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A Problem-Based Approach to the Go Programming Language

  • Development
  • Nov 19, 2024
SynopsisA Problem-Based Approach to the Go Programming Language, avai...
A Problem-Based Approach to the Go Programming Language  No.1

A Problem-Based Approach to the Go Programming Language, available at $19.99, has an average rating of 2, with 55 lectures, based on 1 reviews, and has 22 subscribers.

You will learn about Learn Go Programming Language Basics Focus on Problem solving Have fun Learn general programming principles This course is ideal for individuals who are Any one wanting to learn Go It is particularly useful for Any one wanting to learn Go.

Enroll now: A Problem-Based Approach to the Go Programming Language

Summary

Title: A Problem-Based Approach to the Go Programming Language

Price: $19.99

Average Rating: 2

Number of Lectures: 55

Number of Published Lectures: 52

Number of Curriculum Items: 55

Number of Published Curriculum Objects: 52

Original Price: $89.99

Quality Status: approved

Status: Live

What You Will Learn

  • Learn Go Programming Language Basics
  • Focus on Problem solving
  • Have fun
  • Learn general programming principles
  • Who Should Attend

  • Any one wanting to learn Go
  • Target Audiences

  • Any one wanting to learn Go
  • Course Syllabus: The Go Programming Language – A Problem-Based Approach

    Section 1: Getting Started

    Installation:

      – Guided setup on various platforms

      – Links to official Go documentation for reference

    Section 2: Foundations

    The Basics:

      – Data types, operators, and syntax in Go

    Variables, Strings, Conditions:

      – Declaration of variables, string manipulation, and understanding conditional statements

    Section 3: Control Flow and Data Structures

    Loops and Arrays and Slices – Part 1:

      – Types of loops, arrays, and slices

    Dictionaries and Maps:

      – Utilizing maps for key-value pairs

    Section 4: File Operations

    File Handling:

      – Reading from and writing to files

      – Error handling and best practices

    Section 5: Advanced Programming Concepts

    Memoization and Recursion:

      – Applying memoization and recursion in problem-solving

    Go and its Relation to Object-Oriented Programming:

      – Understanding structs, methods, and interfaces in Go

    Functions:

      – In-depth exploration of function usage and flexibility

    Section 6: Modern Go Features

    Generics Golang:

      – Leveraging recent additions for enhanced code reusability

    Concurrency:

      – Implementing Goroutines and channels for concurrent programming

    Section 7: Building User Interfaces

    GUI with Fyne:

      – Creating graphical user interfaces using the Fine library

      – Practical examples and hands-on projects

    This course is designed to provide a thorough understanding of Go programming through a problem-based approach. Each section builds on the previous one, ensuring that you develop practical skills and the ability to solve real-world challenges using the Go programming language. Get ready to code, problem-solve, and master Go!

    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Introduction

    Lecture 2: Installing Go

    Lecture 3: Installing Visual Studio Code

    Lecture 4: Creating Our First Project

    Lecture 5: Importing the gonum Statistics Module

    Lecture 6: Extending Statistics Example

    Lecture 7: Getting Help (Exploring: Go Help, Docs, Go Playground)

    Chapter 2: Go Basics – Part 1

    Lecture 1: Integers and Formatting Integer Output

    Lecture 2: float64, formatting and type-casting with Sprintf vs strconv.FormatFloat

    Lecture 3: Complex Numbers

    Lecture 4: Booleans

    Lecture 5: Booleans, the If Statement and Logical Operators

    Lecture 6: Booleans and the Switch Statement

    Lecture 7: Arrays, Slices, For Loops

    Lecture 8: Maps

    Lecture 9: Structs

    Lecture 10: Pointers

    Lecture 11: New vs Make

    Lecture 12: Functions

    Lecture 13: Interfaces

    Lecture 14: Pointer Receivers

    Lecture 15: Empty Interfaces

    Lecture 16: Interface Composition

    Chapter 3: Variables, Strings, Conditions

    Lecture 1: trapezoid

    Lecture 2: Hello

    Lecture 3: Hello and Number Divisible by Seven

    Lecture 4: strangeRepeat

    Lecture 5: reverseSplit

    Chapter 4: Loops and Lists – Part 1

    Lecture 1: firstDivisble

    Lecture 2: sumOfProducts

    Lecture 3: growingDifference – Part 1

    Lecture 4: growingDifference – Part 2

    Lecture 5: numberOfStringsAboveAverage

    Lecture 6: findRepeatSubstring – Part 1

    Lecture 7: findRepeatSubstring – Part 2

    Chapter 5: Loops and Lists – Part 2

    Lecture 1: Sum Divisible by k Example

    Lecture 2: Multiply Odd Digits Example

    Lecture 3: countLongestRepetition Example

    Lecture 4: divideMatrixByScalar – Part 1

    Lecture 5: divideMatrixByScalar – Part 2

    Lecture 6: divideMatrixByScalar – Part 3

    Lecture 7: matrixTranspose

    Chapter 6: Dictionaries and Maps

    Lecture 1: mostPopularCharacter

    Lecture 2: Difference of Sparse Matrix Homework and Partial Solution

    Lecture 3: Difference of Sparse Matrix Completed Solution

    Lecture 4: Testing Difference Sparse Matrix

    Lecture 5: Our First Unit Test

    Lecture 6: Find Substring Locations Problem

    Lecture 7: Unit Test Find Substring Locations

    Lecture 8: Find Substring Locations Solution

    Chapter 7: Recursion

    Lecture 1: Creating the Recursion Project

    Lecture 2: Naive Recursive Reverse String

    Instructors

  • A Problem-Based Approach to the Go Programming Language  No.2
    Dr. Ron Erez
    Computer programmer, Educator and Mathematician
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