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Complete 2D Platformer in Unity C#

  • Development
  • Mar 23, 2025
SynopsisComplete 2D Platformer in Unity C#, available at $84.99, has...
Complete 2D Platformer in Unity C#  No.1

Complete 2D Platformer in Unity C#, available at $84.99, has an average rating of 4.53, with 120 lectures, based on 143 reviews, and has 1058 subscribers.

You will learn about Learn C#, a modern versatile programming language Understand the capabilities of 2D development in Unity Develop strong and transferrable problem solving skills Gain an understanding of the game development process Learn how object oriented programming works in practice This course is ideal for individuals who are Anyone who wants to make their own 2D games. or People who want to create and publish their own games. or Complete beginners with an interest in learning game development. or Developers who want to re-skill across to game development. or People interested in working in the game design industy. or Competent and confident with using a computer. It is particularly useful for Anyone who wants to make their own 2D games. or People who want to create and publish their own games. or Complete beginners with an interest in learning game development. or Developers who want to re-skill across to game development. or People interested in working in the game design industy. or Competent and confident with using a computer.

Enroll now: Complete 2D Platformer in Unity C#

Summary

Title: Complete 2D Platformer in Unity C#

Price: $84.99

Average Rating: 4.53

Number of Lectures: 120

Number of Published Lectures: 120

Number of Curriculum Items: 120

Number of Published Curriculum Objects: 120

Original Price: $129.99

Quality Status: approved

Status: Live

What You Will Learn

  • Learn C#, a modern versatile programming language
  • Understand the capabilities of 2D development in Unity
  • Develop strong and transferrable problem solving skills
  • Gain an understanding of the game development process
  • Learn how object oriented programming works in practice
  • Who Should Attend

  • Anyone who wants to make their own 2D games.
  • People who want to create and publish their own games.
  • Complete beginners with an interest in learning game development.
  • Developers who want to re-skill across to game development.
  • People interested in working in the game design industy.
  • Competent and confident with using a computer.
  • Target Audiences

  • Anyone who wants to make their own 2D games.
  • People who want to create and publish their own games.
  • Complete beginners with an interest in learning game development.
  • Developers who want to re-skill across to game development.
  • People interested in working in the game design industy.
  • Competent and confident with using a computer.
  • Learn how to create your very own platformer game using Unity and C#, an industry-standard program used by many large gaming studios and indie developers across the world.

    In this course you won’t just be learning programming concepts, but tying these concepts to real game development uses. You will have access to a course forum where you can discuss the topics covered in the course as well as the next steps to take once the course is complete.

    This course has been designed to be easily understandable to everyone, so whether you’re a complete beginner, an artist looking to expand their game development range or a programmer interested in understanding game design, this course will help you gain a greater understanding of development.

    At the end of this course you will have developed the ability to create such game elements as:

  • Coding with c#, building from the basics up

  • A character with full movement, running, jumping & double-jumping capabilites

  • Collectibles such as fruit & extra health

  • Parallaxing background effects

  • moving & flying enemies

  • Level Mechanics like Spikes, moving platforms, crushing blocks & more

  • A checkpoint system with respawning and extra lives

  • Full user Interface with interactive menus

  • Creating levels with tilemaps

  • Full health & damage system with player knockback

  • Transitioning through multiple levels

  • A unique and challenging boss battle

  • A complete music and sound effects system

  • And much more!

  • The course also includes a complete version of the final project to use for your own reference to ensure everything in your game works as it should!


    Start learning today and let me help you become a game developer!

