HOME > Development > Augmented Reality in Depth 101

Augmented Reality in Depth 101

  • Development
  • Mar 22, 2025
SynopsisAugmented Reality in Depth 101, available at $79.99, has an a...
Augmented Reality in Depth 101  No.1

Augmented Reality in Depth 101, available at $79.99, has an average rating of 4.78, with 62 lectures, 3 quizzes, based on 571 reviews, and has 21276 subscribers.

You will learn about Understand different forms of Augmented Reality and their applications Import Augmented Reality Software To Unity Unity 3D fundamentals Import & Animate 3D Models Tracking of cylindrical objects and placing digital models surrounding the cylinder Students will create AR apps by writing codes in C# programming language Export To IOS & Android Use Image Targets With Extended Tracking User Defined Targets Learn Foundation C# Programming Syntax Build Your App To A Mobile Device / Tablet Understand the basic difference between Virtual Reality & Augmented Reality Understand Mixed Reality Difference Holography and Photography Placing a life size Lamborghini car in real world using Markerless tracking This course is ideal for individuals who are Anyone Interested to learn Trending Technology or Augmented Reality enthusiast or Beginner level Unity 3D It is particularly useful for Anyone Interested to learn Trending Technology or Augmented Reality enthusiast or Beginner level Unity 3D.

Enroll now: Augmented Reality in Depth 101

Summary

Title: Augmented Reality in Depth 101

Price: $79.99

Average Rating: 4.78

Number of Lectures: 62

Number of Quizzes: 3

Number of Published Lectures: 61

Number of Published Quizzes: 3

Number of Curriculum Items: 66

Number of Published Curriculum Objects: 65

Original Price: $199.99

Quality Status: approved

Status: Live

What You Will Learn

  • Understand different forms of Augmented Reality and their applications
  • Import Augmented Reality Software To Unity
  • Unity 3D fundamentals
  • Import & Animate 3D Models
  • Tracking of cylindrical objects and placing digital models surrounding the cylinder
  • Students will create AR apps by writing codes in C# programming language
  • Export To IOS & Android
  • Use Image Targets With Extended Tracking
  • User Defined Targets
  • Learn Foundation C# Programming Syntax
  • Build Your App To A Mobile Device / Tablet
  • Understand the basic difference between Virtual Reality & Augmented Reality
  • Understand Mixed Reality
  • Difference Holography and Photography
  • Placing a life size Lamborghini car in real world using Markerless tracking
  • Who Should Attend

  • Anyone Interested to learn Trending Technology
  • Augmented Reality enthusiast
  • Beginner level Unity 3D
  • Target Audiences

  • Anyone Interested to learn Trending Technology
  • Augmented Reality enthusiast
  • Beginner level Unity 3D
  • Hello Everyone !

    Requirements

  • A Windows or Mac Computer system

  • Android Smart Phone or an iPhone

  • Basic programming knowledge will be of Great help

  • Good Internet Speed for Downloading Files

  • Course Content and Overview

    This course caters to students interested in venturing into the world of Augmented Reality app development.

    Whether you have no prior experience with Unity 3D or coding, there’s no need to worry. We will guide you through every step, starting from the basics.

    The course comprises 11 sections that cover the latest concepts and insights in the field.

    Throughout the course, you will have access to articles, quizzes, various resources, as well as downloadable files and assets. If you’re new to coding, rest assured that C# is a creative and easily understandable language. Additionally, when you install Unity 3D, you’ll also get Visual Studio, a programmer-friendly software that will simplify your journey.

    By enrolling in this course, you will gain a comprehensive understanding of Augmented Reality and delve into its future prospects. The AR market is projected to reach a staggering 85 to 90 billion USD, making this an opportunity you don’t want to miss. Prepare yourself to embrace this cutting-edge technology.

    In this Course , you will come across 11 sections .

    SECTION 1 : INTRODUCTION TO AUGMENTED REALITY and its FUTURE

    SECTION 2 : Introduction to Game Engine  , Unity3D and Vuforia

    SECTION 3 : Old Uncle App

    SECTION 4 : Virtual Buttons

    SECTION 5 : 2D Page Curl

    SECTION 6 : Cylindrical Targets

    SECTION 7 : Multi-Image Target

    SECTION 8 : Uer Defined Targets

    SECTION 9 : Super-Imposition along with Vuforia Object Scanner

    SECTION 10 : Ground Plane Stage

    Bonus Section ( Section 11 ) : Transformation

    Curious about Augmented Reality, You have come to the right place. Learn the basics fundamentals and programming techniques required for building fully functional Augmented Reality android and iOS apps. For this course you will need an Android Smartphone or iPhone.

