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3D Walk Cycle Animation using Autodesk Maya

  • DESIGN
  • Dec 02, 2024
Synopsis3D Walk Cycle Animation using Autodesk Maya, available at $39...
3D Walk Cycle Animation using Autodesk Maya  No.1

3D Walk Cycle Animation using Autodesk Maya, available at $39.99, has an average rating of 4.71, with 37 lectures, based on 7 reviews, and has 26 subscribers.

You will learn about How to animate a human walk cycle in 3D How to create a smooth and balanced walk cycle Maya Keyframe animation, from blocking to refining Maya framework using Timeline, Auto-keying, Ghosting, Graph Editor How to create and set a Maya Project How to reference a rig How to install and use a Ghosting Script How to create a mirrored and symetrical posture How to connect information between the real science of biomechanics and the animation workflow of a walk cycled posses of a walk cycle This course is ideal for individuals who are Intermediate users of Maya Animation or 3D Animation and Game Design students or Anyone with a desire to learn how to animate a walk cycle in Maya or Anyone with a desire in learning character animation It is particularly useful for Intermediate users of Maya Animation or 3D Animation and Game Design students or Anyone with a desire to learn how to animate a walk cycle in Maya or Anyone with a desire in learning character animation.

Enroll now: 3D Walk Cycle Animation using Autodesk Maya

Summary

Title: 3D Walk Cycle Animation using Autodesk Maya

Price: $39.99

Average Rating: 4.71

Number of Lectures: 37

Number of Published Lectures: 37

Number of Curriculum Items: 37

Number of Published Curriculum Objects: 37

Original Price: $27.99

Quality Status: approved

Status: Live

What You Will Learn

  • How to animate a human walk cycle in 3D
  • How to create a smooth and balanced walk cycle
  • Maya Keyframe animation, from blocking to refining
  • Maya framework using Timeline, Auto-keying, Ghosting, Graph Editor
  • How to create and set a Maya Project
  • How to reference a rig
  • How to install and use a Ghosting Script
  • How to create a mirrored and symetrical posture
  • How to connect information between the real science of biomechanics and the animation workflow of a walk cycled posses of a walk cycle
  • Who Should Attend

  • Intermediate users of Maya Animation
  • 3D Animation and Game Design students
  • Anyone with a desire to learn how to animate a walk cycle in Maya
  • Anyone with a desire in learning character animation
  • Target Audiences

  • Intermediate users of Maya Animation
  • 3D Animation and Game Design students
  • Anyone with a desire to learn how to animate a walk cycle in Maya
  • Anyone with a desire in learning character animation
  • 3D Walk Cycle Animation using Autodesk Maya is an intermediate 3D Animation course that teaches how to animate a human walk cycle.

    The aim of the course is to showcase the animation pipeline of creating an organic and well-balanced 3D walk cycle. This workflow is the base for both 3D films and games.

    Throughout the course, we’ll build the mechanics of the walk cycle through several and progressive animation passes. You will develop a strong foundation on how to build the animation from blocking the first key contact posses, to cleaning the motion graphs, to adding the final body overlaps.

    Understanding the mechanics behind real human locomotion is crucial for a walk animation. Therefore, this course offers an insight into human locomotion concepts in connection to the animation pipeline.

    This course it’s an insight on how to bring that spark of life into a human character and once you follow this workflow you’ll be able to animate any human walk, with any type of rig because the secret is the same.

    Teaching modules

    The course is being divided into several sections covering all the necessary tools with a 100% real-time animation process and explanations. The workflow is a progressive where each animation pass is being saved as a new Maya scene.

    The course modules are:

  • Introduction Lecture

  • Setting the Maya Project

  • Animation Pass 1. Heel Contact Postures

  • Animation Pass 2. Foot Pass Postures

  • Animation Pass 3. Squash Postures

  • Animation Pass 4. Stretch Postures

  • Animation Pass 5. Cleaning the Motion Graphs

  • Animation Pass 6. Arms Overlaps

  • Animation Pass 7. Head Overlaps

  • Animation Pass 8. Feet Grounding and Orientation

  • Animation Pass 9. Final Cycle and Good Bye

  • What you’ll learn in this course

    A human walk cycle is known as a gait cycle where each walking step is being build up from 4 key poses: the heel contact, the squash pose, the passing pose and the stretch pose, after which we walk back into the the second step. This course is approaching all this in great detail.

