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BLENDER FROM GROUND UP

  • DESIGN
  • Dec 04, 2024
SynopsisBLENDER FROM GROUND UP, available at $79.99, has an average r...
BLENDER FROM GROUND UP  No.1

BLENDER FROM GROUND UP, available at $79.99, has an average rating of 4.36, with 187 lectures, based on 210 reviews, and has 1599 subscribers.

You will learn about Understand User interface Learn Modeling, how to use Blender to create easy and complex objects Learn how to prepare the object to receive the texture correctly by unwrapping the objects, we will take a lot of examples to understand that. we will jump to the material section, there we will learn how to add the materials and how to edit them, a lot of stuff in this section. We will learn how lighting works in Blender for Cycles and Eevee, we will take a lot of examples to understand that. Camera, we will learn how to use camera correctly and how to control it in Blender. This course is ideal for individuals who are This course is for everyone who want to learn Blender from start up. or This course works even for student how already knows Blender because there is a lot of advanced stuff they may help. It is particularly useful for This course is for everyone who want to learn Blender from start up. or This course works even for student how already knows Blender because there is a lot of advanced stuff they may help.

Enroll now: BLENDER FROM GROUND UP

Summary

Title: BLENDER FROM GROUND UP

Price: $79.99

Average Rating: 4.36

Number of Lectures: 187

Number of Published Lectures: 187

Number of Curriculum Items: 187

Number of Published Curriculum Objects: 187

Original Price: $109.99

Quality Status: approved

Status: Live

What You Will Learn

  • Understand User interface
  • Learn Modeling, how to use Blender to create easy and complex objects
  • Learn how to prepare the object to receive the texture correctly by unwrapping the objects, we will take a lot of examples to understand that.
  • we will jump to the material section, there we will learn how to add the materials and how to edit them, a lot of stuff in this section.
  • We will learn how lighting works in Blender for Cycles and Eevee, we will take a lot of examples to understand that.
  • Camera, we will learn how to use camera correctly and how to control it in Blender.
  • Who Should Attend

  • This course is for everyone who want to learn Blender from start up.
  • This course works even for student how already knows Blender because there is a lot of advanced stuff they may help.
  • Target Audiences

  • This course is for everyone who want to learn Blender from start up.
  • This course works even for student how already knows Blender because there is a lot of advanced stuff they may help.
  • Hello everyone, I’m Marwan Hussein and I would like to welcome you to this new course, Blender is one of the very powerful 3D software on the market and it’s free for everyone to use, when I started with Blender back in 2019 I didn’t know the possibility of this software and what it could do, and when I start to learn it was amazing and easy to understand and it’s so friendly for new users, especially the interface.

    Now almost all my online courses focus on Blender and how to create a lot of complex designs with it.

    In this new Blender course, I will go throw the most important things that every 3D artist should start with when it comes to using 3D software like Blender.

    These things start with.

    Understanding the software interface, that’s something very important to start with.

    The good news though, Blender has a very friendly user interface, it’s easy to understand and flexible, I mean it’s very easy to manage and change after that we will start to learn how to add objects how to move things understand the navigation system of the software and a lot of things.

    When we complete the principles we will start with the modeling.

    I divided the modeling section into 4 sections, from easy to complex, in the first section

    we will learn how to create easy geometry, after that, we will learn in section 2 how to create something a bit harder, and some scenarios for the third section and the fourth section of modeling.

    Modeling means you should know your tools to do something inside Blender, for example, if you want to create a simple table, you can’t do that unless you know your tools better.

    The modeling journey in this course is full of knowledge and I made a full section just focusing on modeling, we will model the easy geometries and as we go forward we will start with things a bit difficult, and we will go through this process step by step.

    In the modeling section, I will use a new technic to explain any command, I will start creating things, and any command I use to achieve something I will give a special lecture

    In this way, we can make the learning process more fun and interactive.

    In the modeling section, we will discuss those things.

    * How to add objects and how to use the navigation system.

    * How to scale Rotate and move objects.

    * What are object properties.

    * Object mode and edit mode.

    * Learn how to use Bevel in edit mode.

    * Object shading.

    * Face normal and selection types.

    * Learn how to extrude inside edit mode.

    * How to fix the normal fo face in Blender.

    * Introduction to modifiers.

    * Solidify modifier.

    * Bevel modifier.

    * Inset face command.

    * Transformation orentation.

    * Transform pivot point.

    * Learning the snap system inside Blender.

    * How to use subdivision modifier.

    * Learn what’s Quads, Triangles, and N-Gons.

    * Delete and merge menu.

    * Mirror and lattice.

    The modeling section is not stopped here, there are a lot of things inside this section you can check them I jest mentioned a little bit of what we waiting for there.

    The modeling section is a long journey, when we finish it we will start with the unwrapping.

    Unwrapping is a very important technic after modeling is done, unwrapping means you need to make what you create ready to receive the texture correctly because if we don’t we will get a problem and the texture will apply in a weird way.

    Everything now is ready to go, now it’s the time to give what we created life by adding material to it.

