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Unreal Engine- Character Skill System

  • DESIGN
  • Nov 22, 2024
SynopsisUnreal Engine: Character Skill System, available at $89.99, h...
Unreal Engine- Character Skill System  No.1

Unreal Engine: Character Skill System, available at $89.99, has an average rating of 4.9, with 149 lectures, based on 535 reviews, and has 7777 subscribers.

You will learn about How to download, install, and setup a project in the Unreal Engine How to use the Side Scroller Project Template in the Unreal Engine to create a "Metroidvania" style game! How to implement a Paragon Character (from Unreal Engine's stock of FREE assets) as a Playable Character How to add acquirable Movement, White Magic, and Black Magic Skills to a Player Character How to add Health and Mana Systems to a project How to create supporting HUD and Interactive Menus using Unreal Engine's Widget Blueprints How to Script Interactive Gameplay elements utilizing Unreal Engine's Blueprint Scripting tools How to hook up Player Character Animations This course is ideal for individuals who are Students interested in learning how to use the Unreal Engine to create games or Students looking to expand their knowledge of Blueprint Scripting, Widget Blueprints, and Animation Hook-Ups in Unreal Engine 4 or Students who want to learn how to add a skill / ability / magic system to their game or Students interested in the "Metroidvania" genre It is particularly useful for Students interested in learning how to use the Unreal Engine to create games or Students looking to expand their knowledge of Blueprint Scripting, Widget Blueprints, and Animation Hook-Ups in Unreal Engine 4 or Students who want to learn how to add a skill / ability / magic system to their game or Students interested in the "Metroidvania" genre.

Enroll now: Unreal Engine: Character Skill System

Summary

Title: Unreal Engine: Character Skill System

Price: $89.99

Average Rating: 4.9

Number of Lectures: 149

Number of Published Lectures: 149

Number of Curriculum Items: 149

Number of Published Curriculum Objects: 149

Original Price: $89.99

Quality Status: approved

Status: Live

What You Will Learn

  • How to download, install, and setup a project in the Unreal Engine
  • How to use the Side Scroller Project Template in the Unreal Engine to create a "Metroidvania" style game!
  • How to implement a Paragon Character (from Unreal Engine's stock of FREE assets) as a Playable Character
  • How to add acquirable Movement, White Magic, and Black Magic Skills to a Player Character
  • How to add Health and Mana Systems to a project
  • How to create supporting HUD and Interactive Menus using Unreal Engine's Widget Blueprints
  • How to Script Interactive Gameplay elements utilizing Unreal Engine's Blueprint Scripting tools
  • How to hook up Player Character Animations
  • Who Should Attend

  • Students interested in learning how to use the Unreal Engine to create games
  • Students looking to expand their knowledge of Blueprint Scripting, Widget Blueprints, and Animation Hook-Ups in Unreal Engine 4
  • Students who want to learn how to add a skill / ability / magic system to their game
  • Students interested in the "Metroidvania" genre
  • Target Audiences

  • Students interested in learning how to use the Unreal Engine to create games
  • Students looking to expand their knowledge of Blueprint Scripting, Widget Blueprints, and Animation Hook-Ups in Unreal Engine 4
  • Students who want to learn how to add a skill / ability / magic system to their game
  • Students interested in the "Metroidvania" genre
  • In this game design course, I’ll be guiding you step-by-step through the construction of a custom made CHARACTER SKILL SYSTEM using the Unreal Engine:  THE premier free to download gaming engine!  (AND the SAME engine used to build “Fortnite.”)

    This course contains 149 fun-to-follow video lessons!  Topics covered include:

  • How to create a 3D Sidescroller Project using the Unreal Engine

  • How to add (free!) asset packs from the Marketplace (Countess from the game “Paragon” by Epic Games)

  • How to import outside art and audio assets into Unreal

  • How to create interactive and animated Menus and HUD utilizing Widget Blueprints

  • How to create interactive objects using Blueprint Scripting (NO CODING KNOWLEDGE REQUIRED!)

  • How to master basic concepts when Blueprint Scripting such as:

  • Creating Variables of various types

  • Creation Functions

  • Utilizing Events, Flow Control, and Timeline Nodes

  • Organizing and arranging Blueprints and Scripts

  • How to create 6 different Player Skills using Blueprint Scripting:

  • Double Jump

  • Back Dash

  • Fireball(direct attack)

  • Electro Shock (AOE attack)

  • Lens of Truth (reveals secret passageways and platforms)

  • Transform into Mist (allows you to pass through gates)

  • How to make offensive skills (like “Fireball”) damage an enemy

  • How to retarget Skeletal Meshes and Animations

  • How to create and edit an Animation State Machine

  • And more!

  • With the knowledge gained in these video lessons, you’ll be armed with the necessary skills to start building your OWN character skill system (WITHOUT any programming knowledge needed)!