    As animators, we must use real world principles in order to capture the illusion of a believable motion. So the course starts with a short lecture on Animation Resources and Workflows but also a brief into the real science of Bio-mechanics for Human Locomotion.

    Then, we gonna approach the animation task with a plan in how to address  all the animation passes. This approach optimizes the process and creates clarity. Therefore, each animation pass or course section starts with a few minutes introduction around what we need to accomplish. And then, then will jump into action.

    The working files

  • 1 Maya project containing 10 different *.ma files, each file represents an animation pass, from blocking version to final version

  • 1 JPG file as a walk cycle animation planning sheet

  • 1 Ghosting Script, free resource

  • 1 Character Maya rig with texture files, free resource

  • 4 playblast Videos of the final Walk Animation (front, back, side, perspective views)

  • Specific animation tools and frameworks

  • Maya Project and File Referencing

  • Timeline, Auto-keying, Graph Editor

  • Creating a custom shelf with shortcuts and tools

  • Installing and using a Maya Ghosting Script

  • After this course

    Remember, the walk cycle animation is an extremely knowledgeable process in learning character animation, with the right rig and the right application of animation principles this course gives you a very solid foundation for bio-mechanics animation.

    Once you understand the mechanics and workflows of the generic human locomotion, you’ll get a huge boost of confidence and skills. You’ll be able to create any type of walk cycle animation, any type of personally walk, using any type of human character.

    Course Curriculum

    Chapter 1: Introduction Lecture

    Lecture 1: The most common resources

    Lecture 2: The science of biomechanics

    Lecture 3: The animation workflow

    Chapter 2: Setting the Maya Project

    Lecture 1: Working files

    Lecture 2: Project folder and rig reference

    Lecture 3: Creating a custom shelf

    Lecture 4: Instaling a ghosting script

    Lecture 5: Reference image and reference camera

    Lecture 6: Animation preferences

    Lecture 7: Testing the rig

    Chapter 3: Animation Pass 1. Heel Contact Postures

    Lecture 1: Introduction

    Lecture 2: Right side posture

    Lecture 3: Left side posture

    Chapter 4: Animation Pass 2. Foot Pass Postures

    Lecture 1: Introduction

    Lecture 2: Right side posture

    Lecture 3: Left side posture

    Chapter 5: Animation Pass 3. Squash Postures

    Lecture 1: Introduction

    Lecture 2: Right and left sides

    Lecture 3: Fixing the left foot

    Lecture 4: Arms swing

    Chapter 6: Animation Pass 4. Stretch Postures

    Lecture 1: Introduction

    Lecture 2: Right and left sides

    Chapter 7: Animation Pass 5 . Cleaning the Motion Graphs

    Lecture 1: Introduction

    Lecture 2: Global and root controls

    Lecture 3: Hip swinger control

    Lecture 4: Chest, head and neck controls

    Lecture 5: Clavicles, shoulders, elbows and wrists controls

    Lecture 6: Feet and ankles controls

    Chapter 8: Animation Pass 6. Arms Overlaps

    Lecture 1: Introduction

    Lecture 2: Right arm overlap

    Lecture 3: Left arm overlap

    Lecture 4: Fingers overlap

    Chapter 9: Animation Pass 7. Head and Neck Overlaps

    Lecture 1: Introduction

    Lecture 2: Head and neck overlap

    Chapter 10: Animation Pass 8. Feet Grounding and Orientation

    Lecture 1: Feet grounding

    Lecture 2: Feet orientation

    Chapter 11: Animation Pass 9. Final Cycle and Good Bye

    Lecture 1: Final walk cycle on place

    Instructors

  • 3D Walk Cycle Animation using Autodesk Maya  No.2
    Cristina Zoica Dumitru
    Coach, Educator, Artist
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  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!