    Adding the materials is something very important if you want to give your geometry a life

    and make them realistic.

    Materials mean you will add color to a surface and make that surface rough or glossy or if you want that surface to be old or new, or make it lucks like glass or like a metal,

    and a lot of stuff.

    We will use the designs that we made in the modeling section to give them materials for most of them, and we will do that step by step.

    After we complete the materials section and understand it we will start with the lighting.

    Lighting means after you make t everything ready you need to add a source of light like

    what’s happen in real life, because without adding lighting you can not make a render.

    In the lighting section, we will discuss all sources of lighting inside Blender and the environment lighting like a skylight and HDRI Lighting.

    Lighting section

    * Quick overview about the light source in Blender.

    * Learn how to use spotlight, area light, point light, and sunlight.

    * How to use Emission light.

    * How to use HDRI lighting ( High Dynamic Range Imaging )

    * How to use portal lights.

    * What’s an IES light and how to use it.

    * How to illuminate an interior scene with sunlight

    * How to illuminate an interior scene with spotlights

    * How to create volumetric lighting.

    All of that for cycles and Eevee.

    After all of that, we will learn how to use the camera, now everything is ready and the only thing we need is to set up a camera for our scene, inside Blender, we can’t make a render unless we add a camera so it’s very important to learn how to use the camera in Blender.

    Now everything is finished for the course and it’s very important to say that what you just read is just a brief intro to the course.

    The course videos reached 185 videos 48hr and 30 min of video content.

    After we learn everything we will create together an interior scene from start to finish.

    In this project we will go through everything from modeling to rendering, we will create all the elements of the 3D scene together and we will unwrap it and make it ready to add the materials, everything step by step.

    After that, I can say we reached the end of this course.

    I hope you find this course useful and thank you for reading.

    Marwan Hussein.

    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Introduction

    Lecture 2: 002_Where to find the resource files.mp4

    Lecture 3: 003_How to download Blender and install it

    Lecture 4: 004_Blender Interface

    Lecture 5: 005_Blender Interface_2

    Lecture 6: 006_Learn how to add object and the navigation system

    Lecture 7: 007_Learn how to move scale and rotate objects

    Lecture 8: 008_object properties

    Lecture 9: 009_Introduction to object mode and Edit mode

    Lecture 10: 010_Modeling simple objects_ learn Bevel and object shading.