    So what is Augmented Reality?

    According to Wikipedia, Augmented reality (AR) is a live direct or indirect view of a physical, real-world environment whose elements are “augmented” by computer-generated or extracted real-world sensory input such as sound, video, graphics or GPS data.

    In Augmented Reality the real view is modified by a computer (Smartphone in this case). Augmented reality (AR) enhances one’s current perception of reality, whereas in contrast, virtual reality replaces the real world with a simulated one. Augmentation techniques are basically performed in real time,

    Power of Augmented Reality

    Vuforia platform seemed very promising as developers all over the World have used Vuforia for developing Augmented Reality apps.

    Pokemon Go game is the best example of Augmented Reality. Other than that Augmented Reality apps expand over a wide range of topics from Education, Business, Architecture, Health Industry, Home Decoration and obviously mobile gaming.

    Course Curriculum

    Chapter 1: Introduction to Augmented Reality

    Lecture 1: Section Outline

    Lecture 2: Introduction to Augmented Reality

    Lecture 3: Growing Market

    Lecture 4: Introduction to Virtual Reality

    Lecture 5: Difference between AR and VR

    Lecture 6: Display Technologies

    Lecture 7: Various Type of Displays

    Lecture 8: Reality Virtuality Continuum

    Lecture 9: Introduction to Mixed Reality

    Lecture 10: Key Tracking Technology

    Lecture 11: Holography

    Lecture 12: AR Browsers

    Lecture 13: Real World Application

    Lecture 14: Optional Reading Material

    Chapter 2: Introduction to Game Engine , Unity3D and Vuforia

    Lecture 1: Game Engine

    Lecture 2: Installing Unity3D

    Lecture 3: Introduction to Unity3D Editor

    Lecture 4: Setting up Build Settings

    Lecture 5: Setup for IOS

    Lecture 6: Vuforia Setup

    Lecture 7: Vuforia Engine and PhotoScape

    Lecture 8: First AR Project

    Lecture 9: Globe Project

    Lecture 10: Scripting Time

    Lecture 11: Time to build app

    Lecture 12: APK and Test

    Chapter 3: Old Uncle APP

    Lecture 1: How to Proceed

    Lecture 2: Importing Assets

    Lecture 3: Scripting

    Lecture 4: Build Time

    Chapter 4: Virtual Buttons

    Lecture 1: Setting up Unity Editor

    Lecture 2: Adding Virtual Buttons

    Lecture 3: Scripting

    Lecture 4: Its Build Time

    Chapter 5: 2D Page Curl

    Lecture 1: Scene Setup and Importing Assets

    Lecture 2: Understanding Page App Setup

    Lecture 3: Additional Page Setting

    Chapter 6: Cylindrical Targets

    Lecture 1: Setting up Cylindrical Targets and Database

    Lecture 2: Making up the App

    Lecture 3: Importing Models from Asset Store and setting up the scene

    Lecture 4: Top and Bottom Clouds along with Helicopters

    Lecture 5: Setting up Terrain , Planet

    Lecture 6: Script for Rotation and build the apk

    Chapter 7: Multi-Image Target

    Lecture 1: What is Multi-Image and its Database SetUp

    Lecture 2: Editing Image Dimensions in PhotoScape and Updating the Database

    Lecture 3: Importing Character from Mixamo and Build the App

    Chapter 8: User Defined Targets

    Lecture 1: What is User Defined Targets and its Setup

    Lecture 2: Setting up the Scene and Build the APP

    Lecture 3: Small Tip

    Chapter 9: Super-Imposition along with Vuforia Object Scanner

    Lecture 1: What is Super-Imposition

    Lecture 2: Working with .odt file in Unity and Setting up the scene

    Lecture 3: Build the Apk

    Lecture 4: Animated Model and Changes in the Script

    Lecture 5: Build the APP

    Chapter 10: Ground Plane Stage

    Lecture 1: What is Ground Plane ?

    Lecture 2: Anchor Stage and Build the APP

    Chapter 11: Final Section

    Lecture 1: Transformation

    Lecture 2: Bonus Lecure

    Lecture 3: Complete Ethical Hacking

    Lecture 4: Complete WebApplication Penetration Testing Practical C|WAPT

    Lecture 5: Whats Next ?

    Instructors

  • Augmented Reality in Depth 101  No.2
    Debayan Dey
    E-learning content, IT Support, AR Developer, Software Eng.
  • Rating Distribution

  • 1 stars: 10 votes
  • 2 stars: 20 votes
  • 3 stars: 80 votes
  • 4 stars: 162 votes
  • 5 stars: 299 votes
  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!