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Hyper Realistic Character Likeness Portrait for Films

  • DESIGN
  • Dec 06, 2024
SynopsisHyper Realistic Character Likeness Portrait for Films, availa...
Hyper Realistic Character Likeness Portrait for Films  No.1

Hyper Realistic Character Likeness Portrait for Films, available at $64.99, has an average rating of 4.55, with 92 lectures, based on 186 reviews, and has 1553 subscribers.

You will learn about Sculpt hyper realistic forms and skin details Accurately achieve celebrity likeness Create clean topology the most efficient way High frequency detailing using Displacement Maps Texturing XYZ full killer workflow Create lifelike skin shader Render photorealistic CGI eyes Create believable fabric shaders Styling and rendering hair with XGen Edit and enhance images with post work This course is ideal for individuals who are Anyone interested in creating super realistic 3D characters It is particularly useful for Anyone interested in creating super realistic 3D characters.

Enroll now: Hyper Realistic Character Likeness Portrait for Films

Summary

Title: Hyper Realistic Character Likeness Portrait for Films

Price: $64.99

Average Rating: 4.55

Number of Lectures: 92

Number of Published Lectures: 92

Number of Curriculum Items: 92

Number of Published Curriculum Objects: 92

Original Price: $84.99

Quality Status: approved

Status: Live

What You Will Learn

  • Sculpt hyper realistic forms and skin details
  • Accurately achieve celebrity likeness
  • Create clean topology the most efficient way
  • High frequency detailing using Displacement Maps
  • Texturing XYZ full killer workflow
  • Create lifelike skin shader
  • Render photorealistic CGI eyes
  • Create believable fabric shaders
  • Styling and rendering hair with XGen
  • Edit and enhance images with post work
  • Who Should Attend

  • Anyone interested in creating super realistic 3D characters
  • Target Audiences

  • Anyone interested in creating super realistic 3D characters
  • Corazon Bryantalways had an artistic bone in her body. When she was only 2 years old, she would make detailed drawings on her mother’s wall. Her mother loved the drawings so much, she decided to keep them. With the encouragement of her mother, she continued drawing and she only got better as time went by. When Corazon was in middle and high school, she earned money making portraits for her classmates and even for her teachers. She pursued a college degree in Media Arts & Animation and later worked for architectural and entertainment companies such as Camm Productions, ID DI Design, and PDT International. She also had an opportunity to do some freelance work for Mega Pickle Entertainment. While working as a 3D artist, she had a chance to teach 3D animation classes in an A+ school. This is when she found her true love – which is not only to talk about 3D endlessly but to also inspire greatness in young upcoming artists. Corazon is currently working on a new project called Victory 3D with fellow industry-experienced artists to provide an affordable and effective learning system that will make it easier for students to get a job in the 3D industry.

    Course Info

    Welcome to Hyper Realistic Character Portrait for Films. Sculpting a character and then preparing it for production, getting it to look photorealistic for films or movies can be a very ambitious task, it can be tricky but with the right guidance, it can be an extremely rewarding experience.

    Throughout this course, we will go through the steps of sculpting a character likeness in Zbrush, retopologizing in Wrap and Maya, unwrapping in Maya, texturing in Mari, rendering with Arnold, and finally doing post work in Photoshop.

    The major topics we will be covering are:
    -Sculpting hyper realistic forms and skin details
    -Accurately achieving celebrity likeness
    -Creating clean topology the most efficient way
    -High frequency detailing using Displacement Maps
    -Texturing XYZ full killer workflow
    -Creating lifelike skin shader
    -Rendering photorealistic CGI eyes
    -Creating believable fabric shaders
    -Styling and rendering hair with XGen
    -Editing and enhancing images with post work

    By the end of this course, you will have a solid foundation for creating photo-like digital characters for films.

    Before beginning this course, you should have a basic understanding of: Zbrush, Maya and Photoshop

    No prior knowledge is required for Wrap and Mari as I will teach you the basics of these programs.

    If you want to get ahead of the rest and learn the latest technology that is being used in film studios today, then join me in this journey to learn the process of creating CGI characters with the Hyper Realistic Character Portrait for Films course at Victory3D.

