HOME > IT & Software > Rigging practices for Blender and Three.js

Rigging practices for Blender and Three.js

SynopsisRigging practices for Blender and Three.js, available at Free...
Rigging practices for Blender and Three.js  No.1

Rigging practices for Blender and Three.js, available at Free, has an average rating of 3.6, with 32 lectures, based on 31 reviews, and has 4697 subscribers.

You will learn about Basic modeling in Blender Basic rigging in Blender Displaying 3D models in a web page with Three JS Read and use armatures with Tree JS and Javascript This course is ideal for individuals who are Software developers or 3D model designers It is particularly useful for Software developers or 3D model designers.

Enroll now: Rigging practices for Blender and Three.js

Summary

Title: Rigging practices for Blender and Three.js

Price: Free

Average Rating: 3.6

Number of Lectures: 32

Number of Published Lectures: 32

Number of Curriculum Items: 32

Number of Published Curriculum Objects: 32

Original Price: Free

Quality Status: approved

Status: Live

What You Will Learn

  • Basic modeling in Blender
  • Basic rigging in Blender
  • Displaying 3D models in a web page with Three JS
  • Read and use armatures with Tree JS and Javascript
  • Who Should Attend

  • Software developers
  • 3D model designers
  • Target Audiences

  • Software developers
  • 3D model designers
  • Hello and welcome.

    If you are a web developer who is interested in using 3D models for a website or if you are a 3D model designer and want to know how to prepare a basic scenario so that it can be exported and used in other applications, this course may be for you.

    This course is oriented to put into practice the knowledge of rigging armatures in blender and use them with three.js through exercises.

    In this course, you will learn:

  • How to do basic modeling in Blender.

  • How to do basic rigging in Blender.

  • Export the scene we created in blender to be used in different applications.

  • Create a basic html page to display our work in Blender.

  • Using Three.js to display a 3D scene

  • Load in the html page our model using Three.js

  • How to read and use the armature and bones with Javascript

  • How to prepare Visual Studio Code to work with our Three.js project

  • Using Webpack to export the project

  • View the project on a local server

  • In addition, you will find these lessons attractive because they can serve as a basis to start creating a web page that can be used as a portfolio to display 3D figures that you have previously created.

    Also for developers, these lessons can be attractive to learn how to use elements within a 3D model and modify them using JavaScript.

    I hope you enjoy the videos and can use what you learn for your personal projects.

    Have fun

    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Introduction

    Chapter 2: Creating a paper craft dice with Blender and Three.js

    Lecture 1: Creating the base

    Lecture 2: Creating the armature

    Lecture 3: Rigging

    Lecture 4: Materials

    Lecture 5: UV Mapping

    Lecture 6: Custom Properties

    Lecture 7: Lights

    Lecture 8: Export as glb

    Lecture 9: Project setup

    Lecture 10: Javascript coding

    Lecture 11: Saving

    Lecture 12: Result

    Chapter 3: Creating an inverse kinematic arm with Blender and Three.js

    Lecture 1: Creating the base

    Lecture 2: Assigning materials

    Lecture 3: Creating the armature

    Lecture 4: Automatic Weights

    Lecture 5: Inverse Kinematics in Blender

    Lecture 6: Lights

    Lecture 7: Export as glb

    Lecture 8: Project setup

    Lecture 9: IMPORTANT NOTE

    Lecture 10: Coding FABRIK class. Base

    Lecture 11: Coding FABRIK class. CheckDistanceTolerance

    Lecture 12: Coding FABRIK class. FinalToRoot

    Lecture 13: Coding FABRIK class. CustomLookAtTarget

    Lecture 14: Coding FABRIK class. CustomSetWorldPositionAt

    Lecture 15: Coding FABRIK class. RootToFinal

    Lecture 16: Coding index.js

    Lecture 17: Saving

    Lecture 18: Result

    Chapter 4: Aditional information

    Lecture 1: Aditional information

    Instructors

  • Rigging practices for Blender and Three.js  No.2
    Oscar Villarreal
    Software developer
  • Rating Distribution

  • 1 stars: 4 votes
  • 2 stars: 2 votes
  • 3 stars: 2 votes
  • 4 stars: 11 votes
  • 5 stars: 12 votes
  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!