    Lecture 11: 011_Learn tips about Normal and selection

    Lecture 12: 012_Modeling simple objects_Learn how to extrude faces

    Lecture 13: 013_Extrude command

    Lecture 14: 014_Modeling a simple table

    Lecture 15: 015_Learn how to duplicate faces and fix the normal

    Lecture 16: 016_Modeling a simple table_2

    Lecture 17: 017_Learn how to use Mirror command and whats orgin point

    Lecture 18: 018_Modeling a simple table_3

    Lecture 19: 019_ Introduction to modifiers

    Lecture 20: 020_Modeling a simple table_4 using Solidify and Bevel modifier

    Lecture 21: 021_Modeling a simple stools

    Lecture 22: 022_Generate – Solidify Modifier

    Lecture 23: 023_Generate-Bevel Modifier

    Lecture 24: 024_Inset Face command

    Lecture 25: 025_transformation orientation

    Lecture 26: 026_transform pivot point

    Lecture 27: 027_Snap_1

    Lecture 28: 028_Snap_2

    Lecture 29: 029_Modeling Level_2_Subdivision modifier

    Lecture 30: 030_Modeling Level_2 modeling the TV

    Lecture 31: 031_Modling Level_2 Quads, Triangles and N-Gons

    Lecture 32: 032_Modeling Level_2 face, vertex and edge flow,

    Lecture 33: 033_Delete and merge menu

    Lecture 34: 034_Modeling Level_2 modeling simple house part 1

    Lecture 35: 035_Modeling Level_2 modeling simple house part 2

    Lecture 36: 036_Modeling Level_2 modeling simple house part 3

    Lecture 37: 037_Modeling Level_2 modeling simple house part 4

    Lecture 38: 038_Modeling Level_2 modeling simple house part 5

    Lecture 39: 039_Modeling Level_2 modeling simple house part 6

    Lecture 40: 040_Modeling Level_2 modeling small mug

    Lecture 41: 041_Modeling Level_2 modeling bottle part 1

    Lecture 42: 042_Modeling Level_2 modeling bottle part 2

    Lecture 43: 043_Modeling Level_2 modeling bottle part 3

    Lecture 44: 044_Modeling Level_2 Mirror and lattice

    Lecture 45: 045_Modeling Level_2 modeling bottle part 4

    Lecture 46: 046_Modeling Level_2 modeling teabot part 1

    Lecture 47: 047_Modeling Level_2 modeling teabot part 2

    Lecture 48: 048_Modeling Level_2 modeling teabot part 3

    Lecture 49: 049_Modeling Level_2 modeling kitchen part 1

    Lecture 50: 050_Modeling Level_2 modeling kitchen part 2

    Lecture 51: 051_Modeling Level_2 modeling kitchen part3

    Lecture 52: 052_Modeling Level_2 modeling kitchen part 4

    Lecture 53: 053_Modeling Level_2 modeling kitchen part 5

    Lecture 54: 054_Modeling Level_2 modeling kitchen part 6

    Lecture 55: 055_Modeling Level_2 modeling kitchen part 7

    Lecture 56: 056_Modeling Level_2 modeling kitchen part 8

    Lecture 57: 057_Modeling Level_3 Bool tool and carver tool

    Lecture 58: 058_Modeling Level_3 modeling Sony device part 1

    Lecture 59: 059_Modeling Level_3 modeling Sony device part 2

    Lecture 60: 060_Modeling Level_3 modeling Sony device part 3

    Lecture 61: 061_Modeling Level_3 modeling Sony device part 4

    Lecture 62: 062_Modeling Level_3 modeling Sony device part 5

    Lecture 63: 063_Modeling Level_3 modeling Sony device part 6

    Lecture 64: 064_Modeling Level_3 modeling Sony device part 7

    Lecture 65: 065_Modeling Level_3 modeling Sony device part 8

    Lecture 66: 066_Modeling Level_3 modeling Sony device part 9

    Lecture 67: 067_Modeling Level_3 modeling Sony device part 10

    Lecture 68: 068_Modeling Level_3 modeling Sony device part 11

    Lecture 69: 069_Modeling Level_3 modeling Sony device part 12

    Lecture 70: 070_Modeling Level_3 modeling Sony device part 13

    Lecture 71: 071_Modeling Level_3 modeling Sony device part 14

    Lecture 72: 072_Modeling Level_3 modeling Sony device part 15

    Lecture 73: 073_Modeling Level_3 modeling Sony device part 16

    Lecture 74: 074_Modeling Level_3 modeling sony device part 17

    Lecture 75: 075_Modeling Level_4 modeling Carl Jurischs 1957 Motoplan part 1

    Lecture 76: 076_Modeling Level_4 modeling Carl Jurischs 1957 Motoplan part 2

    Lecture 77: 077_Modeling Level_4 modeling Carl Jurischs 1957 Motoplan part 3

    Lecture 78: 078_Modeling Level_4 modeling Carl Jurischs 1957 Motoplan part 4

    Lecture 79: 079_Modeling Level_4 modeling Carl Jurischs 1957 Motoplan part 5

    Lecture 80: 080_Modeling Level_4 modeling Carl Jurischs 1957 Motoplan part 6

    Lecture 81: 081_Modeling Level_4 modeling Carl Jurischs 1957 Motoplan part 7

    Lecture 82: 082_Modeling Level_4 modeling Carl Jurischs 1957 Motoplan part 8

    Lecture 83: 083_Modeling Level_4 modeling Carl Jurischs 1957 Motoplan part 9

    Lecture 84: 084_Modeling Level_4 modeling Carl Jurischs 1957 Motoplan part 10

    Lecture 85: 085_Modeling Level_4 modeling Carl Jurischs 1957 Motoplan part 11

    Lecture 86: 086_Modeling Level_4 modeling Carl Jurischs 1957 Motoplan part 12

    Lecture 87: 087_Modeling Level_4 modeling Carl Jurischs 1957 Motoplan part 13

    Lecture 88: 088_Modeling Level_4 modeling Carl Jurischs 1957 Motoplan part 14

    Lecture 89: 089_Modeling Level_4 modeling Carl Jurischs 1957 Motoplan part 15

    Lecture 90: 090_Modeling Level_4 modeling Carl Jurischs 1957 Motoplan part 16

    Lecture 91: 091_Modeling Level_4 modeling Carl Jurischs 1957 Motoplan part 17

    Lecture 92: 092_Modeling Level_4 modeling Carl Jurischs 1957 Motoplan part 18

    Lecture 93: 093_Modeling Level_4 modeling Carl Jurischs 1957 Motoplan part 19

    Lecture 94: 094_Modeling Level_4 modeling Carl Jurischs 1957 Motoplan part 20

    Lecture 95: 095_Modeling Level_4 modeling Carl Jurischs 1957 Motoplan part 21

    Lecture 96: 096_Modeling Level_4 modeling Carl Jurischs 1957 Motoplan part 22

    Lecture 97: 097_Modeling Level_4 modeling Carl Jurischs 1957 Motoplan part 23

    Lecture 98: 098_Modeling Level_4 modeling Carl Jurischs 1957 Motoplan part 24

    Lecture 99: 099_Modeling Level_4 modeling Carl Jurischs 1957 Motoplan part 25

    Instructors

  • BLENDER FROM GROUND UP  No.2
    Mrawan Hussain
    3D,2D artist, and internet marketer.
  • Rating Distribution

  • 1 stars: 4 votes
  • 2 stars: 2 votes
  • 3 stars: 12 votes
  • 4 stars: 58 votes
  • 5 stars: 134 votes
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