    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Going Over References

    Chapter 2: Sculpting Our Character Portrait

    Lecture 1: Basic Forms 1

    Lecture 2: Basic Forms 2

    Lecture 3: Primary Forms 1

    Lecture 4: Primary Forms 2

    Lecture 5: Primary Forms 3

    Lecture 6: Primary Forms 4

    Lecture 7: Zremesh Geometry

    Lecture 8: Secondary Forms 1

    Lecture 9: Secondary Forms 2

    Lecture 10: Secondary Forms 3

    Lecture 11: Secondary Forms 4

    Lecture 12: Secondary Forms 5

    Chapter 3: Retopo, Unwrapping, and Detailing

    Lecture 1: Setting Up For Retopo

    Lecture 2: Retopo in Wrap

    Lecture 3: Base Mesh Edits 1

    Lecture 4: Base Mesh Edits 2

    Lecture 5: Unwrap the Head

    Lecture 6: Jacket Forms

    Lecture 7: Inner Cloth

    Lecture 8: Retopo in Maya

    Lecture 9: Retopo Jacket

    Lecture 10: Retopo Inner Clothing

    Lecture 11: Unwrap Jacket & Inner Clothing

    Lecture 12: UDIM Workflow

    Lecture 13: Head Projection

    Lecture 14: Jacket & Inner Cloth Projection

    Lecture 15: Head Details

    Lecture 16: Clothing Details

    Lecture 17: Stitches

    Lecture 18: Surface Noise

    Lecture 19: Injured Eye and Eye Patch

    Lecture 20: Teeth, Tongue, Pose

    Lecture 21: Fixes & Eye Patch

    Lecture 22: Retopo Eye Patch

    Lecture 23: Retopo Strap

    Lecture 24: Unwrap Eye Patch

    Lecture 25: Eye Patch Stitches & Fixes

    Lecture 26: Eye Patch Leather

    Chapter 4: Texturing

    Lecture 1: Displacement Textures

    Lecture 2: Intro to Mari

    Lecture 3: Pores Projection

    Lecture 4: Export Channel Maps

    Lecture 5: Displacement in Zbrush

    Lecture 6: Neck & Head Pores

    Lecture 7: Extra Skin Details

    Lecture 8: Exporting Displacement Map

    Lecture 9: Color Map Creation 1

    Lecture 10: Color Map Creation 2

    Lecture 11: Color Map Creation 3

    Lecture 12: Color Map Creation 4

    Lecture 13: Specular Map Creation

    Lecture 14: SSS Map Creation

    Chapter 5: Lighting and Shading

    Lecture 1: Preparing the Meshes

    Lecture 2: Lighting Our Scene

    Lecture 3: Creating the Skin Shader

    Lecture 4: Skin Modifications

    Lecture 5: Eye Modeling

    Lecture 6: Unwrapping Our Eye

    Lecture 7: Iris Details

    Lecture 8: Iris Color Map

    Lecture 9: Cornea Color & Displacement Maps

    Lecture 10: Setting Up Maps & Transmission

    Lecture 11: Lighting the Cornea

    Lecture 12: Tear Duct

    Lecture 13: Caruncle

    Lecture 14: Eye Revision

    Lecture 15: Blind Eye (BONUS)

    Lecture 16: Face Touchup 1

    Lecture 17: New Displacements

    Lecture 18: Spec & Color Touchups

    Chapter 6: Creating Realistic Hair

    Lecture 1: Beard Hair 1

    Lecture 2: Beard Hair 2

    Lecture 3: Beard Hair 3

    Lecture 4: Beard Hair 4

    Lecture 5: Utilities Tab

    Lecture 6: Backup Files & XGen Issues

    Lecture 7: Eyebrows 1

    Lecture 8: Eyebrows 2

    Lecture 9: Eyebrows 3

    Lecture 10: Lashes 1

    Lecture 11: Lashes 2

    Lecture 12: Lashes 3

    Lecture 13: Peach Fuzz

    Chapter 7: Texturing Part II & Fabric Shaders

    Lecture 1: Leather Jacket

    Lecture 2: Leather Eye Patch

    Lecture 3: Fabric Material

    Chapter 8: Touch Ups

    Lecture 1: Touch Ups

    Lecture 2: No Eye Patch

    Lecture 3: (BONUS) Fixing N-Gons

    Lecture 4: Final Revision

    Chapter 9: Post Work

    Instructors

  • Hyper Realistic Character Likeness Portrait for Films  No.2
    Victory3D LLC
    Dedicated to Transforming The Way Artists Create
  • Rating Distribution

  • 1 stars: 3 votes
  • 2 stars: 3 votes
  • 3 stars: 12 votes
  • 4 stars: 50 votes
  • 5 stars: 118 votes
  • Frequently Asked Questions

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