    Course Curriculum

    Chapter 1: Project Setup

    Lecture 1: Project Primer

    Lecture 2: Download & Install

    Lecture 3: Project Creation

    Lecture 4: Project Organization

    Lecture 5: Project Add-Ons

    Lecture 6: Project Test Map

    Chapter 2: Character Setup

    Lecture 1: Character Basic Setup

    Lecture 2: Character Retargeting #1

    Lecture 3: Character Retargeting #2

    Chapter 3: Character Movement

    Lecture 1: Character Control Overview

    Lecture 2: Character Movement Basics

    Lecture 3: Character Jump Setup

    Lecture 4: Character Jump Script

    Lecture 5: Character Land Script

    Chapter 4: HUD

    Lecture 1: HUD – Assets

    Lecture 2: HUD – Creation

    Lecture 3: HUD – Layout #1

    Lecture 4: HUD – Layout #2

    Lecture 5: HUD – Layout #3

    Lecture 6: HUD – Layout #4

    Lecture 7: HUD – Player Attributes

    Lecture 8: HUD – Player Functions

    Lecture 9: HUD – Bindings

    Lecture 10: HUD – Animation #1

    Lecture 11: HUD – Animation #2

    Lecture 12: HUD – Animation #3

    Lecture 13: HUD – Animation #4

    Lecture 14: HUD – Script

    Chapter 5: Interactive Objects

    Lecture 1: Interactive – Base Class

    Lecture 2: Interactive – Notify Layout

    Lecture 3: Interactive – Notify Animation

    Lecture 4: Interactive – Base Class Script

    Chapter 6: Skill Acquisition

    Lecture 1: Skill Acquire – Assets #1

    Lecture 2: Skill Acquire – Assets #2

    Lecture 3: Skill Acquire – Assets #3

    Lecture 4: Skill Acquire – Assets #4

    Lecture 5: Skill Acquire – Data

    Lecture 6: Skill Acquire – Skill Attributes #1

    Lecture 7: Skill Acquire – Skill Attributes #2

    Lecture 8: Skill Acquire – Skill Attributes #3

    Lecture 9: Skill Acquire – Skill Attributes #4

    Lecture 10: Skill Acquire – Skill Attributes #5

    Lecture 11: Skill Acquire – HUD Bindings #1

    Lecture 12: Skill Acquire – HUD Bindings #2

    Lecture 13: Skill Acquire – HUD Bindings #3

    Lecture 14: Skill Acquire – Base Class #1

    Lecture 15: Skill Acquire – Base Class #2

    Lecture 16: Skill Acquire – Base Class #3

    Lecture 17: Skill Acquire – Child Blueprint

    Lecture 18: Skill Acquire – Notify Creation

    Lecture 19: Skill Acquire – Notify Layout #1

    Lecture 20: Skill Acquire – Notify Layout #2

    Lecture 21: Skill Acquire – Notify Layout #3

    Lecture 22: Skill Acquire – Notify Bindings #1

    Lecture 23: Skill Acquire – Notify Bindings #2

    Lecture 24: Skill Acquire – Notify Bindings #3

    Lecture 25: Skill Acquire – Notify Bindings #4

    Lecture 26: Skill Acquire – Notify Bindings #5

    Lecture 27: Skill Acquire – Notify Animations #1

    Lecture 28: Skill Acquire – Notify Animations #2

    Lecture 29: Skill Acquire – Script #1

    Lecture 30: Skill Acquire – Script #2

    Lecture 31: Skill Acquire – Script #3

    Lecture 32: Skill Acquire – Script #4

    Lecture 33: Skill Acquire – Script #5

    Lecture 34: Skill Acquire – Script #6

    Lecture 35: Skill Acquire – Sibling BPs #1

    Lecture 36: Skill Acquire – Sibling BPs #2

    Chapter 7: Skill – Double Jump

    Lecture 1: Double Jump – Jump Script

    Lecture 2: Double Jump – Land Script

    Lecture 3: Double Jump – Anim BP (Event Graph)

    Lecture 4: Double Jump – Anim BP (Anim Graph)

    Chapter 8: Skill – Back Dash

    Lecture 1: Back Dash – SFX

    Lecture 2: Back Dash – VFX #1

    Lecture 3: Back Dash – VFX #2

    Lecture 4: Back Dash – Script #1

    Lecture 5: Back Dash – Script #2

    Lecture 6: Back Dash – Script #3

    Lecture 7: Back Dash – Anim BP (Event Graph)

    Lecture 8: Back Dash – Anim BP (Anim Graph)

    Chapter 9: Black Magic – Fireball

    Lecture 1: Fireball – Blueprint

    Lecture 2: Fireball – Player Setup

    Lecture 3: Fireball – Use Script

    Lecture 4: Fireball – Animations #1

    Lecture 5: Fireball – Animations #2

    Lecture 6: Fireball – Camera Shake

    Lecture 7: Fireball – Damage Script

    Chapter 10: Black Magic – Electro Spark

    Lecture 1: Electro Spark – Blueprint

    Lecture 2: Electro Spark – Player Setup

    Lecture 3: Electro Spark – Use Script #1

    Instructors

  • Unreal Engine- Character Skill System  No.2
    Greg Wondra
    Unreal Authorized Instructor
  • Rating Distribution

  • 1 stars: 5 votes
  • 2 stars: 6 votes
  • 3 stars: 23 votes
  • 4 stars: 134 votes
  • 5 stars: 367 votes
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