: lighting and rendering in Marmoset tool bag
Lecture 3: Turn table and final Words
Instructors

Navdeep Sindhu
Game Designer/Developer

Shubham Bhardwaj
CGI Artist
Rating Distribution
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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