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C++ Programming By Example

SynopsisC++ Programming By Example, available at $19.99, has an avera...
C++ Programming By Example  No.1

C++ Programming By Example, available at $19.99, has an average rating of 3.83, with 37 lectures, based on 9 reviews, and has 100 subscribers.

You will learn about C++ syntax and industry-standard style Develop and architect C++ apps in a modular and maintainable way Implement the use of modern language features that make code readable and concise Develop efficient and well-designed applications Develop a simple yet fun desktop GUI application using the Qt5 framework This course is ideal for individuals who are Professionals who would like to learn the C++ programming language practically and quickly. It is particularly useful for Professionals who would like to learn the C++ programming language practically and quickly.

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Summary

Title: C++ Programming By Example

Price: $19.99

Average Rating: 3.83

Number of Lectures: 37

Number of Published Lectures: 37

Number of Curriculum Items: 37

Number of Published Curriculum Objects: 37

Original Price: $109.99

Quality Status: approved

Status: Live

What You Will Learn

  • C++ syntax and industry-standard style
  • Develop and architect C++ apps in a modular and maintainable way
  • Implement the use of modern language features that make code readable and concise
  • Develop efficient and well-designed applications
  • Develop a simple yet fun desktop GUI application using the Qt5 framework
  • Who Should Attend

  • Professionals who would like to learn the C++ programming language practically and quickly.
  • Target Audiences

  • Professionals who would like to learn the C++ programming language practically and quickly.
  • C++ is a flexible and generic language that offers a wide range of benefits with key strengths being software infrastructure and resource-constrained applications. This course is an introductory guide to C++ that will help you learn the language through multiple hands-on examples.

    You’ll begin by diving into the C++ basics, syntax, and generic programming features. We’ll then move on to using data structures and algorithms with C++. Next, you’ll delve into the object-oriented features of C++ with another practical example.

    Finally, you’ll further enhance your C++ programming skills by creating multiple GUI, desktop applications using Qt5. By the end of this course, you will have gained knowledge of core programming concepts in C++, and how to implement them effectively.

    About The Author

    Alberto Ricardo Rodriguez has been a C++ Developer fan since more than 12 years. He has been working with a wide variety of C++ framework from Qt 3 to Qt 5.9, OpenGL, SDL and standards like C++98 to C++17 Standard. He has been developing from Desktop application to embedded applications, single threading apps to multi-threading applications. He has journeyed through a wide variety of companies, like Invap Se, Motorola Mobility, Intel Security, Globant SA, now working on Poland at Luxoft on navigation software for autonomous vehicles.Currently his main focus on Machine Learning and computer vision, and continually working on embedded devices for using this kind of technologies.

    Course Curriculum

    Chapter 1: Introduction to C++ and Qt

    Lecture 1: The Course Overview

    Lecture 2: Why C++?

    Lecture 3: Setting Up Your Development Environment

    Lecture 4: Basic C++ Syntax

    Lecture 5: Installing Qt5 on Windows

    Chapter 2: Building a Virtual Die with C++

    Lecture 1: Setting Up Your First C++ Project

    Lecture 2: Coding a Virtual Die – Generating Random Numbers

    Lecture 3: Coding a Virtual Die – Displaying the Output

    Lecture 4: Enhancing the Virtual Die with User Input

    Chapter 3: Data Structures and Algorithms: Building a Sorting Application

    Lecture 1: Overview of Containers in C++

    Lecture 2: A Deeper Dive into std::vector

    Lecture 3: Overview of STL Algorithms

    Lecture 4: Use STL Algorithms with Containers

    Lecture 5: Building a Sorting Application

    Chapter 4: Classes and Structures: Building a Casino Guessing Game

    Lecture 1: Why Use Classes and Structures?

    Lecture 2: Overview of Classes and Structures

    Lecture 3: Differences Between Classes and Structures

    Lecture 4: Implementing a Casino Guessing Game

    Chapter 5: Building a Library Management System

    Lecture 1: Planning out an Application

    Lecture 2: Building a Library Management System

    Lecture 3: Adding Test Data

    Lecture 4: Adding Search Functionality

    Chapter 6: Getting Acquainted with Qt

    Lecture 1: Setting Up Your First GUI Project

    Lecture 2: Setting Up a Basic GUI with Qt Creator

    Lecture 3: Running Your First GUI Application

    Chapter 7: Qt Signals and Slots: Building a Text Editor

    Lecture 1: Setting Up Your Text Editor Project

    Lecture 2: Creating a Basic GUI in Qt Creator

    Lecture 3: Reacting to User Interaction with Signals and Slots

    Lecture 4: Creating Custom Slots

    Lecture 5: Finishing the Text Editor

    Chapter 8: Building a Painting Application in Qt5

    Lecture 1: Setting Up Your Painting Application

    Lecture 2: Understanding Qt5 Widgets

    Lecture 3: Creating Your Own Qt5 Widget

    Lecture 4: Reacting to User Input

    Lecture 5: Painting User Input on Screen

    Lecture 6: Adding the Ability to Draw Circles

    Lecture 7: Allow for Shape Resizing

    Instructors

  • C++ Programming By Example  No.2
    Packt Publishing
    Tech Knowledge in Motion
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  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

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