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Blender 3D Artist- Forge AAA Weapons

  • DESIGN
  • Dec 09, 2024
SynopsisBlender 3D Artist: Forge AAA Weapons, available at $49.99, ha...
Blender 3D Artist- Forge AAA Weapons  No.1

Blender 3D Artist: Forge AAA Weapons, available at $49.99, has an average rating of 4.7, with 66 lectures, based on 95 reviews, and has 595 subscribers.

You will learn about Model and Sculpt a HighPoly Weapon Optimize Assets for Games Create advance PBR Textures Present the Weapons with clean and cinematic Renders This course is ideal for individuals who are Beginner 3D Artists or Beginner Texture Artists or Artists interested in Digital Sculpting It is particularly useful for Beginner 3D Artists or Beginner Texture Artists or Artists interested in Digital Sculpting.

Enroll now: Blender 3D Artist: Forge AAA Weapons

Summary

Title: Blender 3D Artist: Forge AAA Weapons

Price: $49.99

Average Rating: 4.7

Number of Lectures: 66

Number of Published Lectures: 66

Number of Curriculum Items: 66

Number of Published Curriculum Objects: 66

Original Price: $49.99

Quality Status: approved

Status: Live

What You Will Learn

  • Model and Sculpt a HighPoly Weapon
  • Optimize Assets for Games
  • Create advance PBR Textures
  • Present the Weapons with clean and cinematic Renders
  • Who Should Attend

  • Beginner 3D Artists
  • Beginner Texture Artists
  • Artists interested in Digital Sculpting
  • Target Audiences

  • Beginner 3D Artists
  • Beginner Texture Artists
  • Artists interested in Digital Sculpting
  • If you want to create amazing weapons for your projects this is the perfect course for you! My name is Abraham Leal, i have over 13 years of experience in the industry and i will be your istructor throughout this course.

    In this course we will go over Modelling, Sculpting, Uving, Texturing and Rendering a Fantasy Weapon with the best quality and results. We will be using Blender and Substance Painter to achieve this and i will be guiding you thru every step of the way. We will start from absolute Zero and i have included a chapter 0 in case you need to cover the basics of the 3D World and Blender.

    The course will take you from the very analysis of our concept all the way to final presentation in a cinematic render. We will go over the best practices for modelling and sculpting. I will also cover the whole retopology process a fundamental part of the game production pipeline. After that we will create efficient and easy uvs before texturing everything using a PBR workflow.

    At the end i will show you several ways to present your work in order to get you an amazing portfolio piece!

    Course Curriculum

    Chapter 1: Introduction to Blender

    Lecture 1: Introduction Video

    Lecture 2: Introduction to Blender

    Lecture 3: Components

    Lecture 4: Modifiers

    Lecture 5: 3D Cursor

    Lecture 6: The Barrel

    Lecture 7: The Render

    Chapter 2: Project Setup

    Lecture 1: Project Setup

    Lecture 2: Analysis of the Concept

    Lecture 3: Block In

    Lecture 4: From Simple to complex

    Lecture 5: Handle Upper Elements

    Lecture 6: Handle Spikes

    Lecture 7: Sculpting Basics

    Lecture 8: Handle Sculpting

    Lecture 9: Secondary Shapes

    Lecture 10: Tertiary Shapes

    Lecture 11: Pommel Sculpt

    Lecture 12: Upper Handle Sculpt

    Lecture 13: Remeshing

    Lecture 14: Decimation

    Chapter 3: Modelling and Sculpting

    Lecture 1: Volcanoe BlockIn

    Lecture 2: Blade BlockIn

    Lecture 3: Volcanoe Secondary Shapes

    Lecture 4: Volcanoe Tertiary Shapes

    Lecture 5: Stone Details

    Lecture 6: Axe Details

    Lecture 7: Hammer Modelling

    Lecture 8: Hammer Sculpting

    Lecture 9: Support Modelling

    Lecture 10: Horizontal Supports

    Lecture 11: Base Support

    Lecture 12: Clay Render

    Chapter 4: Retopology

    Lecture 1: The Baking Process

    Lecture 2: Retopoflow

    Lecture 3: Retopology Basics

    Lecture 4: Pommel Retopology

    Lecture 5: Model Retopology

    Lecture 6: Rock Handle Retopology

    Lecture 7: Smooth Method

    Lecture 8: Handle Details Retopology

    Lecture 9: Hammer Retopology

    Lecture 10: Axe Retopology

    Lecture 11: Volcanoe Retopology

    Lecture 12: Merging Geometries

    Chapter 5: Uvs and Textures

    Lecture 1: Intro to Uvs

    Lecture 2: Uv Checker

    Lecture 3: Unwrapping Complex Shapes

    Lecture 4: Packaging Uvs

    Lecture 5: Mirroring Uvs

    Lecture 6: Baking Preparation

    Lecture 7: Substance Painter

    Lecture 8: Face Orientation

    Lecture 9: Substance Interface

    Lecture 10: Texturing Workflow

    Lecture 11: Texturing Metal

    Lecture 12: Texturing Blade

    Lecture 13: Emissive Maps

    Lecture 14: Final Details

    Chapter 6: Rendering and Presentation

    Lecture 1: Shader Setup

    Lecture 2: Studio Render

    Lecture 3: Turntable Animation

    Lecture 4: Cinematic BlockIn

    Lecture 5: Fog and Glare

    Lecture 6: Displacement and DOF

    Lecture 7: Final Words

    Instructors

  • Blender 3D Artist- Forge AAA Weapons  No.2
    Abraham Leal
    3D Instructor and Producer
  • Rating Distribution

  • 1 stars: 0 votes
  • 2 stars: 1 votes
  • 3 stars: 1 votes
  • 4 stars: 21 votes
  • 5 stars: 72 votes
  • Frequently Asked Questions

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