    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Introduction

    Lecture 2: Project Assets

    Chapter 2: Getting Started

    Lecture 1: Setting Up Our Project

    Lecture 2: Importing Assets

    Lecture 3: Setting Up A Scene

    Chapter 3: The Player

    Lecture 1: Basic Physics

    Lecture 2: Understanding Unity Coding Basics

    Lecture 3: Moving The Player

    Lecture 4: Making The Player Jump

    Lecture 5: Running

    Lecture 6: Staying Grounded

    Lecture 7: Double-Jumping

    Lecture 8: Creating Custom Functions

    Lecture 9: Making Player Animations

    Lecture 10: Setting Up The Animator

    Lecture 11: Controlling The Animator

    Lecture 12: Switching Directions

    Lecture 13: CHALLENGE – Double Jump Animations

    Chapter 4: The Camera

    Lecture 1: Moving The Camera

    Lecture 2: Limiting Camera Movement Axis

    Lecture 3: Fixing Jerky Movement

    Lecture 4: Clamping The Camera

    Lecture 5: Adjusting The Cameras Clamped Position

    Lecture 6: Visualising The Clamped Area

    Chapter 5: Making A Level

    Lecture 1: Creating Tiles

    Lecture 2: Making A Tilemap

    Lecture 3: Making It Look Nice

    Lecture 4: Adding A Background

    Lecture 5: Adding Parallax

    Lecture 6: Repeating Background Objects

    Chapter 6: Health & Damage

    Lecture 1: Adding Spikes

    Lecture 2: Managing Health

    Lecture 3: Singletons

    Lecture 4: Handling Death

    Lecture 5: Adding Health UI

    Lecture 6: Setting Up An Array

    Lecture 7: Controlling Heart Display

    Lecture 8: Displaying Empty Hearts

    Lecture 9: Adding Temporary Invincibility

    Lecture 10: Showing Invincibility

    Lecture 11: Setting Up Knock Back

    Lecture 12: Stopping The Player

    Lecture 13: BUGFIX – Double Jumping

    Lecture 14: BUGFIX – Background Movement

    Lecture 15: Adding Health

    Lecture 16: Health Pickup

    Lecture 17: Preventing Pickup Waste

    Lecture 18: Creating a Pickup Effect

    Lecture 19: Spawning The Pickup Effect

    Lecture 20: CHALLENGE – Full Health Pickup

    Chapter 7: Checkpoints

    Lecture 1: Setting Up The Checkpoint

    Lecture 2: Activating The Checkpoint

    Lecture 3: Deactivating Checkpoints

    Chapter 8: Respawning & Lives

    Lecture 1: Respawning At Checkpoints

    Lecture 2: Adding A Respawn Delay

    Lecture 3: Death Plane

    Lecture 4: Tracking Lives

    Lecture 5: Displaying Lives

    Lecture 6: Controlling The Lives Display

    Lecture 7: Game Over Screen

    Lecture 8: Restarting The Level

    Lecture 9: Respawning Effects

    Chapter 9: Collectible Pickups

    Lecture 1: Collecting Pickups

    Lecture 2: Getting More Life

    Lecture 3: CHALLENGE – Displaying Collectibles

    Chapter 10: Making Enemies

    Lecture 1: Creating An Enemy

    Lecture 2: Moving The Enemy

    Lecture 3: Switching Points

    Lecture 4: Waiting At Points

    Lecture 5: Making The Enemy Look Nice

    Lecture 6: Damaging The Player

    Lecture 7: Damaging The Enemy

    Lecture 8: Enemy Death Effect

    Chapter 11: Menus

    Lecture 1: Setting Up The Main Menu

    Lecture 2: Making The Main Menu Work

    Lecture 3: Creating The Pause Menu

    Lecture 4: Pausing The Game

    Lecture 5: Functioning Pause Menu Buttons

    Chapter 12: Music & Sound Effects

    Lecture 1: Setting Up Music

    Lecture 2: Carrying Audio Between Levels

    Lecture 3: Playing In-Level Music

    Lecture 4: Setting Up Sound Effects

    Lecture 5: Playing Sound Effects

    Chapter 13: Ending The Level

    Lecture 1: Setting Up The Level End

    Lecture 2: Ending The Level

    Lecture 3: Fading Between Scenes

    Lecture 4: Level Pack

    Instructors

  • Complete 2D Platformer in Unity C#  No.2
    James Doyle
    Teaching The Basics of Making Games
  • Rating Distribution

  • 1 stars: 1 votes
  • 2 stars: 1 votes
  • 3 stars: 6 votes
  • 4 stars: 33 votes
  • 5 stars: 102 votes
  • Frequently Asked Questions

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    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!