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Character Animation Workflow for Games and Feature Film

  • DESIGN
  • Nov 24, 2024
SynopsisCharacter Animation Workflow for Games and Feature Film, avai...
Character Animation Workflow for Games and Feature Film  No.1

Character Animation Workflow for Games and Feature Film, available at $19.99, has an average rating of 3.95, with 27 lectures, 6 quizzes, based on 20 reviews, and has 198 subscribers.

You will learn about During this Production Course we'll discuss about the CG Shot creation that takes place in enormous numbers of VFX movies, Animation Films and Games First we will go through the concept of Animation Workflow and then discuss about the script that has been specifically designed for this course. Right After that, we will go through the process of intricate Character Animation using the Industry level Rig and polish it to give it a final feel. Finally add all required things to make it ready to go through the rendering and compositing. This course is ideal for individuals who are The course is for intermediate Autodesk Maya users and Character Animators. or A basic understanding of Autodesk Maya and clear understanding of the principles of Animation is required. It is particularly useful for The course is for intermediate Autodesk Maya users and Character Animators. or A basic understanding of Autodesk Maya and clear understanding of the principles of Animation is required.

Enroll now: Character Animation Workflow for Games and Feature Film

Summary

Title: Character Animation Workflow for Games and Feature Film

Price: $19.99

Average Rating: 3.95

Number of Lectures: 27

Number of Quizzes: 6

Number of Published Lectures: 27

Number of Published Quizzes: 6

Number of Curriculum Items: 33

Number of Published Curriculum Objects: 33

Original Price: CA$159.99

Quality Status: approved

Status: Live

What You Will Learn

  • During this Production Course we'll discuss about the CG Shot creation that takes place in enormous numbers of VFX movies, Animation Films and Games
  • First we will go through the concept of Animation Workflow and then discuss about the script that has been specifically designed for this course.
  • Right After that, we will go through the process of intricate Character Animation using the Industry level Rig and polish it to give it a final feel.
  • Finally add all required things to make it ready to go through the rendering and compositing.
  • Who Should Attend

  • The course is for intermediate Autodesk Maya users and Character Animators.
  • A basic understanding of Autodesk Maya and clear understanding of the principles of Animation is required.
  • Target Audiences

  • The course is for intermediate Autodesk Maya users and Character Animators.
  • A basic understanding of Autodesk Maya and clear understanding of the principles of Animation is required.
  • This course is a part of the Character Animation Workflowseries which consists of Industry level VFX studies and deals with creating Charater/Creature Animation from scratch and finally integrating it to real environments and games.

    The course will go through the concept of the AnimationWorkflow in the Industry and discuss the script which has been specifically designed for this course. The requirements for this course are: Autodesk Maya and Adobe Photoshop and a good Knowledge about the Principles of Animation.

    A certificate of completion will be available on completion of course. Write to me for any questions or doubts you have regarding this course. Okay, Lets learn how Hollywood has been creating VFX/Animation through their CG production pipeline.

    Course Curriculum

    Chapter 1: CAW_Overview

    Lecture 1: The Overview

    Chapter 2: CAW_Pre-Production and Layout

    Lecture 1: Rig Testing, Scene Check and Storyboard Anaysis1

    Lecture 2: Rough Storyboard

    Lecture 3: Layout and Basic Pose Creation

    Lecture 4: Layout Timing, Introduction to Camera and the Internet

    Lecture 5: Sequential Cameras and Layout Pose Cleanup

    Chapter 3: CAW_Blocking and Blocking Plus

    Lecture 1: Flight Layout Cleanup and Runcycle Blocking

    Lecture 2: Drawovers and Air Poses

    Lecture 3: Reference Discussion and Camera Animation

    Lecture 4: Camera Animation Continued

    Lecture 5: Blocking the First Attack

    Lecture 6: Creative Freedom and Second Attack Action

    Lecture 7: Second Attack Action Continued

    Lecture 8: The Breakdowns

    Lecture 9: The Breakdowns Continued and Walkcycle

    Lecture 10: Timing The Breakdowns

    Chapter 4: CAW_Splining and Cleaning up

    Lecture 1: Splining the Curves

    Lecture 2: Splining the Curves Continued

    Lecture 3: Fixing the Feet, Ground Placement

    Lecture 4: Fixing the Land Pose and Inbetweening

    Lecture 5: Smoothing out Splines and More pose Cleanups

    Lecture 6: Timing

    Lecture 7: Timing the Walkcycle and Adding the Weapon

    Lecture 8: Adding the Weapon Continued

    Lecture 9: Weapon Poses and Cleanup

    Lecture 10: Spear Effect and HandHeld Camera Animation

    Lecture 11: Finalizing with All CleanUps and Background with Playblast

    Instructors

  • Character Animation Workflow for Games and Feature Film  No.2
    Prantik M
    Character Animator
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  • 1 stars: 0 votes
  • 2 stars: 2 votes
  • 3 stars: 5 votes
  • 4 stars: 5 votes
  • 5 stars: 8 votes
  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!