HTML5 Canvas Projects
- Development
- Mar 20, 2025

HTML5 Canvas Projects, available at $59.99, has an average rating of 4.2, with 38 lectures, based on 10 reviews, and has 209 subscribers.
You will learn about HTML5 Canvas drawing with JavaScript. Game programming. Use sounds in a web application. Saving images in a web application. Keyboard controls. This course is ideal for individuals who are Programmers looking to utilize the graphical capabilities of HTML5 and JavaScript. It is particularly useful for Programmers looking to utilize the graphical capabilities of HTML5 and JavaScript.
Enroll now: HTML5 Canvas Projects
Summary
Title: HTML5 Canvas Projects
Price: $59.99
Average Rating: 4.2
Number of Lectures: 38
Number of Published Lectures: 38
Number of Curriculum Items: 38
Number of Published Curriculum Objects: 38
Original Price: $89.99
Quality Status: approved
Status: Live
What You Will Learn
Who Should Attend
Target Audiences
HTML5 Canvas Projects
With the advent of the HTML5 Canvas tag, the world of graphical manipulation in the browser has become a reality. This series is an exploration of some the possibility that are available when using the canvas element. The ultimate aim is to use project-based exploration of the capabilities of the HTML5 Canvas element by building games as well as some utilities. Along the way, you may learn some other interesting JavaScript uses. See you there!
Course Format
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Other Courses
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Updates and Versions
The programming world updates at a break neck pace. As a result, there are times that certain tools, editors, libraries have changed. While syntax or names may change, the foundations remain the same. Though we hope to keep things updated, there may be time before that can occur. I recommend seeing if you can translate between changes and if all fails, ask questions!
Course Curriculum
Chapter 1: Overview
Lecture 1: Overview
Chapter 2: Pong
Lecture 1: Project Planning and Setup
Lecture 2: Creating the Ball
Lecture 3: Creating the Paddle
Lecture 4: Creating the Human Player Paddle
Lecture 5: Creating the Computer Player Paddle
Lecture 6: Creating the Computer Player Paddle Pt. 2
Lecture 7: Refactoring into a Game Object
Lecture 8: Refactoring into a Game Object Pt. 2
Lecture 9: Refactoring into a Game Object Pt. 3
Lecture 10: Creating the Scoreboard
Lecture 11: Detecting Collisions
Chapter 3: Image Editor
Lecture 1: Designing the Image Editor
Lecture 2: Setting up the Interface
Lecture 3: Accessing the Image
Lecture 4: Building Image Manipulation Functions
Lecture 5: Building Image Manipulation Functions Pt. 2
Lecture 6: Saving the Image
Chapter 4: AtmoAttack
Lecture 1: Planning the Project
Lecture 2: Creating a Basic Fighter
Lecture 3: Creating a Basic Attacker
Lecture 4: Creating the Pellets
Lecture 5: Creating the Pellets Pt. 2
Lecture 6: Cleaning Up and Refactoring
Lecture 7: Creating a Swarm
Lecture 8: Creating a Swarm Pt. 2
Lecture 9: Adding Sprites
Lecture 10: Adding Sprites Pt. 2
Lecture 11: Adding Sounds
Lecture 12: Adding Sounds Pt. 2
Lecture 13: Ending the Game
Chapter 5: DevPaint
Lecture 1: Planning the DevPaint Project
Lecture 2: Creating a Pencil Drawing
Lecture 3: Creating a Pencil Drawing Pt. 2
Lecture 4: Creating a Pencil Drawing Pt. 3
Lecture 5: Adding Color Selections
Lecture 6: Adding Size Choices
Lecture 7: Saving the Image
Instructors

ITPro TV
Watch & Learn

Justin Dennison
Software Developer and Instructor
Rating Distribution
Frequently Asked Questions
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You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
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