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Corrective Deformations in Maya 2018

  • DESIGN
  • Dec 06, 2024
SynopsisCorrective Deformations in Maya 2018, available at $19.99, ha...
Corrective Deformations in Maya 2018  No.1

Corrective Deformations in Maya 2018, available at $19.99, has an average rating of 4.45, with 13 lectures, based on 12 reviews, and has 80 subscribers.

You will learn about Implement solutions to bind deformations in character rigs This course is ideal for individuals who are Artists looking for solutions to deformation problems in their rigs It is particularly useful for Artists looking for solutions to deformation problems in their rigs.

Enroll now: Corrective Deformations in Maya 2018

Summary

Title: Corrective Deformations in Maya 2018

Price: $19.99

Average Rating: 4.45

Number of Lectures: 13

Number of Published Lectures: 13

Number of Curriculum Items: 13

Number of Published Curriculum Objects: 13

Original Price: $22.99

Quality Status: approved

Status: Live

What You Will Learn

  • Implement solutions to bind deformations in character rigs
  • Who Should Attend

  • Artists looking for solutions to deformation problems in their rigs
  • Target Audiences

  • Artists looking for solutions to deformation problems in their rigs
  • Are the shoulders of your rigs collapsing? Do your characters legs deform weirdly? Do the wrists and forearms of your characters collapse in mid-twist?

    This course presents different techniques for creating corrective deformations to compensate for the inherent problems with joint based deformations. Helper joints and Blend Shapes are the two main Maya features the author explores and combines these with Set Driven Key techniques. The author also presents a node-based, Pose-triggered corrective technique using Maya’s internal node structures.

    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Course Introduction

    Lecture 2: Forearm Twist Correction

    Lecture 3: Shoulder Helper Joint

    Lecture 4: Right Side Shoulder Helper Joint

    Lecture 5: Left Hip and Upper Leg Deformation Correction

    Lecture 6: Right Hip and Upper Leg Deformation Correction

    Lecture 7: Elbow Blend Shape Creation

    Lecture 8: Set Driven Keying Elbow Blend Shapes

    Lecture 9: Creating Front Blend Shapes for the Legs

    Lecture 10: Modeling Side and Back Blend Shapes for the Legs

    Lecture 11: Setting Up Locators for Pose Triggered Deformation

    Lecture 12: Pose Triggered Deformation by Setting Range

    Lecture 13: Creating and Connecting a Master Scale Attribute to the Pose Triggered System

    Instructors

  • Corrective Deformations in Maya 2018  No.2
    Eric Kunzendorf
    Professor of Animation at Jacksonville University
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  • 3 stars: 2 votes
  • 4 stars: 2 votes
  • 5 stars: 8 votes
  • Frequently Asked Questions

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